Visionary Comics proudly announces a convention and mail-order exclusive limited edition of Deadlands Volume 1: Dead Man’s Hand, a trade collection of the original Deadlands one-shots from Image Comics based on Pinnacle’s award-winning RPG setting. This edition is available only through pre-order.
This exclusive edition features two new short stories by Deadlands creators Shane Hensley and Matthew Cutter, new gaming content, and other surprise features! Seriously, how can you pass that up? The collection features stories by creators like David Gallaher, Steve Ellis, Jimmy Palmiotti, Justin Gray, Lee Moder, Ron Marz, Bart Sears, Jeff Mariotte, Brook Turner, Michael Atiyeh, Ale Aragon, and C. Edward Sellner. Read about a mad scientist, a mute bounty hunter, Raven’s vengeful daughter, and even Billy the Kid.
You can preorder the 120-plus-page, full-color, digest trade Deadlands Volume 1: Dead Man’s Hand for pick-up at Gen Con or Baltimore Comic-Con or for home delivery for only $15! This edition is an exclusive and extremely limited edition, so be sure to get your order in by the July 31 deadline.
Maybe we’ve just seen too many Fourth of July sales commercials, but we’re having a massive Hell on Earth celebration here at Pinnacle, and you’re not going to want to miss a thing!
First off, the Hell on Earth Reloaded Player’s Guide PDF is now available. That’s right—if you don’t want the GM section, you don’t have to pay for it! This handy little PDF comes with everything the players need to know, nothing they don’t, and a site license so you can print a copy for each player in your game! Get it from the Pinnacle PDF Store, Studio 2 Publishing, or DriveThruRPG—your choice.
For those of you who miss the Hell on Earth Classic books or PDFs or who might want to see where everything for Hell on Earth got its start, this is your lucky, lucky day. All Hell on Earth Classic PDFs are half off! That’s right, whether you’re getting them at the Pinnacle PDF Store, Studio 2 Publishing, or DriveThruRPG, the prices have been slashed like a wormling at a Templar reunion!
Wait! There’s more! All the Hell on Earth Classic print books are on sale at Studio 2 Publishing, too. Everything has been marked down to $5. If it was $5 already, we’ve cut the price in half! You’ll never see a blowout this big again—especially since all the ghost rock bombs are used up!
Don’t just stand there. Not only is that a good way to get your head bitten off by some mutated monstrosity, this sale doesn’t last near as long as fallout. You only get until August 31 to take advantage of us. After that, this case of radiation madness will pass and we’ll come back to our senses!
If that’s still not enough for you, the PDF for Hell on Earth Reloaded has received a host of little updates. Go get a new one today. We’ve even upped any existing download limits so it won’t cause you any heartache!
The Weird West is a big place filled with big men, big ideas, and big…things…
The new terrantula two-pack brings that home in a horribly skitterific way. There’s not much “mini” about spiders the size of ponies—tarantulas so big they’re named after fear itself—other than being made of metal and ready to use for your gamin’ tabletop.
If you’ve got a hankerin’ to investigate more of what Mother Unnatural has to offer, be sure to check out Reaper’s full Savage Worlds miniature line. If you don’t, you’ll never know what’s out there…until it’s too late!
Our good friends at Fabled Environments—best known for their excellent modern-era floor plans for gaming—have organized the Michael Rohan Memorial Fund Charity Bundle of PDFs. The bundle includes over $240 of PDFs (and keeps growing) for only $12 and is available until August 1. All net proceeds from the bundle go directly to The Michael Rohan Memorial Fund.
We at Pinnacle are proud to participate, and we’ve included two wildly popular adventures of our own—Chickens in the Mists produced by 12 to Midnight and the aggressively immersive television adventure Through the Cathode Ray Tube.
Other contributors include Arion Games, Aaron Acevedo, Britannia Game Designs, Ltd., Fabled Environments, Fat Goblin Games, GRAmel Games, Misfit Studios, Mystical Throne Entertainment, ProFantasy Software Ltd for Encompass, Reality Blurs, Savage Mojo, Scaldcrow Games, Silver Gryphon Games, Sword’s Edge Publishing, and Triple Ace Games. If you have products you publish that you’d like to add to the bundle, contact Fabled Environments.
It makes us proud to see so many members of the Savage Worlds family come together to support one of our own in such a time, when our thoughts and prayers are with the Rohan family. All the participating sponsors help remind us of the kindness and generosity in the gaming community, and we’re sure you’ll do so as well.
About the Michael Rohan Memorial Fund:
Kevin Rohan of Silver Gryphon Games lost his 6-year-old son on June 10 in the aftermath of an accident at a local water park. Seeking to turn this tragedy into community outreach, the Rohan family started the Michael Rohan Memorial Fund to help pay for swimming lessons for local families, assistance for CPR and lifeguard training, and help with grief counseling. They hope to extend their assistance beyond their local communities. One hundred percent of the money raised through the Michael Rohan Memorial Fund Charity Bundle will go to the fund and will allow them to assist other families almost immediately. If you have questions concerning the tragedy or the Michael Rohan Memorial Fund, feel free to contact Kevin Rohan directly.
The end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands.
