We can’t really say enough good things about MACE 2013 this last weekend!
Savage Saturday Night was a blast, and the special Savage Worlds Tenth Anniversary Party hosted by MACE and Beautiful Brains Books & Games was a cupcake-filled spectacular! The range of games—the variety of applications you, our fans, find for Savage Worlds—continues to amaze us.
But don’t just listen to me yammer on about it. Check out the photos of “Chaos” Steve Todd’s highly-acclaimed Weird Wars Rome game. Or watch our Facebook or Google+ pages for more photos. Or visit the Pinnacle Forums for a general MACE follow-up discussion!
We all had a great time, and we look forward to seeing you at more conventions in the coming year!
Your happy day is here, new subjects! Your desperate dreams that the glory of the Empire might find you in the uncivilized wilderness* are coming true! On this day, many great things are made available to you—four new releases in the Weird Wars Rome section of the Pinnacle Web Store—with more to come soon!
Weird Wars Rome: Archetypes is a twin set of Legionary Archetypes for your Weird Wars Rome game. One set is heroic, while the other simply isn’t! Not only does this give you a wider range of choices, but it also highlights very different characters from a small pool of statistics.
Weird Wars Rome: Res Romana gives you a quick immersion in the class and religion of ancient Roman society, as well as optional Auguries rules (and their effects on Mass Battles).
The Weird Wars Rome Creature Feature: The Cyclops brings you eye to massive eye with these monocular giants of the ancient world. Get statistics for both the savage cyclops and cyclopean titan, their magical artifacts, figure flats, and five Savage Tales!
Weird Wars Rome: Wellspring brings you to Britannia in 166 AD, where the painted barbarians attack by day only to blend into the underbrush, while something far less natural attacks by night, blending into the darkness. Make a stand at Hadrian’s Wall and defend the Empire from the foul sight, smell, and possibly magic of the Picts.
* By which we mean “not a backer of the Weird Wars Rome Kickstarter” and unable to get the digital extras.
Will we be seeing you at MACE 2013 this weekend? You’re not going to want to miss it!
Help us celebrate Savage World’s tenth anniversary with a Savage Saturday Night featuring a special “post-party” at midnight hosted by MACE and Beautiful Brains Books & Games. With this many Pinnacle staffers, it’s a sight to be seen! Watch for:
We’ll see you there! [With so many of us working on a cooperative Notice check, we almost can’t help it!]
Come to Cor, a vacation planet fashionable among the elite, lined with beautiful beaches, and being rapidly lost to the invading Horde. In only thirty years, the planet has gone from being paradise to a living nightmare.
New soldiers come to Cor with a life expectancy only shortly longer than the get-aways that were once popular here. Will you last longer? Can you turn the tide?
This new sourcebook for GRAmel’s Nemezis gives you information about fighting on Cor along with hints about cults and secrets of a jungle planet that might not be so innocent after all.
The Dragon Kings Kickstarter closes this Thursday, but don’t despair. Crowdfunding will continue on the Dragon Kings site until January 1, and the pledges will be combined for meeting stretch goals!
Help Timothy Brown—co-creator of Dark Sun and 2300AD (and author of Los!)— bring this dark and exciting new world to us in gaming, fiction, and song. The setting will be released as a system-neutral book with complimentary PDFs to support several RPG systems, including Savage Worlds!
Be sure to check it out soon!
If you were paying close attention, you might’ve noticed when we turned our own part-time editor Jodi Black into our Marketing Manager. While we still let her flex her editing muscles and stop us from confusing “you’re,” “your,” and “rhinoceros,” she’s also been busy spreading us across the blog-o-web-o-sphere-o-tubes.*
You want to follow us on Facebook? Not a problem. You want to join us on Google+? You can do that, too. Could only be happier following Pinnacle on Twitter? Wait no more! You can find and follow us more places than ever now!
Are you more of a web traditionalist? You can always find us here at the home page or sign up to have the Tuesday updates sent directly to your e-mail. We’re here for you.
* That’s a thing, right? Maybe this is why I’m not the Marketing Manager…
Lissen up, hombre. There’s bad news and good news. Your dear Aunt Agatha has bought that big farm in the sky, but she’s left that big farm in Kansas to you!
All you gotta’ do is head out to bloody ol’ Kansas—a peaceable place is there ever was one—and sign a few papers. In a week, the place’ll be yours. Well, it’ll be yours if it don’t haunt you to death, if old feuds don’t unearth themselves to claim a few more victims, and if Black River don’t get a hankerin’ for the family plot. Everything should go off without a hitch.
But you might want to bring a few friends, just in case. This is the Weird West, amigo, and the only earth the meek inherit comes in six-foot-deep plots, one stone to a customer.
The Inheritors is a 24-page PDF adventure for Deadlands: Reloaded written by Zach Welhouse and Deadlands Brand Manager Matthew Cutter.
The custom Deadlands Noir Dice Set is now available to everyone—not just the privileged few that know the special handshakes of the swankiest speak-easies!*
These little jewels are tailor-made for Deadlands Noir. The main polyhedral set hearkens back to days of frosted glass windows and white glove service—and to the murky nature of truth and justice in a dirty city’s smoky shadows. The custom Wild Die is all about the business—the business end of a pistol embossed into a stark black-and-white die that don’t take guff off nobody!
This is finally your chance for a set of rocks any dame would want to get her hands on. Don’t miss it!
* By which, of course, I mean the Deadlands Noir Kickstarter backers.
Strap on your blaster, flintlock, gladius, or marginally-sharpened stick and take to the streams of time! In GRAmel’s newly-released TimeZero, it falls to you and the rest of the TimeGuard to fight time crimes along the millenia of history. Save the timeline from time thieves, chronoterrorists, and other incredible dangers.
TimeZero contains everything you need for quickly creating time-cops and running a time-travel game! Don’t forget the TimeZero Preview and the TimeZero Archetypes—available as free downloads—for an initial taste.
Synchronize your watches, folks—time waits for no man!
Not all demons want your soul or to drag you off to the deepest pits of hell! Not at all.
Zunirei of the Thousand Eyes just wants to get to know you better, to know everything there is to know about you. And about everyone else. If she lets the best-hidden secrets of your campaign world slip, revealing them for all to see, is the resulting chaos and disorder really her fault?
Yes, yes it is. And no one—no government, no priesthood, no celestial beings, no grand heroes, and not even other demons—is safe from her desire to share their deepest, darkest secrets. What secrets do your players have, and how far will they go to keep them?
Zunirei of the Thousand Eyes is the latest installment of Misfit Studios‘ Forces of Darkness line for Savage Worlds. Each one highlights a unique opponent—with motivations, allies, and several story seeds—designed to bedevil your players’ characters and to be easy to drop into any game.