Weird War One: Twilight of the New Dawn
Twilight of the New Dawn by Weird Wars Brand Manager Teller is an adventure for Weird War One set in the final year of the Great War. It details the event that leads to the end of the global conflict, one way or another, and should serve as the culmination of the other plot point campaigns.
The characters are part of an international team charged with stopping the New Dawn and saving the world. They can be soldiers or civilians from any of the warring powers, from either side of No Man’s Land. Successfully completing this mission will bring about the end of the centuries-long machinations of the cabal and smash the organization once and for all. Of course, if your players are not successful, the war will end in a catastrophe of Biblical proportions and usher in an age of darkness and despair.
This adventure requires the Savage Worlds core rules and Weird War I Player’s Guide and War Master’s Handbook to play.
Twilight of the New Dawn originally published in the Savage Worlds Explorer Volume 1, Issue 2. For a Print+PDF copy, go here.