Check out the latest episode of The G2V Podcast. The hosts chat about the new Kickstarter for Saving Throw (a cross between Mythbusters and TableTop) and share the love of some of their favorite systems, including Savage Worlds, Deadlands, and the classic Mazes & Monsters.
Tag Archives: Savage Worlds
SciFi NPC Cards for Savage Worlds are now available from DramaScape! Each cards captures one of 48 new NPCs for any near- or far-future setting, including all their statistics for Savage Worlds. In-depth character information, potential aliases, history, background, and current status help you populate your SciFi world in an instant! NPCs also include their own adventure seeds and plot twists, so integrating them into your stories should be a snap.
Just like the SciFi Weapon Cards, the SciFi NPC Cards are available both as a printable PDF and as poker-sized, double-sided, UV-coated, physical cards. You even get a PDF for free with the physical product!
The recently-released Savage Worlds Super Powers Companion (Second Edition) is a significant update to the original Super Powers Companion. Because of the unique and comprehensive nature of the changes between the two, we’re doing something special for our friends who’ve supported the book since the beginning.
Normally, we provide an update document for new editions so you’ll know what, in particular has changed. This time, though, we’re giving you a basic text PDF with all of the rules from Character Creation through Headquarters, including the material that didn’t change. That gives you all of the most current rules in one place without flipping back and forth between the original and the update document.
If you compare the transition guide to the Savage Worlds Super Powers Companion (Second Edition), you might notice that some of the “fluff” is gone. Don’t worry—all of the rules are in there!
This isn’t something we’ve ever done before, and it’s not something we’re likely to do again. This time, though, we wanted to thank you for all your support in the past, present, and in the future!
It’s been a big week for Savage Worlds reviews. The folks at Neuroglyph Games posted their review of the Science Fiction Companion on EN World. Last week, they posted their review of Savage Worlds Deluxe, and it sounds like we can look forward to their thoughts on the new Super Powers Companion next month.
There was also a review of Melior Via’s Accursed setting posted on Ain’t It Cool News. If you want to know more about the dark setting of monstrous veterans waging war against their former overlords [And, seriously, who doesn't?], go check it out!
Savage Worlds descends on Denver for the 35th GenghisCon over Presidents’ Day weekend (February 13-16) with over 80 Savage Worlds games, a Savage Saturday Night with at least 20 games, and an ever-growing ConJr for the 12-and-under crowd! If you’re more into people than games, go for the guests—Sean Patrick Fannon of Evil Beagle Games, Eloy Lasanta of Third Eye Games, Ross Watson (writer for Accursed), Bill Keyes (writer for the upcoming Widening Gyre), and more. Find more information on the Denver Gamers Association page.
The Deadlands: Twilight Legions shared world campaign also debuts at this GenghisCon! Players can run their own recurring, growing Deadlands characters in seven unique games in over a dozen slots—you can hit Seasoned in one weekend and keep your character for more convention and game store games in the future! Be sure to check out the Deadlands: Twilight Legions for full details.
Preorder-PDF bundles are available for Limited Edition hardbacks (at $29.99) and softcovers (at $24.99). You’ll get the PDF immediately and be the first in the preorder queue for the printed books! If you’re already immersed in a sci-fi future of electronic-only books, the PDFs are available individually for only $14.99.
These two new volumes feature new Edges, Hindrances, powers, and gear. They bring all our science fiction and super powers rules to the Savage Worlds Deluxe standards with a tighter integration between the two rules sets than ever before. If you want to mix a little Super Powers into your Science Fiction (or vice versa), you’ll have smooth stellar sailing!
Shane Hensley, creator of Savage Worlds, said: “With the constant growth of Savage Worlds and the depth of the Science Fiction Companion and the new Super Powers Companion, we wanted to make sure everything really worked together. We want our Game Masters to be able to put together a Green Lantern Corps™ kind of supers campaign where heroes battle villains in power armor or in giant walkers. Or a scifi campaign where the aliens or even the player characters have amazing super hero-like abilities. We also wanted to make sure you could handle everything from customizing your ship for a Firefly™ type narrative game to massive dogfights between capital ships or even space leviathans. It all fits together better than ever and should allow our Game Masters to create their dream settings.”
