We know a lot of you like to get into the horror game during the month of October and to help you celebrate, we’re offering the ENTIRE line of our Savage Tales of Horror for just $40.00 (a $20.00 savings)! With your purchase, you get all three Savage Tales of Horror books in softcover, and you get the PDFs immediately so you can start playing right away!
PLUS, if you order now, you’ll also get all four Adventure Deck Promo Packs for our Savage Worlds Action/Adventure Decks… For FREE! Each pack includes five cards for Savage Worlds, Deadlands: Noir, and Deadlands: Hell on Earth.
Please note that this flash sale wraps up on November 2nd (the Day of the Dead), so act now!
The Most Unread Blog on the Internet Ever has a new review for the Deadlands Hell On Earth Companion. Not only will you get to see Tommy’s take on the matter, not only will you have some good information to see if it’s the book for you, but you’ll get to see what is possibly the most aggressive truth-in-review disclosure statement I have ever seen.
You’ve pretended to be patient and waited long enough, but the time has come. Are you still so sure you’re happy?
That’s right, folks, the Hell on Earth Reloaded Companion and The Worms’ Turn are both available for print preorders, immediate PDF sales, Print-PDF bundles, and the awesome Both Books Bundle sale!*
Let the Hell on Earth Reloaded Companion bring you new Arcane Backgrounds—the Librarian and the Witch—along with new gear, guns, and danger a-plenty. And it ain’t all just on earth no more, partner!
Hell on Earth: The Worms’ Turn brings you a full-length Plot-Point Campaign all ready to go. Sure, you got rid of the Reckoners, but what about those Worms they were keeping in check? It looks like you’ve opened yourself a real big can o’…trouble!
Don’t dawdle. The kick-off sale for Hell on Earth: Reloaded’s two new babies won’t be around nearly as forever-like as those worms have been—get your Both Books Bundle of Hell on Earth Reloaded Companion and The Worms’ Turn today!
* Why, of course, these fabulous deals are for a limited time only. Don’t worry, that comes up in a few sentences.
Is your Wasted West gettin’ too small? Are you hankerin’ for more? Your time is comin’, partner, and this time it’s in a good way. Like we said earlier this month, you’ll be seeing the Hell on Earth Reloaded Companion and The Worms’ Turn both come available for preorders (or immediate PDF purchases) this month, but when would be a surprise. It’s not happened yet, and it’s not happening today. Since there’s only one week of October left, you might not be as surprised as possible when they’re both available next week!
The Hell on Earth Companion gives your scav what she needs to be an honest-to-Oppenheimer cyborg and also adds two new Arcane Backgrounds—Librarian and Witch! If you’re not lookin’ for more weird, just more BOOM, there’s plenty of guns and gear, details of more dangers of the irradiated future and vehicle combat, and a chance to talk to a lonely AI in the sky…
Hell on Earth: The Worms’ Turn is set in the aftermath of the massive battle called The Harvest. Sure you banished the Reckoners, but what about those other, older terrors you didn’t realize they were keeping in check? The Worms’ Turn updates the events of the Wasted West, contains several Savage Tales ready to weave into your story, and has a full-length Plot-Point Campaign all set to go!
So be sure to tune in here next week for the biggest expansion Hell on Earth: Reloaded’s seen since all those ghost rock bombs went off! You’ll also get a shot at discounted bundle options, but their half-life will probably be way less than most of what you’re used to in the Wasted West.
That’s right, amigo, there’s more Hell on Earth a-comin’. Sometime in October, we’ll be releasing the Hell on Earth Companion and The Worm’s Turn Plot Point Campaign.
So, when can you expect to see these beauties showin’ up as PDFs and as discounted Print Preorder-PDF bundles? Here’s the thing—it’s a surprise. It could be early in the month, like a “Hell on Earthtoberfest,” or it might be more of a later, “Hell’oween on Earth” sort of thing. Either way, it’ll be like everything else the Wasted West has to throw at you—even if you know it’s there, you’ll never really see it comin’…
If you’re coming to Gen Con, be sure to come see us and get in on all the Savage Worlds goodness you can!
