Savage Worlds licensee, Fabled Environments, is now seeking support on Indiegogo for The Pelion Report, a new sourcebook for Olympus Inc., a Savage setting of ancient gods, shadowy politics, and an ongoing, clandestine war for control of the firmament.
The Pelion Report presents five new Paragon bloodlines (Artemis, Athena, Demeter, Hephaestus, and Hera) and two new Demihuman bloodlines (Cyclospawn and Centaur) for Olympus Inc. Along with these new bloodlines, the book also presents powers, rules for working with Orichalcum, new corporations, new Edges and Hindrances, and so much more!
For more information and to pledge your support, visit The Pelion Report campaign page on Indiegogo.
This Friday, join Pinnacle Entertainment Group President, Shane Hensley for a live chat on Twitch with the fine folks from Fantasy Grounds.
The whole shebang goes live at Noon Eastern and Shane should be rolling in a little later on in the show. He’ll be talking about the history of Pinnacle and Savage Worlds, licenses and licensees, favorite settings, and maybe, just maybe, a little bit about what lies ahead for Savage Worlds Black!
Get your questions ready and watch Fantasy Grounds Friday, this Friday at Noon Eastern on Twitch.
We’ve got loads of exciting news coming at you this week from a few of our amazing licensees!
First up, new licensee on the block, BPB Games, is happy to announce their first major product as an official licensee for Savage Worlds. Get ready for Savage Tokusatsu! Built from the ground up and exclusively for Savage Worlds, Savage Tokusatsu combines the fast, furious, and fun engine of Savage Worlds with action-packed stories about transforming heroes, kaiju, and group-controlled mecha.
The Kickstarter for Savage Tokusatsu will launch in March with a Test Drive and actual plays using the new rules presented in the full book to give backers a taste of what’s in store. Follow BPB Games on Facebook and Tumblr for regular updates about Savage Tokusatsu and their other fine products!
Next, Demonskunk Studios (we love the name, btw) will be launching a Kickstarter in April for their brand-new setting, Aether Adrift:
In the far future Human colonists have crash landed on a strange alien planet made of floating landmasses. They’re too far from home to call for help, their ship is stuck in orbit, and the escape pods containing colonists and supplies are scattered across the world. They’ve formed a coalition with the Mikwa, a creative and peaceful native people, to help them fight back against the expansionist military empire, the Fulgori.
Join their coalition, the Voyagers, and explore the depths of highly advanced alien ruins to extract the technology within. Your efforts are the only hope for Humanity to repair their ship, and keep the fulgori from furthering their military might.
Aether Adrift will feature four playable races (Human, Robot, Mikwa, and Fulgori), a bestiary full of alien creatures, new rules for quick terrain generation and gear modification, as well as new Edges, Hindrances, gear for each of the three cultures, and the advanced tech from within the ruins.
Follow Demonskunk Studios at their blog and on Twitter and Facebook.
Finally, Legendary Games has released Beneath the Festered Sun, an exciting new adventure for Novice-level characters set in a fantastic Egyptian-style kingdom long since fallen into decay and corruption:
When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her long-simmering revenge. Amidst the excitement over this celestial conjunction, a lone voice proclaiming the coming danger is mysteriously silenced and the wrath of the burning sun smites the population with a scorching curse. The authorities are overwhelmed, but can your heroes forestall this agonizing vengeance set in motion ages ago? To save the soul of a city, they must confront its past and its present to save its future, destroying the accursed avatars of a long-dead enemy—all before the twilight of the Festered Sun.
Beneath the Festered Sun features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti. Unleash this awesome 36-page-adventure on your heroes and Make Your Game Legendary!
This weekend (March 1st-4th), Emerald City Comic Con returns to Seattle’s Washington State Convention Center featuring a number of familiar (and Savage) faces, names, and games!
If you want to try out Seven Worlds, the realistic science-fiction setting and campaign for Savage Worlds from licensee Intellistories be sure to visit Room 204 located in the North Hallway on Level 2. Luis Enrique Torres and company will be running a convention-scale version of the Seven Worlds Campaign introductory adventure on Saturday, from 5pm-8pm; and on Sunday, from 11am-2pm.
