On Saturday afternoon during Gen Con 50, the great folks at BoardGameGeek gave Pinnacle Prez Shane Hensley and Flash Gordon Brand Manager Scott Woodard a little facetime on BoardGameGeekTV to talk about the gorgeous new Deadlands Classic 20th Anniversary Edition, our jam-packed collector’s box sets, and… Flash Gordon (he’ll save every one of us)!
Check out that video here.
Originally released back in 2003 (and then updated with a new edition in 2011), 50 Fathoms, written by “Cap’n” Shane Lacy Hensley, was one of the very first Plot Point Settings ever released for Savage Worlds.
Starting in March of 2015, the folks with DiceHaven launched a 50 Fathoms campaign that just wrapped after an impressive 35 sessions and almost two-and-a-half years of play!
If you’ve been thinking of hoisting your sails to pay a visit to the drowned world of Caribdus, cast your eye over the adventures, campaign charter, character bios, blogs, and more available over in the 50 Fathoms Campaign section of the DiceHaven website.
We can’t wait to see where the DiceHaven team goes next!
A couple years back, Pinnacle Entertainment Group‘s Prez, Shane Hensley, discovered a unique tabletop RPG from designer Nathanael Cole. Titled Motobushido: The Motorcycle-Samurai Roleplaying Game and described as Seven Samurai meets Sons of Anarchy, this game of cycle-riding samurais lets players fight for justice and honor against the new Dominion that lords over the Crimson Isles with a chrome gauntlet.
While a deal was originally struck with Pinnacle to turn Motobushido into an official, fully-realized Savage Setting, the development of various lines and other products in-house had Motobushido waiting patiently on the sidelines for an available production slot.
With so many other projects on the horizon for Pinnacle, Shane has decided that the best thing to do is to release this incredible game back into the creator’s hands with the full support of Pinnacle‘s staff to get it all done right and out into the world. To quote Shane in discussing the future of Motobushido, “I just want to play it!”
We wish Nathanael all the best, and if you want to keep up with its development, visit Motobushido‘s website where you can download content and even sign up to playtest the all-new Motobushido: Crimson Blossoms, a complete Savage reimagining of the original game!
This weekend (June 14th-18th), join Shane Hensley along with Jodi and Clint Black at the Origins Game Fair inside the Greater Columbus Convention Center in beautiful Columbus, Ohio!
Pick up your physical copy of the premiere issue of Savage Worlds Explorer (featuring all-new, full-color adventures for Weird War I and Deadlands) and then check in with Shane as he runs some colossal Conan: Rise of Monsters demos all weekend long!
Find Pinnacle Entertainment Group (and Carolina Game Tables) in the Studio 2 Publishing area, Booth #547.
We’re forever keeping our
eyes ears out for the latest gaming podcasts especially when some of our own get a chance to slide behind the mics and share inside scoops about current and upcoming projects.
Recently, the folks behind The Misadventures of Max’s Minions podcast caught up with a few familiar
faces voices including Shane Hensley and Darrell Hayhurst for a series of interviews under the Minion Minute banner.
In Episode 5, Shane talks all about Savage Worlds, Conan: Rise of Monsters, and Torg: Eternity while in Episode 4, Darrell Hayhurst discusses his role as Line Developer for Torg: Eternity and his work on Savage Rifts®.
Visit the Misadventures of Max’s Minions Facebook page where you’ll find links to these and other fine interviews with additional Savage Worlds alumni including Ross Watson, Sean Patrick Fannon, and Sean and Robin Bircher.
The Torg Eternity Kickstarter launches tomorrow, Wednesday, May 31st.
Torg was a foundational game that gave our founder, Shane Hensley, his professional start in the game industry, and he was also the lead designer of this brand new edition coming from Ulisses Spiele North America. Check it out here and get ready to brave the Torg Eternity storm yourself.
It’s time to defend Earth against the raiders!
You may have heard that our founder, Shane Hensley, got his professional start working on the game Torg: Roleplaying the Possibility Wars, originally published by West End Games way back in 1990. Many of the core concepts of Savage Worlds come from Torg, and Shane is very happy to have served as the lead designer of the new edition, Torg Eternity published by Ulisses Spiele North America.
We consider Ulisses family… we share offices and Shane helps out with several of their new games, including Torg and others you’ll hear about soon.
The storm returns via Kickstarter on May 31st. Keep your eyes on the Torg Eternity website and follow the official Facebook page for all the latest news.
Celebrate all things Savage at Chupacabracon with an unparalleled gathering of Pinnacle personnel!*
Chupacabracon IV takes place May 12th-14th at the Wingate Hotel & Conference Center in Austin, TX. Featuring a schedule positively bursting at the seams with games, Chupa also boasts a jam-packed Savage Saturday Night with several Pinnacle alums working behind the GM screens! Catch up with Jodi & Clint Black, Sean Patrick Fannon, Preston DuBose, Ed Wetterman, Sara & Brendan Quinn, and, of course Shane Hensley himself. And if that wasn’t enough, you’ll find several other folks representing a number of popular licensees in attendance, as well.