Once again, Pinnacle Entertainment Group will be with Studio 2 Publishing in Booth 419. Pinnacle staff will be poppin’ in and out of the booth, so drop by for your chance to catch one live!
While you’re there, keep your eyes open for all our printed products as well as direct and show-only materials like our customized bennies or specialized dice. All the exciting new stuff will be there, too—Savage Worlds Deluxe: Explorer’s Edition, Hell on Earth Reloaded, a Hell on Earth Reloaded Soundtrack, The Last Sons Plot Point Campaign for Deadlands Reloaded, and the world debut of the Savage Worlds Miniatures Case!
Savage Saturday Night will be chock-full of Savage Worlds gaming. Come on by Saturday at 8:00 pm in the Marriott Indiana Ballroom E, even if you’ve only got generic tickets and a dream. Once again, we’ll be pairing up players with additional GMs as we can, so don’t lose hope. That also means if you’ve got a Savage Worlds game you’re willing to run, be sure to contact Evil Mike and Chaos Steve as early as you can.
The Pinnacle Seminar is Saturday at 4:00 pm in the Crowne Plaza, Pennsylvania Station A. Drop by for an hour or so of previews and Q&As with both Pinnacle and the available Savage Worlds licensees. I’m sure Shane will let something slip, so listen close!
And neither last nor least, if you find yourself at loose ends Friday around 9:00 pm, take a moment to be jealous of The Don’s Party for our very special Kickstarter supporters of Deadlands Noir.
Whatever you do, be sure to enjoy your time at Gen Con, and we hope you enjoy some of that time with us!
Maybe we’ve just seen too many Fourth of July sales commercials, but we’re having a massive Hell on Earth celebration here at Pinnacle, and you’re not going to want to miss a thing!
First off, the Hell on Earth Reloaded Player’s Guide PDF is now available. That’s right—if you don’t want the GM section, you don’t have to pay for it! This handy little PDF comes with everything the players need to know, nothing they don’t, and a site license so you can print a copy for each player in your game! Get it from the Pinnacle PDF Store, Studio 2 Publishing, or DriveThruRPG—your choice.
For those of you who miss the Hell on Earth Classic books or PDFs or who might want to see where everything for Hell on Earth got its start, this is your lucky, lucky day. All Hell on Earth Classic PDFs are half off! That’s right, whether you’re getting them at the Pinnacle PDF Store, Studio 2 Publishing, or DriveThruRPG, the prices have been slashed like a wormling at a Templar reunion!
Wait! There’s more! All the Hell on Earth Classic print books are on sale at Studio 2 Publishing, too. Everything has been marked down to $5. If it was $5 already, we’ve cut the price in half! You’ll never see a blowout this big again—especially since all the ghost rock bombs are used up!
Don’t just stand there. Not only is that a good way to get your head bitten off by some mutated monstrosity, this sale doesn’t last near as long as fallout. You only get until August 31 to take advantage of us. After that, this case of radiation madness will pass and we’ll come back to our senses!
If that’s still not enough for you, the PDF for Hell on Earth Reloaded has received a host of little updates. Go get a new one today. We’ve even upped any existing download limits so it won’t cause you any heartache!
The end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands.
The year is 2097, but the future is not our own. The long Cold War between the United and Confederate States of America finally came to an end—in world-wide hellfire. The rain of ghost rock bombs shattered most anything man could call civilization, cracked the space between this world and the next wide open, and birthed a true Hell on Earth.
But that was 16 years ago, and we’ve done the one thing we’re pretty good at—survive in spite of ourselves. Sure, some folks have some extra limbs, you’re likely to get killed for the scraps in your pocket, and everything east of the Mississippi is overrun with a crazed army of undead, but what other option do you have?
