Rebuilding commerce in a post-apocalyptic Northern Midwest is a good way to make money. Boat trade should be an easy way to connect Wright Town to Geneva and Scrap City on Lake Michigan. Once on the lake, they may even be able to reach the open sea if the pre-War maps are right at all.
But first there’s the Haunted Straits. Is it really filled with vengeful spirits driving away outsiders? Can it be allowed to blocked progress? Can you stop it if it tries?
The Haunted Straits describes an isolated community, the history of the area, and the important NPCs. The Haunted Straits is filled with plot points specifically for the ENnie nominated Broken Earth setting from Sneak Attack Press, but could be used with any post-apocalyptic campaign.