Find Savage artist, Cheyenne Wright at the Girl Genius booth (#118), catch up with Seanan McGuire, author of the latest Deadlands novel, Boneyard (Tor Books), and be sure to swing by Oni Press (The Sixth Gun) in booth #216 and Dark Horse Comics (Fear Agent™, The Goon™) in booth #1708 to check out the incredible source material that inspired our games!
Recently, Gilbert Gallo traveled all the way from Italy as a guest of the 41st GenghisCon held in Aurora, Colorado. Here we present to you his fast, furious, and fun take on American versus Italian gaming conventions and gamers. Take it away, Gilbert!
How to Roleplay… The Italian Way
Hi Savages! This is Gilbert Gallo, your friendly neighborhood gamer from Italy. As some of you know, this year I had the incredible privilege of being invited to attend the greatest Savage Worlds con in the United States, the 41st edition of GenghisCon. It was an awesome experience from many points of view, which broadened a lot of my horizons and urged me to become a better player and (perhaps) a better Game Master.
Today, I’d like to share with you all some curious facts about the “Italian way of playing tabletop RPGs,” hoping it could be as useful to you as attending GenghisCon has been useful to me.
In order not to be too boring, I’ll do it in a fast, furious, and fun way. So, what are we waiting for? Let’s draw some Action Cards!
Ace! Very Superstitious… Make a Spirit roll!
We all know RPGs have a “luck” factor: whether it’s drawing cards, rolling dice or, using some other “divinatory” means. To propitiate Lady Luck, most Italian RPG players have their own “rituals” or “habits” which allegedly increase their favorite character’s odds of succeeding. Most players have their own secret, superstitious beliefs, but I’ll list you the more “famous” ones:
First, you should pick carefully your seat. If the last game session was not a good one, avoid sitting in the same position.
Second, you should always use your own “blessed” dice/set of cards only. Better have a spare set, in case the “favorite” one doesn’t work as it should or, even worse, an “unlucky” player touches the set, jinxing it.
Third, you should never roll dice or draw cards if it’s not necessary. Unnecessary rolls would most certainly consume the positive energy contained in the dice or the cards.
I could go on for hours, but I will stop here. If you ask me, I obviously do not believe in such mumbo-jumbo, but since these practices don’t actually hurt anyone, performing them could only help, am I right?
King! – Take your time.
At GenghisCon, most of the games ran about four hours long. I really liked that: in my humble opinion, it’s the perfect length of time to delve deep in an adventure and bring out every single player’s abilities, Edges, and Hindrances. And there’s enough time to let the GM run the game in an easy, relaxed way. I wish I could always play adventures this long (if not longer!)
In Italy, there is not really an “average time” when you attend a tabletop RPG con. Depending on the GM intentions, it could be anything between one hour and six hours (or even more). Probably, the “average time” at tabletop RPG cons is about two hours. This incredible variety derives from the “feedback urge” that is often more pressing than the “fun commitment.” Since most of the Italian tabletop RPG con guests are authors or wannabe designers who want to test their homebrewed stuff, they often prefer to run more games/setting/rules in one single day so to have a lot of different feedback on each instead of running a long, detailed adventure. Thinking about it, there’s no point in taking a four hour slot if you suddenly realize your setting/adventure/rule set has big issues. So, what most GMs do at Italian cons is: test as much homebrewed stuff as they can with as many people as they can. Better to run the same adventure in a two-hour slot twice than to run the same adventure in full detail using a four-hour slot.
A little curiosity… Most of the Italian gamers, instead of attending a “focused” tabletop RPG con, prefer to attend the bigger, mainstream “sales-oriented fairs,” where an RPG demo game usually lasts only about an hour. I guess demo time in such “generic” fairs is so short cause publishers prefer to let as many people as possible have a “taste” of their games instead of providing every single player a full experience. That’s why, if you ask an average Italian gamer, he’ll tell you that in Italy, a game at a “mainstream” fair lasts one hour (or even less). If you ask me, imho, fast and furious is not always fun! ?
