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The Last Parsec: Omariss Death Worm (PDF)

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The heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary “death worm.” A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.
This short adventure was originally written for GenCon 2013. It features great opportunities for roleplaying, combat, and figuring out some very tricky situations. It also comes with a pregenerated team you can print out and play with instantly, as well as Figure Flats for all the characters, creatures, and even two new vehicles.

Description

The heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary “death worm.” A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.
This short adventure was originally written for GenCon 2013. It features great opportunities for roleplaying, combat, and figuring out some very tricky situations. It also comes with a pregenerated team you can print out and play with instantly, as well as Figure Flats for all the characters, creatures, and even two new vehicles.

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