The turbulent coastal seas are a vital part of Al-Shirkuh’s trading and travel routes, linking all coastal cities in one vast maritime web. Ferry men, cargo, or anything you can dream of along the briny highways.
If you’re brave enough, take to the open ocean. While it’s generally avoided—with the fearsome giants, sea serpents, pirates, renegade djinn, and immense likelihood of death—the storyteller’s lures of islands littered with gems, ancient ruins stacked with golds, and lost magic undreamed of by modern man have sent more than one adventuresome sort into the glittering blue-green unknown!
Weigh anchor, hoist the sails, and follow in the Sinbad’s “sailsteps” with
- Over a dozen locations on and beneath the waves,
- More information on Upuaut, the god of travel, and other minor sea deities,
- Setting rules for nautical travel, new ships, and underwater combat,
- Eleven new monsters, and
- The Brotherhood of Sinbad!