The Science Fiction Companion has refined species creation rules, a dozen sample races including deaders and florans, new Hindrances, Edges, and gear. It also includes cyberware, power armor, starships, vehicles, and walkers, as well as new Setting Rules to handle the rigors of life in the far future or beyond the stars. Almost 30 pages are devoted to ready-made foes for GMs, from asteroid miners to a new and draconian empire and their powerful vessels.
What are you waiting for? Check out the new Companions today!
We know you’re excited about the brand new Science Fiction Companion and the updated Super Powers Companion (2nd Ed.), but we’ve got to do the right thing by you, our loyal friends. With that in mind, both of these books will be delayed one more week.
The books just need one more polishing pass by our proofers and playtesters before we put them in your hands. That gives us a little more space to breathe and double-check some things, and it makes sure that the products we release live up to your expectations.
Some of you have asked about the contents of the Science Fiction Companion. The design team wants to make sure everyone knows it’s about “RPG scifi.” You can expect to use it for Savage Worlds versions of Star Frontiers, Star Wars, Traveller, and that sort of thing. It has cyberware, but it isn’t a Savage Shadowrun or deep cyberspace. It has walkers, but isn’t a Savage Mech Warrior book. It can help you create a good game, but not necessarily a good physics paper!
Bear with us one more week—you’ll be happier for it in the end. As a special bonus for your much-appreciated patience, here are some wallpaper previews of the Science Fiction Companion cover art and the Super Powers Companion cover art!
All trademarks and copyrights of mentioned products remain the property of their respective owners. No claim or challenge is implied in their use.
The SciFi and Super Powers Companions (Second Edition) will both debut January 14, 2014. You’ll be able to buy the PDF for immediate gratification, preorder the printed books for your reading pleasure, or get a combo pack for the best of both worlds!
The much-anticipated SciFi Companion is in final proofing right now. From the very personal (cyberware, races, Edges, and Hindrances) to the very large-scale (world creation, ships, and vehicles) and everything in between (power armor, robots, weapons, and gear), it’s in there—plus guidelines for creating your own! Shape the future to your whims with the SciFi Companion!
The new edition of the Super Powers Companion is also coming at you! The original printing has been sold out for a while, and Shane, Clint, Norm Hensley, and the gang have been hard at work applying eight years of feedback and playtesting to create the new edition. Shane says, “We’ve really streamlined things and brought all the rules more in line with some of the changes we’ve made in Deluxe. The best part is since we worked on SciFi and Supers at the same time, we were able to better standardize things between the two books…from races to powers to gear.”
Whether you’re looking to fly across the galaxy or just over the nearest tall building (or maybe even combine the two), January 14 is going to be a big day for you!
Jerrod “Savage Daddy” Gunning has the perfect solution for those lonely Wednesday nights when you really just want to talk about Savage Worlds—the Savage Worlds GMs Hangout on Google+! Each week, join Jerrod and his open panel discussion on a different Savage Worlds topic. Shows start at 10:00 pm Eastern and run about an hour.
Start a new habit this week and join for a discussion on building races in Savage Worlds. If you want to catch up on past episodes, those are available, too!
If you were paying close attention, you might’ve noticed when we turned our own part-time editor Jodi Black into our Marketing Manager. While we still let her flex her editing muscles and stop us from confusing “you’re,” “your,” and “rhinoceros,” she’s also been busy spreading us across the blog-o-web-o-sphere-o-tubes.*
You want to follow us on Facebook? Not a problem. You want to join us on Google+? You can do that, too. Could only be happier following Pinnacle on Twitter? Wait no more! You can find and follow us more places than ever now!
Are you more of a web traditionalist? You can always find us here at the home page or sign up to have the Tuesday updates sent directly to your e-mail. We’re here for you.
* That’s a thing, right? Maybe this is why I’m not the Marketing Manager…