Making Rifts® Savage: Mega Damage, Vampires, and Juicer Burn




This Design Diary from Sean Patrick Fannon gives a brief glimpse of some of the work he’s put into making Rifts® for Savage Worlds.

In this PDF he discusses how Mega Damage=Heavy Armor/Heavy Weapon (well….sort of), how a Rifts® Vampire is not a Savage Worlds “Vampire,” and Juicers’ Burn mechanics.

Download now, and join in the fight with the Tomorrow Legion here:

Savage RIFTS® Kickstarter Project