The year is 2097, but the future is not our own. The long Cold War between the United and Confederate States of America finally came to an end—in world-wide hellfire. The rain of ghost rock bombs shattered most anything man could call civilization, cracked the space between this world and the next wide open, and birthed a true Hell on Earth.
But that was 16 years ago, and we’ve done the one thing we’re pretty good at—survive in spite of ourselves. Sure, some folks have some extra limbs, you’re likely to get killed for the scraps in your pocket, and everything east of the Mississippi is overrun with a crazed army of undead, but what other option do you have?
Join us in this dark future, where what remains cries out for new heroes while hiding from old—even ancient—villains. Has your body been wracked by the constant radiation exposure, or have you learned to channel the lingering power of the atom to your will? Remake the world as you wish. Hell, you can’t make it any worse…
Hell on Earth Reloaded is now available in PDF format (from us directly, from Studio 2 Publishing, or at DriveThruRPG). Our fulfillment partners at Studio 2 Publishing are also taking preorders for the printed book and have the Print-PDF Preorder Bundle available. The bundle is the best of both worlds—you get the PDF immediately, the printed book as soon as it’s available, and a price break!
The Weird West is a tough place to be alone, and sometimes you need a hand. Good news, amigo! We’ve got you covered!
The new Deadlands Weapons and Accessories pack brings you a set of replacement hands and bits to help you customize your Deadlands minis—heck, any minis, really—exactly the way you want ’em.
Need a gun? How about eight? From pistols to rifles to mad science, you got it. Melee weapons? Books? Cards? All there, partner. All there.
If you don’t want to make your posse face the best-armed bunch of animated hands ever, be sure to check out Reaper’s full Savage Worlds miniature line for things to customize. You make the world what you want, why not do the same to your minis?
Our normally reclusive shadow of mystery, John Goff, was recently interviewed by RPGamer. If you’re interested in the upcoming Deadlands Noir, how the Kickstarter went, or John Goff himself, be sure to drop on by and give it a listen.
Smiling Jack’s Bar and Grill tackles the often-misunderstood bedrock of Savage Worlds settings—the Plot Point Campaign. But it’s summer, and they know you’ve got the free time to listen to them also talk about Deadlands Noir and Kickstarter in general, Hero Lab and their Savage settings support, the Savage Worlds Combat Tracker from Roseburner Limited, and the plans for TactiCon.
Listen as the “normal” staff are joined by Scott “DARTNET” Crosson, Carl “CarlH” Hickman, Doug “DKeester” Keester, and the Savage Mommy (Chris “Beldar1215” Fuchs) of the Rocky Mountain Savages. Be amazed as they cover all that material in a show of normal length!
Intrigued? Interested? Desperate to hear for yourself? I thought you would be, so here’s a handy link to Episode 13: Kickstart Your PPC. Listen yourself silly!
Hero Lab—the award-winning character creation software—has added support for Deadlands: Reloaded—the award-winning RPG of the Weird West. This is the second setting for Savage Worlds that Hero Lab has made available, joining The Savage World of Solomon Kane.
Did we mention that both of those setting files are free downloads? That’s right, absolutely free.
So see what everyone’s talking about and make some spiffy characters of your own: check out Hero Lab for Savage Worlds today!
Recently, we published a set of wallpapers using the cover for the upcoming new edition of Hell on Earth: Reloaded (available on the Hell on Earth: Reloaded Downloads page). A few of you asked about the artist.
Her name is Carmen Cianelli, she normally works for Cryptic Studios, and she’s been kind enough to give me what I hope will be the first of many guest “stump speeches”—in this case, about the development of the cover.
Sensitive readers take note—Carmen’s words are just a tad saucier than or normal web page fare. So, without further yammering on from me, Carmen Cianelli in her own words:
• • • • • • • • • • • • • • •
As I’m writing this, I’m halfway through a five hour flight from San Francisco to Atlanta. I haven’t slept in a while, and just behind me a child has been screaming enthusiastically for the last hour as his Charizard kicks the crap out of his sister’s Blastoise. And you know…I get that. I do. I was eleven when Pokemon became out, and one of the best moments of my childhood was pulling that badass dragon out of a booster pack. Even if I later sold it on eBay along with the rest of my cards to pay for my first graphics tablet.
Still (provided that I’m correct in my assumption that it’s illegal to beat a negligent parent with a rolled up issue of Skymall), that understanding doesn’t change the fact that right now this article is the only thing standing between me and a lawsuit. So please excuse me if this gets a little nonsensical, and thank you Deadlands fans, for keeping me out of prison. I’m small and easily startled. I wouldn’t do well in prison.
Where was I going with this…oh, right. Painting the cover for Deadlands: Hell on Earth.
When Shane asked me if I’d like to write something to go along with the cover’s release, I considered a few different things. A poem declaring my love for Shane and Aaron and their wonderful blend of artistic freedom and direction, perhaps? Tempting though that was, I ultimately decided to take you guys through the process of creating the cover. Many RPG enthusiasts are also artists, some of whom aspire to do this sort of thing professionally. If I can help even one of those understand a little more about how they can do what they love for a living, I can’t turn down that opportunity.