Join us in this dark future, where what remains cries out for new heroes while hiding from old—even ancient—villains. Has your body been wracked by the constant radiation exposure, or have you learned to channel the lingering power of the atom to your will? Remake the world as you wish. Hell, you can’t make it any worse…
Hell on Earth Reloaded is now available in PDF format (from us directly, from Studio 2 Publishing, or at DriveThruRPG). Our fulfillment partners at Studio 2 Publishing are also taking preorders for the printed book and have the Print-PDF Preorder Bundle available. The bundle is the best of both worlds—you get the PDF immediately, the printed book as soon as it’s available, and a price break!
Recently, we published a set of wallpapers using the cover for the upcoming new edition of Hell on Earth: Reloaded (available on the Hell on Earth: Reloaded Downloads page). A few of you asked about the artist.
Her name is Carmen Cianelli, she normally works for Cryptic Studios, and she’s been kind enough to give me what I hope will be the first of many guest “stump speeches”—in this case, about the development of the cover.
Sensitive readers take note—Carmen’s words are just a tad saucier than or normal web page fare. So, without further yammering on from me, Carmen Cianelli in her own words:
• • • • • • • • • • • • • • •
As I’m writing this, I’m halfway through a five hour flight from San Francisco to Atlanta. I haven’t slept in a while, and just behind me a child has been screaming enthusiastically for the last hour as his Charizard kicks the crap out of his sister’s Blastoise. And you know…I get that. I do. I was eleven when Pokemon became out, and one of the best moments of my childhood was pulling that badass dragon out of a booster pack. Even if I later sold it on eBay along with the rest of my cards to pay for my first graphics tablet.
Still (provided that I’m correct in my assumption that it’s illegal to beat a negligent parent with a rolled up issue of Skymall), that understanding doesn’t change the fact that right now this article is the only thing standing between me and a lawsuit. So please excuse me if this gets a little nonsensical, and thank you Deadlands fans, for keeping me out of prison. I’m small and easily startled. I wouldn’t do well in prison.
Where was I going with this…oh, right. Painting the cover for Deadlands: Hell on Earth.
When Shane asked me if I’d like to write something to go along with the cover’s release, I considered a few different things. A poem declaring my love for Shane and Aaron and their wonderful blend of artistic freedom and direction, perhaps? Tempting though that was, I ultimately decided to take you guys through the process of creating the cover. Many RPG enthusiasts are also artists, some of whom aspire to do this sort of thing professionally. If I can help even one of those understand a little more about how they can do what they love for a living, I can’t turn down that opportunity.
When I got this assignment, I had no idea how loved Deadlands is by its fans, or how long they’d been waiting for it. Good thing, too, because it’s difficult to pee oneself with simultaneous excitement and nervousness and paint a cover at the same time. It was also my first assignment for cover work, the very first time I would eventually get to hold a book in my hands and see something I’d painted printed there. The art order was pretty open: An 8.5″ x 11″ cover pieces of a strong Templar chick in a toxic wasteland. Maybe some hints of a ruined city somewhere. Add in some baddies if I felt like it, but keep the focus on her. Aaaand go!
I had one week to get it done, and since I work full-time as a concept artist over at Cryptic Studios during the day, I wanted to get into painting as soon as possible. My mind immediately jumped to images in extreme perspective. An armor-clad warrior babe halfway through the process of beheading a Wormling, strings of Wormling blood flying through the air. Maybe she could be jumping a motorcycle off of a ruined bridge over a toxic pool while simultaneously slicing through some baddies. Slicing through two baddies. No, six baddies! With an uzi in the other hand, shooting an Anti-Templar in the face! Yeah!
This is what many people first think of when they think “epic cover art”, but I knew from previous experience that with a tight deadline and high expectations, you have to reign things in. So the challenge became how to depict this strong, sexy warrior woman in a way that clearly depicted her as Badass McCutABitch without sacrificing the technical quality by being overambitious.