And don’t miss our East Texas University tailgate party on Friday May 12th from 6:00-8:00pm in the parking lot. Enjoy free drinks and chips until they’re gone. Challenge a Savage Worlds celebrity to a tailgate game like washers or ladder toss for the price of a small donation to the con charity. And in true tailgate fashion, join us in a round of the ETU Fight Song which we’ll then share online for all! Go Ravens!
* Try saying that three times fast!
Chupacabracon in Austin, Texas, is truly a Savage Worlds event not to be missed. Come on down this weekend, January 9-11, to get your own slice of Texas gaming heaven.
The RPG Guest List includes our own Shane Hensley, Clint Black, Ed Wetterman, and Preston DuBose. You can spot ’em roaming free-range about the show* or catch the Pinnacle Entertainment Group: The Wall of Wonder panel (featuring all four of them) at 4:30 pm Saturday!
But wait, there’s more. There’s a whole passel of licensees headed that way, and the Savage Worlds game selection is a sight to behold. Register today and join us there!
* I hear if we let them forage naturally like that, they’ll taste better if we ever have to carve them up for meat. You know, in case of zombie apocalypse, Famine outbreak, or particularly large company barbecue.
It’s that time of year to bring things to a close, to make sure you’ve finished what you’ve started. In that spirit, here is the second part of the Sellner-Shane interview that we started last week. Get some answers about the Cackler graphic novel and what’s coming next.
And while we’re making sure to finish things up, don’t forget to get your preorders in for Dead Man’s Hand. Get full preorder details and special prize information from last week’s article before you let time get away from you!
Interview With Deadlands’ Creator Shane Hensley: Part II
VIS: Welcome Back Gang! As we close out 2014, we wanted to make sure we wrapped this in depth interview between the two top guns of Pinnacle and Visionary! Last time, Visionary’s own CCO C. Edward Sellner, interviewed Deadlands creator Shane Hensley about the game and all the great developments coming at you this coming year. This time, we talk a little more with both about the next phase! Alright gents, last time we just mentioned the coming of THE CACKLER, the next Deadlands Kickstarter Graphic Novel. So, let’s pick up right where we left off. Why now? Why a graphic novel?
SH: We’ve been chasing a live action show as well as the animated show I talked about for almost 20 years at this point. We’re also coming up on the 20th anniversary of Deadlands, and we’ve got some really big plans for the roleplaying game. We also now have a partner in Visionary that really gets what we’re trying to do and has a long-term plan for our comics and fiction.
CES: Well, mostly thanks to such a great partner there! All of us at the studio absolutely love the property, we love the backstory, the richness of the world, and all the great villains. The first round of one-shots was really the highlight of the studio’s history as far as we’re concerned, a chance to really strut what we could do with the right brand.
SH: The first foray into our comics had some tremendous talent, one of which was Bart Sears. When Chuck Sellner of Visionary asked if I’d like to finally tell the story of the Cackler with Bart, there was no way I could say no.
VIS: What’s it been like working with Bart and Visionary?
SH: I’ve been reading comics for over 40 years…since I could read…so getting to write a real meaty book like this is a treat all on its own. Chuck Sellner (and Brand Manager Matt Cutter) have really helped me hone whatever skill I might have and I think people will love the end result of what is truly a team effort. That was before I saw Bart’s art—particularly the initial shot of the Cackler, and later his crew. It’s been the screen saver on my computer for over a month now! But it goes beyond just cool characters. Bart took the first few pages of the script we wrote and made a few changes—changes we all instantly agreed were even better. He truly is a natural and visual storyteller, and if fans like the book that eventually sits in their hands, it will be first because of the great editing and advice by Matt and Chuck, and by Bart’s eye for making those words flow into the visual medium.
VIS: And how about your end Chuck? What’s it like working with Shane and Bart on this book?
CES: Shane is one of the greatest guys I’ve ever known. He’s a top notch creator, and really gets the process. This is his world, his story, but his willingness to let the comic guys help craft the final product says a lot. And of course, Bart is one of my idols in comics. I’ve loved his art since forever, and as great as it was having him on Death Was Silent, working directly with him, and coloring his art is a new high mark in my own career.
VIS: Where does Deadlands go from here?
SH: There is so much on the horizon. In addition to the Dead Man’s Hand direct edition and the Cackler from Visionary, this year sees the release of the novels from Tor, written by New York Times Bestselling Authors Jonathan Maberry, Jeff Marriotte, and Seanan McGuire—we’re SUPER excited about that. We’re also gearing up for the 20th anniversary and a brand new surprise and direction for the game—some of which stems directly from the tale of the Cackler. There’s support for our Deadlands spinoffs Hell on Earth and Noir, and re-release of the original “Deadlands in Space,” Lost Colony. And there’s a whole new Deadlands setting coming in the next few years as well we think people will really go nuts for. And if we’re lucky, we’ll have another crack at that television show or feature we’ve been chasing so long.