Once again, it’s time for Gen Con (The Best Four Days in Gaming™) and as always, Savage Worlds will be well-represented. Whether you’re shopping for goodies (or Bennies) in the mighty Exhibit Hall, supporting us at the ENnie Awards, playing in any number of scheduled Savage Worlds events, or sitting in on our Saturday evening seminars, you’re guaranteed to have a Savagely good time.
First, find all our products (including all three (yes, I said three) issues of Savage Worlds Explorer) at the Studio 2 Publishing area (#2029) in the Exhibit Hall. And while you’re shopping, keep your eyes out for a few of us popping up from time to time if you want to chat, ask questions, or get your books signed.
Second, come cheer on Pinnacle at this year’s ENnie Awards (Friday at 8pm in the Grand Hall at Union Station)! This time around, Rippers Resurrected is a Judges’ Spotlight Winner while the following have all been nominated:
Third, get all the scoop about upcoming Pinnacle plans from some of us on the inside at the official PEG Seminar at 5pm on Saturday at the Crowne Plaza, Victoria Station, in Room C/D. Immediately following this, we hand the mics over to some of our amazing, Official Savage Worlds Licensees to find out what they all have in store for you!
Lastly, this year’s event schedule is jam-packed with Savage Worlds games aplenty, and if you’re GMing one of those scheduled games, don’t forget to swing by the booth on Thursday to pick up your swag (coupons) from Jeannine.
Safe travels and we’ll see you all in Indy!
As promised in last week’s news, our mighty forum is now back in action and we certainly hope it’s bigger and better (and faster and furiouser–and more mobile!) than ever! Pop on over to the brand-new forum right now, register (yes, you will have to register again), and have a good look ’round.
We’ve done a little remodeling (and reorganizing) and we’ve added a few much-needed sections, but so far we’re quite pleased with the results and we hope they get your seal of approval. Please don’t hesitate to tell us if you have any issues, but for now, let us all celebrate the triumphant return of the Pinnacle Forum!
Also note that the entire archive of the old forum is now accessible (and searchable) should you wish to revisit a few favorite conversations, search for answers to your questions, or just take a stroll back through time to see how it all began.
This Saturday (August 12th), if you’re in the Richland, WA area (just a little over three hours’ drive from both Seattle and Portland, OR), head over to ConFUSEcon 3 at the Richland Public Library.
ConFUSECon is a totally free, family-friendly gaming event where you can learn and play a mix of boardgames and roleplaying games including, of course, Savage Worlds. There will be tournaments, prizes (including a few of the Savage variety), and friendly volunteers teaching and running games all day long.
Also, our resident webmasters Brendan and Sara Quinn (of Squid&Crow), will be on-hand ensuring everyone is having a great time!
ConFUSEcon is dedicated to creating an open and welcoming environment for tabletop and roleplaying game enthusiasts. Head over to conFUSEcon.com now and register. Everyone, at any experience level, is welcome.
While the new Deadlands adventure, Shootout at the Circle-R Corral originally appeared in the second jam-packed issue of Savage Worlds Explorer, you can now get your mitts on the PDF of the adventure alone for just $2.99!
Recommended for characters of Seasoned Rank or higher, Shootout at the Circle-R Corral, written by Brand Manager John Goff, pits the posse against the Iron Men, a gang of bank robbers that rely on a wild array of gizmos and weird science creations to give them a decided edge over any small-town law dogs that might oppose them.
This adventure is recommended for characters of Seasoned Rank or higher, and requires the Savage Worlds core rules plus the Deadlands Player’s Guide and Marshal’s Handbook to play.
To order a complete Print+PDF copy of Savage Worlds Explorer Issue 2, just go here.
Brand Manager John Goff takes us back to the 1930s in His Brother’s Keeper, a thrilling, all-new adventure for Deadlands: Noir set in New Orleans.
Originally published in the pages of Savage Worlds Explorer Issue 2, His Brother’s Keeper (now just $2.99 for the PDF) takes the heroes from the Garden District’s posh mansions to the edge of the bayous and back again. It contains a mix of investigation and combat, and is suitable for characters of all Ranks, although the Marshal may want to toughen up the foes for Veteran or higher characters.
This adventure requires the Savage Worlds core rules and Deadlands: Noir to play.
His Brother’s Keeper was originally published in the Savage Worlds Explorer Issue 2. For a Print+PDF copy, go here.