Queen! – Tell me something I don’t know.
Many Italians only play RPGs at home and they very seldom attend conventions. The average Italian gamer wants to play “the way he wants” with the “people he knows.” That’s why when they actually attend a con, they usually want to “break free” from their usual routine. They would probably not sit down and have “a standard, regular game” (like the ones they are having at home) with random pre-generated characters in a setting/ruleset they already know. Why should they play something they already know with a “different” character and “different” people? If the game is long, that makes things even worse: why “waste so much time doing things they already do” when they could explore new worlds?
So, what “average” Italian gamers often look for in a con is: either “a brand new start” with new rules/settings or a “compelling story” told with an addictive one-shot adventure. Should they choose the first option, they will probably go for “short demos” of about one hour, so they can try many different systems/settings. The second option presumes a “one-shot” adventure where characters not “just another stereotype” but are deeply involved in the plot instead. So you won’t play “a paladin” but “Sir Lancelot who must retrieve the Holy Grail” and during the adventure you will have to choose between the love of Geneva or the Holy Artifact. Such a “different” way of playing RPGs, would be a good reason for the average player to sit down and play for as much time as is needed (even longer than four hours) because they are having a “unique” experience that you seldom have at home.
Jack! – If you pay, you can play…
Many Italians think that paying to play an RPG is unfair. Yes, they would pay the ticket to enter a con but when it comes to pay to play a specific session, the average player would most certainly refuse. I guess people believe gaming must remain a non-profit form of entertainment that should not be tainted by dirty money. However, lately there has been a change since the introduction of the D&D Adventurers League. Many Italians now play it and are happy to pay the little fees it requires.
Another big issue arises when you talk about “professional GMs”, who are now growing in number in Italy. Many Italians see them as “betrayers” of the “pure” idea of free roleplaying. If you ask me, I think that “professional” GMs who invest a lot of their time in creating compelling adventures deserve a reward, and money, imho, is the best one. If they can make a living of it, all the better.
Well, I guess those are the most important features that stand out of the “Italian Way” of roleplaying. Please don’t take these statements too seriously, because Italians are a very variegated people and the chance you could actually meet an Italian RPG player who does not agree with my statements is conspicuous.
I would really love to know about other countries’ ways of roleplaying, so if anyone knows please do tell me! Stay Savage!
This weekend (February 23rd-25th), catch up with Jodi Black (Chief Operations Officer and Managing Editor for Pinnacle Entertainment Group) and Clint Black (Savage Worlds Core Rules Brand Manager) at Con Nooga, Chattanooga’s largest multi-fandom convention held at the 160,000 square foot Chattanooga Convention Center.
While they will be in the exhibit hall promoting their incredible line of tables available through their company, Carolina Game Tables, both will also be happy to answer your Savage Worlds questions and maybe even share a few tidbits about the upcoming Savage Worlds Black!
It really warms our hearts to see so many amazing Savage Worlds Licensee Kickstarters up and running right now. For those looking to spend a little extra pocket money, here are a few current standouts:
In a maelstrom of carnage and destruction worthy of a Mad Max movie, the Devil’s Run setting exploded onto the scene with the high-octane fun of the Devil’s Run: Route 666 board game and subsequent Hell’s Highway expansion, but the thrill of the ride is far from over!
Red Scar Publishing and Marc Langworthy are now set to blow the doors off the events that laid waste to continents, reshaped the global arena, and gave rise to new powers and factions through the engaging medium of a tabletop roleplaying game.
Their current Kickstarter will fund the production of the Devil’s Run Roleplaying Game core book: a lavish, softcover rulebook that will empower both GMs and players alike with the ability to explore the setting in more detail than ever before. Put the pedal to the metal and drive over to their Kickstarter page today to check out all the amazing pledge levels and add-ons.
