Savage Worlds Quick Combat Rules
Sometimes the Game Master may need to sum up a combat encounter rather than fighting it out tactically. Perhaps the purpose of the combat is really just to convey information, such
as how savage a foe is or what the weakness of some greater threat might be. Or maybe the group just doesn’t have enough time and needs to get on to the more important scenes.
When this occurs, you can use this quick and simple system to sum up the results of a fight and still keep a little tension and drama in the scene.