We’re getting all sci-fi up in here with Savage Tales of the Red Band (Part I), by Brand Manager Matt Cutter and a Preview of the Lion Man playable race by Scott A. Woodard.
First, Savage Tales of the Red Band (Part I) is an ongoing serial for The Last Parsec, the parts of which can be assembled to form a loose Plot Point Campaign. While this first part of the serial originally appeared in the second issue of Savage Worlds Explorer, you can now grab the PDF on its own for just $2.99 and start playing among the stars right away.
During the early exploration of the Known Worlds, JumpCorp survey teams color-coded bands of expansion. For several decades, the “red band” proved the most dangerous—and the most profitable. Eventually, several of these trailblazing charters joined together to form the “Red Band Conglomerate.” Red Band is so large it defies any simple description, much like JumpCorp itself. Its charters participate in everything from galactic defense to the usual gamut of exploration, shipping, and R&D.
This adventure series requires the Savage Worlds core rules, the Science Fiction Companion, and The Last Parsec core rule book.
Second, we’ve got a sneak peek of the Lion Man playable race from the upcoming Flash Gordon Roleplaying Game, and this PDF is completely free (unlike the people of Mongo under Ming the Merciless!)
Savage Tales of the Red Band (Part I) and the Lion Man Preview were originally published in the Savage Worlds Explorer Issue 2. For a Print+PDF copy, go here.
Written by Weird Wars Brand Manager, Teller, Twilight of the New Dawn ($2.99 for the PDF) is an all-new adventure for Weird War One set in the final year of the Great War.
Originally published in Issue 2 of Savage Worlds Explorer, Twilight of the New Dawn details the event that leads to the end of the global conflict, one way or another, and should serve as the culmination of the other plot point campaigns. Successfully completing this mission will bring about the end of the centuries-long machinations of the cabal and smash the organization once and for all. Of course, if your players are not successful, the war will end in a catastrophe of Biblical proportions and usher in an age of darkness and despair.
This adventure requires the Savage Worlds core rules plus the Weird War I Player’s Guide and War Master’s Handbook to play.
Twilight of the New Dawn was originally published in Savage Worlds Explorer Issue 2. For a Print+PDF copy of the complete issue, go here.
For those who’ve been anxiously following the progress and delivery of items for both Fear Agent™ and The Goon™ for Savage Worlds, you’ll be delighted to know that all the products thus far released to Kickstarter backers are now available to all in PDF directly from our site.
This includes Character Archetypes for Fear Agent™ and The Goon™, GM Screen Inserts for Fear Agent™ and The Goon™, and GM Screen Adventures for Fear Agent™ (Feeding Time) and The Goon™ (The Great Bollaire Street Block Party).
Also, if you still want to jump on the print + PDF preorder, visit the Fear Agent™ and The Goon™ campaign page over at GameOnTableTop.com and get your hands on some cool freebies when you order!
It’s time for a brand new Savage Worlds Actual Play Podcast, this time coming to your ears from the fine folks with the Minionworks Podcasting Network. Get ready for Borchardbriar:
“It is a dark time across the land – the foxlord, Renard, casts a long shadow from his castle across all Four Corners. In the wake of his rule, a perpetual autumn shrouds the land in red and gold. Food rots in fields, but never ripens. Each new moon, the furred folk of the Four Cities send their tithe of youth to his court. Drawing stones from his cauldron, some join his army… and others his larder. In the southern city of Clowdertown, resistance grows. Brought together by the raccoon crime boss, Papa Ringtail, they will strike back at the foxlord’s regime so that no more young will march into… Borchardbriar.”
The first episode focuses on character creation and is intended to be a pilot as well as a potential kickoff for a Patreon-backed limited series.
Give it a listen!
If you’ve been thinkin’ of saddlin’ up and headin’ out into the wild and VERY weird West depicted in The Sixth Gun Roleplaying Game, users of the Fantasy Grounds virtual tabletop can now download the officially-licensed Sixth Gun Roleplaying Game add-on for the Savage Worlds Deluxe Ruleset for just $19.99.
Designed for Fantasy Grounds version 3.2.2 and higher, this add-on includes new Edges and Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels.
Gather your Fantasy Grounds virtual posse together (no matter where they are in the world), download the Savage Worlds Deluxe Ruleset, grab the official Sixth Gun Roleplaying Game add-on, and discover the secret of the Six today!