Licensee Spotlight – Clock and Dagger from GRAmel
In Clock and Dagger, players take on the roles of humans and “shelicans” to plunder the ruins of the Immortals and wield strange “clockpunk” gadgets, all the while avoiding the fanatical Paladins!
Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices.
They have created the humans and tamed the wild cat-people named shelicans to serve them, but the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors — except one — and took over their cities, where their descendants rule now as the aristocracy.
But while the nobles lord over vast domains, the poor get poorer. And sometimes they strike back, seizing gold, relics, and magical secrets of the First Ones. This is not the time for heroes – it’s a time for Professionals, thieves, con artists, and ruin explorers.
This setting offers a number ideas to inspire you to run a heist-based campaign, explore the mysterious world, and develop your own Guild using the Achievement system. In this 94-page book you’ll find new Edges and Hindrances, three Arcane Backgrounds, and a description of Urx, the city of thieves.