If you’ve been thinkin’ of saddlin’ up and headin’ out into the wild and VERY weird West depicted in The Sixth Gun Roleplaying Game, users of the Fantasy Grounds virtual tabletop can now download the officially-licensed Sixth Gun Roleplaying Game add-on for the Savage Worlds Deluxe Ruleset for just $19.99.
Designed for Fantasy Grounds version 3.2.2 and higher, this add-on includes new Edges and Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels.
Gather your Fantasy Grounds virtual posse together (no matter where they are in the world), download the Savage Worlds Deluxe Ruleset, grab the official Sixth Gun Roleplaying Game add-on, and discover the secret of the Six today!
Coming soon, Seven Worlds is a unique campaign and setting that combines hard science fiction with the Fast! Furious! Fun! style of Savage Worlds! With a galaxy-shattering campaign reminiscent of TV shows like The Expanse, Babylon 5, and Battlestar Galactica, new rules for realistic space combat, dozens of easy-to-understand sidebars sharing the science behind the adventure, and a free 3-D starmap, Seven Worlds is a unique science fiction experience you will not want to miss!
For more information and regular updates, check out the Announcement Trailer and then follow the Seven Worlds Facebook group, or subscribe to the mailing list at the Seven Worlds web site to receive weekly posts with descriptions of the setting, characters, rules, and much more!
Picture a fantastical world populated by the Lost Boys of Neverland and the Beast Men from Dr. Moreau’s infamous island. A Victorian London where the rays of Martian tripods light up the night sky and rumors abound of an immortal vampire named Count Dracula who prowls the rain-soaked, fog-laden streets.
Included in these imaginings are whisperings of mysterious organizations hellbent on determining what is best for humanity, and they have launched a shadow war against the other secret societies so that only one will prevail.
This is the world of Gaslight: Victorian Fantasy from Savage Worlds licensee Battlefield Press!
Right now, you can support the creation of a Savage Worlds third edition of the game on Kickstarter, this time adding new races like Bat Beastmen, Pixies, and Ghosts, new secret societies, quick-play archetypes, a detailed timeline of Gaslight Earth (1860-1901), new Edges, new Hindrances, and all-new Powers!
Save yourself a few gold rilks and pick up the jam-packed Lankhmar Boxed Set right now for only $79.99!
This amazing bundle, straight from the cobbled streets of the City of Sevenscore Thousand Smokes, comes complete with softcover copies of all three core books (Lankhmar: City of Thieves, Lankhmar: Savage Foes of Nehwon, and Lankhmar: Savage Tales of the Thieves’ Guild), the Lankhmar GM Screen with The Eyes of Goro’mosh Adventure, custom dice, Bennies, and the full-color Lankhmar/Nehwon Poster Map all secreted away in a fantastic box! Retail value for all this (including a virtual pile of PDFs) is over $122, but you can grab the complete Lankhmar Boxed Set now for just $79.99.
If you want to get your mitts on the deluxe hardcover books (instead of the softcover copies), that bundle is also now on sale for $124.99 (retail value, $141.92), but supplies are limited. Also, the hardcover editions (Lankhmar: City of Thieves, Lankhmar: Savage Foes of Nehwon, and Lankhmar: Savage Tales of the Thieves’ Guild) may be ordered individually if you want to add those to your collection and yes, they all come with the PDF versions, as well.
And for those who have been asking, Lankhmar high-quality dice sets in smoke-and-gold, just like the streets themselves (see photo), are now available for the first time ever, so get ’em while they’re hot!
Check out our entire line of Lankhmar books, poster maps, and other supplements and be sure to grab the FREE Lankhmar Test Drive Rules while you’re there.
Since the release of the premier issue of Savage Worlds Explorer, we’ve been overwhelmed with enthusiastic questions about how to submit your own custom content to our new publication, and all we can say is thank you, and please keep those queries coming!
For those interested, here are all the deets about submissions directly from Savage Worlds Explorer Editor-in-Chief, Matt Cutter! Take it away, Matt!
“We’re so excited to see both new and established authors trying their hand at creating new content for Savage Worlds. Our view has gone a bit beyond our reach in some areas, and as a result, our small staff has been hard-pressed to keep up with the flood of responses. To keep things more manageable, we’re revising our submission guidelines a bit.
We’re learning as we go, and hoping to make the Savage Worlds Explorer a go-to resource for adventures, new creatures, and gear GMs can port directly to their game tables with a minimum of fuss.
- Licensee Settings: We don’t have the staff time or knowledge to competently edit the full range of Savage Licensee Settings at this time so queries must relate to game lines published directly by Pinnacle.
- New Rules: Savage Worlds is a tight yet comprehensive rules package, so we’re not seeking queries for new game rules or sub-systems. You are always welcome to submit your ideas (through the proper channels and with a waiver), but it’s not something we’re going to focus on in the Explorer.
We’re still looking for content…lots of it! So how can you increase the chances of seeing your writing in print? Be sure to put your best foot forward when you send a query. Submit a single, well-developed idea. Know Pinnacle Entertainment Group’s published material and style guide, and apply that knowledge…even to your query! Use American English spelling and grammar. This is a paid freelance opportunity, so just as you’d submit a perfect resume for that coveted job, craft your query e-mail to show us how well you write.
