Since the colonization of Morden, Hebron and Hyphrates shared an enmity. Fueled by a competition for resources as well as cultural differences, these misunderstandings led to an endless series of hostile conflicts. Much of this was swept aside in the face of the Grand Coven, when all the nations of Morden cooperated under the banner of the Armies of Light.
Sand and Stone provides more information about these nations and their differences, as well as more information for players and GMs alike. A broad range of different adventure hooks help explore these regions, while new banes, Hindrances, and Edges help bring out the specific flavor of these cultures.