What if a popular series of stories about a young wizard had been written by H.P. Lovecraft?
As a student at the prestigious H.P. Lovecraft Preparatory Academy, you’ll uncover conspiracies, deal with bullies and uncaring professors, explore dangerous steam tunnels, study for exams, escape from horrible monstrosities that humanity was never meant to see, and try to avoid an extended stay at Arkham Sanitarium. And that’s just orientation week!
Click here to visit the H.P. Lovecraft Preparatory Academy Kickstarter page and help Third Eye Games reach $10,000 to unlock the Savage Worlds version of what’s sure to be a very fun and freaky setting!
From Jason L. Blair (Streets of Bedlam) and FunSizedGames, Kung Fu Animals (Save the World) is a fast, furious, and fun setting for Savage Worlds that gives players the tools to create their own wild universes where semi-human characters become the world’s greatest heroes. If you’re a fan of Teenage Mutant Ninja Turtles, ThunderCats, and Kung Fu Panda, Kung Fu Animals (Save the World) is for you!
As with all Savage Settings, Kung Fu Animals (Save the World) is all about getting you to the table and Kung Fu fightin’ as quickly as possible. To read more about the setting and to see what else Jason and company have in store for it, check out the Kung Fu Animals (Save the World) Kickstarter page.
Melting Point Publishing is a Savage Worlds licensee that is currently looking for a little financial support to get some new projects off the ground. Pledge now to help them release adventures like The Krell Effect, Carjacked, Hammer of Fate, and much more. Visit their Kickstarter page today where you can watch their video presentation and check out all their pledge levels and stretch goals.
Every goblin knows to be careful sailing on Basin Bottom’s Sea, especially around the Black Isles. Of course, no one knows what’s actually on the Black Isles as no matter how far you sail you can never seem to reach them—until now. What strange creatures and unearthly terrors await you on the Black Isles?
Terror from the Black Isles is the third book in Rebel Minis’ Dark Hold Goblin Adventures series. The book is fully compatible with the Savage Worlds game system and contains a full adventure, locations, new equipment, creatures, and a brand-new racial template (not saying it’s Duckmen but…)
If you’re looking for an exciting and brand new post-apocalyptic, dystopian, cyberpunk setting for Savage Worlds, then step into the shadowy universe of Citizens Divided, now available from licensee Aegis Studios.
Fifty years from now, the climate has changed and corporate greed has led to economic collapse, class warfare, and widespread unrest. Explore the grungy streets of the crumbling prole villages as a Gutter Punk, fight for the rights and welfare of the weak as an ExoPilot, or bend the internet to your will as a Hacker!
Citizens Divided contains new Professional Edges, as well as rules for Bioware and Cyberware.
To learn more and to purchase your copy of Citizens Divided, click here! You’ll also find links there to some free adventures and a customized Citizens Divided character sheet.
If you’ve been eyeing the amazing, jam-packed Weird War I Collector’s Box Sets from afar, they are now officially on their way to your friendly local game shops so that you can take a good, hard look at ’em up close and support your favorite store with your purchase.
If you’re not sure if your FLGS carries Savage Worlds (or if you’re a retailer who would like to be listed with us), check out the Savage Retailers page today to search for stores in your area or to register your store with our Savage Retailer program.
Lastly, if you buy one of the Weird War I Collector’s Box Sets from your local game shop, contact us at email@example.com with a copy of your receipt (or some other proof of purchase) and we’ll get a comp PDF to you right away!
Recently, the charming and talented Matt Mercer, resident Dungeon Master on Project Alpha’s wildly popular Critical Role show, joined Big Rick of Game Trade Media for a fun and informative chat about gaming and so much more.
While much of the interview is focused on Critical Role and Dungeons & Dragons, at around the 16-minute mark, Matt reveals that one of his other RPG loves is none other than… Deadlands!
Check out the entire interview for yourself and imagine, if you will, Mr. Mercer pinning on the Marshal’s badge to run a few sessions of Deadlands… Hey, stranger things have happened in the Weird West, pardner!