So what exactly are we looking for? Glad you asked:
- Adventures: No more than 5,000 words. Standalone Savage Tales for any of Pinnacle’s Savage Settings or Companions. Please note any maps or art needed.
- Creature Features: No more than 2,500 words. Include creature descriptions and statistics, along with ecology, legends, adventure seeds, or other information as appropriate.
- New Weapons, Gear, and Loot: No more than 2,000 words. Devoted to a single item or a compendium of related goods, and tailored to one Savage Setting.
Last but not least, how do you get your stuff into our hands? Just follow these simple steps:
Step 1: Read our guide to Writing for Pinnacle. Learn it. Know it. Live it.
Step 2: Send a query e-mail to me, Matthew Cutter briefly describing your idea (with a title), which Pinnacle Savage Setting it’s for, any illustrations or maps it might need, and any of your published credits, if applicable.
We hope to see YOU in the the pages of Savage Worlds Explorer!”
Just a few years ago, the big city went “Savage” with Streets of Bedlam: A Savage World of Crime + Corruption published by FunSizedGames.
Streets of Bedlam is equal parts neo-noir, pulp detective fiction, and a bit of the ol’ ultraviolence thrown into a cement mixer and poured on top a heap of nameless bodies no one will ever miss. It’s a modern urban setting full of despicable people doing despicable things with stories shining light on the dark places of the human heart. It’s about finding diamonds in the rough, about good people in bad situations. The heroes may have questionable means but they almost always have good intentions.
If you’re a fan of video games like GTA, Saints Row, and Pay Day or movies like Sin City and Scarface, Streets of Bedlam: A Savage World of Crime + Corruption is the Savage setting for you!
Head over to the Streets of Bedlam website to learn more, and order the game (and all its supplements) through DriveThruRPG.
And don’t forget to grab a copy of the Savage Worlds Deluxe Core Rules so you can start walking those mean streets today!
Now on Kickstarter, Ghost Ops: An RPG of Covert Operations is a new title from Savage Worlds licensee FeralGames set in the world of Military Special Operations. PCs are members of a Black Ops team made up of international Elite Special Forces Operatives sent out to the worst trouble hotspots in the world.
The game will cover Eastern European crime organizations, South American drug cartels, international terrorist cells, and African warlords to name just a few. In one mission you could be assaulting a tanker in the Indian Ocean and in the next, find yourselves in the jungles of the Congo taking down Guerilla forces.
If you love video games like Splinter Cell, Ghost Recon, and Call of Duty then this is the tabletop roleplaying game you’ve been waiting for to immerse you in the world of Special Operations.
The Savage Worlds edition of the game will include unique Edges and Hindrances and also new Squad Edges that the whole team benefits from as they grow and work together. Players will choose which international Special Forces unit they came from and gain unique benefits from those. They will then choose their Archetypes, from Assault, to Recon, to Specialist, and so forth. The Savage Worlds book will also have rules for taking your characters into the Savage Worlds Showdown skirmish rules, new vehicle rules, and also rules for canine companions.
Originally released back in 2003 (and then updated with a new edition in 2011), 50 Fathoms, written by “Cap’n” Shane Lacy Hensley, was one of the very first Plot Point Settings ever released for Savage Worlds.
Starting in March of 2015, the folks with DiceHaven launched a 50 Fathoms campaign that just wrapped after an impressive 35 sessions and almost two-and-a-half years of play!
If you’ve been thinking of hoisting your sails to pay a visit to the drowned world of Caribdus, cast your eye over the adventures, campaign charter, character bios, blogs, and more available over in the 50 Fathoms Campaign section of the DiceHaven website.
We can’t wait to see where the DiceHaven team goes next!
Are you ready for an all-new Plot Point Campaign PDF for Weird War I?
Hellfighters by Teller is a Plot Point Campaign that originally appeared in the premiere issue of Savage Worlds Explorer. It follows the exploits of the American 369th Infantry Regiment from the time the unit is attached to the French army until shortly after the Second Battle of the Marne. The campaign covers a period of five months and focuses on a wide geographic area of the Western Front. Hellfighters requires the Savage Worlds core rules and the Weird War I setting books to play.
Hellfighters was first published in the premier issue of Savage Worlds Explorer. For a Print+PDF copy, go here, soldier!
Fantasy Grounds, the most supported virtual tabletop available, is having their 2017 Summer Sale and now is the perfect time to stock up on everything you need to make your virtual games pop, Pop, POP!
Head over to their store and check out the incredible deals on everything from core licenses to add-ons to complete bundles (like the Deadlands: Reloaded Complete Bundle) offering bonus items and an additional 20% savings! You’ll also find links for some Savage Worlds licensees and discounted supplemental packages for a few of our other favorite roleplaying games!
Fantasy Grounds also offers system-neutral add-ons like map packs, token packs, and other adaptable setting materials, and with these current sale prices, get ’em all while they’re hot!
Check out all the discounted Savage Worlds products for Fantasy Grounds and start building up your virtual tabletop collection today!