When I got this assignment, I had no idea how loved Deadlands is by its fans, or how long they’d been waiting for it. Good thing, too, because it’s difficult to pee oneself with simultaneous excitement and nervousness and paint a cover at the same time. It was also my first assignment for cover work, the very first time I would eventually get to hold a book in my hands and see something I’d painted printed there. The art order was pretty open: An 8.5″ x 11″ cover pieces of a strong Templar chick in a toxic wasteland. Maybe some hints of a ruined city somewhere. Add in some baddies if I felt like it, but keep the focus on her. Aaaand go!
I had one week to get it done, and since I work full-time as a concept artist over at Cryptic Studios during the day, I wanted to get into painting as soon as possible. My mind immediately jumped to images in extreme perspective. An armor-clad warrior babe halfway through the process of beheading a Wormling, strings of Wormling blood flying through the air. Maybe she could be jumping a motorcycle off of a ruined bridge over a toxic pool while simultaneously slicing through some baddies. Slicing through two baddies. No, six baddies! With an uzi in the other hand, shooting an Anti-Templar in the face! Yeah!
This is what many people first think of when they think “epic cover art”, but I knew from previous experience that with a tight deadline and high expectations, you have to reign things in. So the challenge became how to depict this strong, sexy warrior woman in a way that clearly depicted her as Badass McCutABitch without sacrificing the technical quality by being overambitious.
I sent Shane some references and an explanation of my idea; rather than going the usual action-packed route, I wanted to paint a “between” moment. I felt we could showcase her strength and skill as a fighter without going over the top, leaving room for the viewer to fill in the details of the story based on their own interpretation. With the right staging, pose, and expression, I thought we could play her up as a strong character without catching her mid-CutABitch. Once I got the go-ahead for the general direction, I worked up three thumbnails that fit the direction while still providing unique visuals. I sent them off with a brief narrative for each.
1. I lost my family and I am standing in the wasteland sexily contemplating my life2. Whoa, who dares interrupt my sexy life contemplation? Oh... just a bunch of wormlings. No big deal.3. Yeah, no big deal. Now I'm going to stare at my gun and think about what I want to shoot next.
Is that Budapest in the background? Don’t ask me, ask the stamp brushes I often use to quickly block in cities when I’m making thumbnails that will eventually be re-painted. (Read as: Yes.)
Shane and I agreed that #2 was a good balance between showing her strength as a fighter but also including an interesting narrative. It left room to question what might happen next. Can she take out the oncoming swarm, or is our heroine about to become (pardon the pun) worm food?
On second thought, don’t pardon that pun. It was a good pun, and I don’t make good puns very often. Instead, let’s take a moment to appreciate that pun. Ha. Worm food.
Alright, let’s continue.
All three of these beg the question that I’ve been asked a few times this past week. Why isn’t she wearing more armor? If she’s about to engage in combat with several wormlings, wouldn’t she want to be more covered? I could give you some long, wordy explanation, but let’s be honest here; I wanted her to be sexy. More armored than the thumbnails, certainly, but I still wanted to show some skin and make her look sexier than I think any “realistic” wasteland warrior likely would. Striking a balance between “tough” and “sexy” can be a difficult thing to do, especially when working in an industry where many women sport chainmail bikinis and wolf hide loincloths. Sure, you can make a character look sexy without showing any skin at all, I just opted not to.
If there is an Alcoholics Anonymous style support group for that, well… I’m sure it will do other people some good. I’ll be over here painting blood-encrusted bellybuttons. My name is Carmen, and I like painting hot bitches.
I did ultimately decide to add some more pieces to her shoulder and upper arm, as well as a slain wormling in the foreground to show why she seems so nonchalant about the approaching danger. Since my style varies pretty drastically from previous covers, I sent Shane a work in progress once I had gotten a little further into rendering to make sure he was okay with the direction I was taking with it. I cut away the background elements to focus on the figure, and fired off another e-mail to show the changes to her outfit and the additional wormling.
I noticed later on that her head was looking too small, so I sized it up before resuming the final, and sent another progress short with the first color pass once we’d cleared up a few more details.
With another thumbs up and some continued feedback on her design (adding bullets to her belt, giving her a gunslinger-style holster to bring out that western vibe, and other great design details that Aaron Acevedo, PEG’s wonderful art director, brought to the table) I pushed ahead to the “final” image. Once Aaron got ahold of it and started working with the layout for the book itself, we agreed it would work better as a wraparound image. Aaron sent me a mockup, including an easy way to fill space on the back cover using some destroyed concrete, and I pulled one last all-nighter to paint it up and put it together.
What we ended up with in the end, you’ve already seen.
I want to extend a huge thank you to the PEG crew for letting me take a crack at this and being so fabulous to work with, Simon Lucas (my fantastic coworker at Cryptic Studios) for recommending me for the job, and to my local Starbucks crew for being there at 5am to keep me stocked up on caramel macchiatos. I also want to thank the wonderful Deadlands fans for the support, encouragement, and warm welcome I’ve received over this past week. You’re a fantastic bunch of people, and it has been an absolute pleasure to be a part of bringing the next Deadlands installment to life.