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Solomon Kane Player's Guilde

The Savage World of Solomon Kane Player’s Guide PDF

$14.99

Product Description

A Landless Man. A Wanderer. A Puritan.

Solomon Kane is many things, but above all, he is a hero. In a time of savagery and horror, he wanders the darkest corners of the Earth and battles the evil he finds hidden within. From the savage interior of Africa to the cold forests of Europe, the frigid mountains of Cathay, and the blood-soaked jungles of South America he battles merciless butchers, deathless queens, and even winged demons in his pursuit of righteous vengeance.

Now your hero can follow the Path of Kane. Whether a Puritan wanderer, a misguided pirate, or a soldier of fortune, a time of legend has come and fate has chosen her champions. Kane began the fight against an ancient evil so great it could destroy humanity, but now others must carry the torch into the darkness.

The Savage World of Solomon Kane is a roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian®, Kull the Conqueror®, and countless other great heroes and heroines. Inside this lavishly-illustrated 352 page book are the complete and award-winning Savage Worlds rules customized for Kane’s world, as well as all-new setting and magic rules to capture the spirit of Robert E. Howard’s dark tales. Game Masters will also find terrible creatures and merciless foes drawn from Kane’s own travels-and beyond-as well as dozens of Savage Tales and a ready-to-run Plot PointTM Campaign.

Strap on a brace of pistols, sharpen your blade, and steel your mind. You are about to walk the Path Solomon Kane! This Player’s Guide for The Savage World of Solomon Kane roleplaying game contains the first 114 pages of the book, including all the rules for character creation, Edges and Hindrances, complete equipment lists, the setting rules, and background to Kane’s incredible adventures!

This is a downloadable file containing both a full-color and printer-friendly PDF.

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This product contains the first section of the game, including all the information available to players. It is NOT a separate game and presents no new material.
This product also contains a site license that allows the GM to print and hand out a copy to every player in his personal game group (up to six players).
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