I sent Shane some references and an explanation of my idea; rather than going the usual action-packed route, I wanted to paint a “between” moment. I felt we could showcase her strength and skill as a fighter without going over the top, leaving room for the viewer to fill in the details of the story based on their own interpretation. With the right staging, pose, and expression, I thought we could play her up as a strong character without catching her mid-CutABitch. Once I got the go-ahead for the general direction, I worked up three thumbnails that fit the direction while still providing unique visuals. I sent them off with a brief narrative for each.
1. I lost my family and I am standing in the wasteland sexily contemplating my life2. Whoa, who dares interrupt my sexy life contemplation? Oh... just a bunch of wormlings. No big deal.3. Yeah, no big deal. Now I'm going to stare at my gun and think about what I want to shoot next.
Is that Budapest in the background? Don’t ask me, ask the stamp brushes I often use to quickly block in cities when I’m making thumbnails that will eventually be re-painted. (Read as: Yes.)
Shane and I agreed that #2 was a good balance between showing her strength as a fighter but also including an interesting narrative. It left room to question what might happen next. Can she take out the oncoming swarm, or is our heroine about to become (pardon the pun) worm food?
On second thought, don’t pardon that pun. It was a good pun, and I don’t make good puns very often. Instead, let’s take a moment to appreciate that pun. Ha. Worm food.
Alright, let’s continue.
All three of these beg the question that I’ve been asked a few times this past week. Why isn’t she wearing more armor? If she’s about to engage in combat with several wormlings, wouldn’t she want to be more covered? I could give you some long, wordy explanation, but let’s be honest here; I wanted her to be sexy. More armored than the thumbnails, certainly, but I still wanted to show some skin and make her look sexier than I think any “realistic” wasteland warrior likely would. Striking a balance between “tough” and “sexy” can be a difficult thing to do, especially when working in an industry where many women sport chainmail bikinis and wolf hide loincloths. Sure, you can make a character look sexy without showing any skin at all, I just opted not to.
If there is an Alcoholics Anonymous style support group for that, well… I’m sure it will do other people some good. I’ll be over here painting blood-encrusted bellybuttons. My name is Carmen, and I like painting hot bitches.
I did ultimately decide to add some more pieces to her shoulder and upper arm, as well as a slain wormling in the foreground to show why she seems so nonchalant about the approaching danger. Since my style varies pretty drastically from previous covers, I sent Shane a work in progress once I had gotten a little further into rendering to make sure he was okay with the direction I was taking with it. I cut away the background elements to focus on the figure, and fired off another e-mail to show the changes to her outfit and the additional wormling.
I noticed later on that her head was looking too small, so I sized it up before resuming the final, and sent another progress short with the first color pass once we’d cleared up a few more details.
With another thumbs up and some continued feedback on her design (adding bullets to her belt, giving her a gunslinger-style holster to bring out that western vibe, and other great design details that Aaron Acevedo, PEG’s wonderful art director, brought to the table) I pushed ahead to the “final” image. Once Aaron got ahold of it and started working with the layout for the book itself, we agreed it would work better as a wraparound image. Aaron sent me a mockup, including an easy way to fill space on the back cover using some destroyed concrete, and I pulled one last all-nighter to paint it up and put it together.
What we ended up with in the end, you’ve already seen.
I want to extend a huge thank you to the PEG crew for letting me take a crack at this and being so fabulous to work with, Simon Lucas (my fantastic coworker at Cryptic Studios) for recommending me for the job, and to my local Starbucks crew for being there at 5am to keep me stocked up on caramel macchiatos. I also want to thank the wonderful Deadlands fans for the support, encouragement, and warm welcome I’ve received over this past week. You’re a fantastic bunch of people, and it has been an absolute pleasure to be a part of bringing the next Deadlands installment to life.
Last week, we gave you downloadable wallpapers of the cover art for the upcoming Hell on Earth: Reloaded. While that setting might be full of heartache and misery, our web site isn’t.
By popular request, we’ve made more wallpapers available on the Hell on Earth: Reloaded Downloads page for all those wide-screen monitors out there. Enjoy your fancy technology while it lasts, partner. The day of reckonin’ is a-comin’, and maybe—just maybe—sooner than you think…