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Lankhmar for Savage Worlds Bundle

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Lankhmar: City of Thieves

Ill Met in Lankhmar...

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves' Guild prowl the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

But there is action, adventure, and wealth here too--if your rogues have the skill and bravado to claim it.

Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world's most notorious scoundrels--including Fafhrd, the Gray Mouser, and their sorcerous sponsors.

This book requires the Savage Worlds core rules to play.

Softback + PDF

Lankhmar: Savage Foes of Nehwon

Heroes are defined by their adversaries and aided by their allies. The trick in Lankhmar is knowing one from the other.Work with Alyx the Picklock to thwart the nefarious plans of wizard Lord Quarmal and pocket a few valuables along the way.Study under the Gray Mouser's mentor Glavas Rho and end up facing Fafhrd's Snow Woman mother, Mor, in a magical duel!Lankhmar: Savage Foes of Nehwon contains a multitude of the best-known characters from Fritz Lieber's Lankhmar stories, new beasts to conquer, new adventures, and a comprehensive adventure generator for the City of Thieves.

Game Masters will appreciate having the game statistics for over a hundred unique and colorful characters, ready to use as allies or adversaries. A fully detailed bestiary detailing fifty creatures found throughout Nehwon, ranging from the gladiator lizards of the Bleak Shore to the dark scheming Simorgyans, is included. Stuck for ideas how to use this wealth of information? Three new Savage Tales and a fleshed out adventure generator designed for the City of Thieves awaits the bold and the brave.

This book requires Lankhmar: City of Thieves and Savage Worlds to play.
Softback + PDF

Lankhmar: Savage Tales of the Thieves' Guild

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar.

It's just another day in the City of Thieves...

Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as "Black Skull." Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.

The adventures in Savage Tales of the Thieves' Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes.

This book requires Lankhmar: City of Thieves and Savage Worlds to play.

Softback + PDF

Lankhmar: Savage Seas of Nehwon

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to “The Thing From Below.”

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

  • The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar’s docks and harbors.
  • Characters: New Edges, Hindrance, powers, and Setting Rules dealing with ships and the sea.
  • Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
  • Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
  • Savage Tales: Sea-based adventures in Fritz Leiber’s incredible style, such as “Jewel of the Deep,” “Queen of the Sunken Realm,” “Bride of the Golden Isle,” and more!
  • Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!

This product requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.

Softback + PDF

Lankhmar GM Screen and The Eyes of Goro'mosh Adventure

The Lankhmar GM Screen is a full-color, 3 panel, landscape format hardback screen, which comes with the 32 page full-color adventure The Eyes of Goro'mosh. One side of the GM Screen features art by Grosnez; the other has all the tables and handy reference items a GM needs to play Lankhmar for Savage Worlds.
The Street of the Gods stretches from the Marsh Gate to the Temple of the Gods of Lankhmar, with more prominent religions moving farther away from the Marsh Gate as they gain in followers and funding. A new faith has come to Lankhmar and it's becoming the latest rage among the wealthy and elite. But as the faith grows in strength and position on the Street of Gods, so do the number of bodies turning up mysteriously—more than usual for the City of Black Toga.
 
The Eyes of Goro'mosh contains four Savage Tale adventures designed to be interspersed among other Lankhmar Savage Tales or those of the Game Master's own creation, with a climactic ending on the Street of the Gods!
This product requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.

Lankhmar / Nehwon Poster Map

How far is it from the Marsh Gate to the far end of the Street of the Gods? One side of this versatile map offers a detailed view of the city of Lankhmar itself, center of the world of Nehwon and the best place to launch your Lankhmar game. Whether your heroes take in the Plaza of Dark Delights or start a brawl in the docks, this map gets the action going!

The other side of this map features the world of Nehwon as Leiber described it, from the lands of the East to the Steppes of the Mingols, from the Inner Sea to the Parched Mountains. Sail to Rime Isle, or trek across the Sunken Lands to Ilthmar--there's no end to the adventure!

This sturdy double-sided poster map (24” x 30”) is for Lankhmar: City of ThievesSavage Worlds, or any roleplaying or miniatures game. It has a coating that is wet, dry, and permanent marker erasable.

PDF maps of Lankhmar and Nehwon are included.

In stock

Lankhmar Archetypes (PDF)

Bring the Twain—or those like them—to your table!
Featuring brilliant art by Aaron Acevedo, Chris Bivins, Bartłomiej Fedyczak, and Jon Taylor, the Lankhmar Archetypes bring eight full-color, ready-to-play archetypes representing iconic characters from Fritz Lieber's Lankhmar series. Better yet, each character has a layer for Novice and Seasoned stat blocks, making them twice as nice!
Now with four more archetype characters!
Included are: Rogue, Street Tough, Bravo, Thief, Ratling Black Sorcerer, White Magician, Fire Mage, Ghoul Warrior, Swashbuckler, Northern Barbarian, Sea Sorcerer, and Mingol Raider

Lankhmar: A Night of Blood and Teeth (PDF)

It begins with a shipwreck on a cold, gray night in Lankhmar.

The Temple of the Shark God has come to Lankhmar. They teach "the Way of Predation," an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns.

Is the cult the cause of the troubles? Or is there something more ancient, more powerful at work? Your scoundrels, rogues, and heroes must find out before everything they know vanishes in...A Night of Blood and Teeth!

A Night of Blood and Teeth is an adventure for Lankhmar: City of Thieves. It requires the Savage Worlds core rules. The Savage Seas of Nehwon is also handy but not required.

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Description

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it!

 

 

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Lankhmar: City of Thieves

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Lankhmar: Savage Foes of Nehwon

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Lankhmar: Savage Tales of the Thieves' Guild

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Lankhmar: Savage Seas of Nehwon

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Lankhmar / Nehwon Poster Map

Weight 1 lbs
Dimensions 24 × 1 × 1 in