Licensing

Official Savage Worlds Licensed Product

Click here for a list of our official Savage Worlds licensees!

 

 

Fan Sites

Apathy Games: The premier Savage Worlds zine.
Dragon’s Foot: Various resources and other goodies
Greywolf.Critter.Net: Figure flats and other great resources.
Savagepedia: The Savage wiki
Savagheroes: Fan made adventures and conversions
Savage Lythia: Even more fan resources
The Games The Thing: Great podcast featuring many Savage Worlds episodes.


Licensing Savage Worlds

If you’d like to use the Savage Worlds game system for your own materials, there are two ways to do so:

Fan Materials

SW_Fan_SmallIf you’d like to create “fan” materials for free, you can use the “Savage Worlds Fan” logo below. There is no cost to this, and you don’t need to submit anything for approval. In doing so, you agree to the following terms and conditions:

1) Pinnacle Entertainment Group grants to the licensee the non-exclusive, non-assignable license to reference the Savage Worlds Rule System in their game, adventure, supplement, sourcebook, or other product.

2) The licensee agrees to use, unaltered in size or dimension, the “Savaged Worlds Fan” logo on the front of the game packaging, manual, CD cover, “Splash Page”, or other “front” display.

A high-res PSD of the logo can be downloaded here: Savage Worlds Fan PSD.

3) The licensee agrees to place the following notice in a legible format and a conspicuous location.

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

4) Licensee indemnifies Licensor, other licensees of the Property, their officers, employees, agents, licensees, and assigns, and holds them harmless against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement.

5) The licensee agrees not to reproduce material from the Savage Worlds rulebook or any other copyrighted work without the express written consent of Pinnacle Entertainment Group or the copyright holder.

6) Pinnacle Entertainment Group reserves all intellectual property rights to Savage Worlds, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights.

7) Pinnacle Entertainment Group reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Savage Worlds rule book, promotional material, or published works.

8) This licensee agrees not to charge for the product in any way, shape, or form.

9) Pinnacle Entertainment Group reserves the right to revoke or alter any aspect of this license as it deems necessary.

For Publication

SAVAGE_WORLDS_LICENSEDIf you want to sell your work, you must contact us at PEGlicensing@gmail.com with your plan and some samples of your work. We’ll work with each company on a case-by-case basis. Once we grant your company the license, you can make whatever you want without submitting it for further approval, as long as you follow the guidelines below.

Be aware that we’re looking for HIGH production values–meaning great art, trade dress, and professional layout–as much as we are great content.

Read our Submissions page for more information about what we are looking for in writing and art submissions.

There is no fee for this license.

Once your product is underway, we highly encourage you to visit our forums and let our fans know about it. We also greatly encourage you to contact Studio2Publishing, our premier partner, and sell your print and electronic materials through their service.

And while this is not a requirement, we’d sure love a copy of your work for our collection, personal enjoyment, and so that we can tell those we meet at conventions and stores about it. PDF or print is fine!

The License

1) Pinnacle Entertainment Group grants to the licensee the non-exclusive, non-assignable license to reference the Savage Worlds Rule System in their game, adventure, supplement, sourcebook, or other product.

2) The licensee agrees to use the “Savaged Worlds Official Licensed Product” logo on the front of the game packaging, manual, CD cover, “Splash Page”, or other “front” display, in a conspicuous and legible format.

A high-res PSD of the logo can be downloaded here: SW Official Licensed Product Logo

3) The licensee agrees to place the following notice in a legible format and a conspicuous location within two pages of the “cover:”

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

4) Licensee indemnifies Licensor, other licensees of the Property, their officers, employees, agents, licensees, and assigns, and holds them harmless against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement.

5) The licensee agrees not to reproduce material from the Savage Worlds rulebook or any other copyrighted work without the express written consent of Pinnacle Entertainment Group or the copyright holder.

6) Pinnacle Entertainment Group reserves all intellectual property rights to Savage Worlds, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights.

7) Pinnacle Entertainment Group reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Savage Worlds rule book, promotional material, or published works.

8) Pinnacle Entertainment Group reserves the right to revoke or alter any aspect of this license as it deems necessary.

Some Initial Advice

The first questions most potential new licensees ask are usually pretty similar. Here’s some advice to help you down the path a little quicker.

Start with a simple query telling us about your setting. Don’t go into much detail—just give us the gist of what it is so we can look for any red flags like it being too close to an existing setting or too graphic/mature for our fans.

After that, we like to see a little text. If you have new Edges or Hindrances, that’s a good place to start. We can see your writing style and make sure you “get” our rules system.* It also gives us an indication of your ability to self-edit so we can point you to professional editing and proofing resources you might need.

Now you’ll likely have to spend a little money. We want to see that your product will have professional production values. We’re looking for representative art, trade dress, and layout.

  • Art: If you can’t afford your favorite, well-known artist at this point, you might want to check out sites like www.deviantart.com. There are lots of amazing artists out there who haven’t been discovered yet and may work with a new company.
  • Layout and Trade Dress: You should be doing your layout in InDesign or Quark. If you don’t have that ability (or have a friend with those skills), you might try contacting a company like Savage Mojo, who has done both Art Direction and Layout for other companies.

What happens next varies depending on your strengths and plans, but the first three steps are pretty common for everyone.

* Designing rules to be streamlined and clear for the user is harder than it might look on the surface. Look at the Chase Rules, for example. They’re a page long and quite simple when you read them. But designing them took a long time and a lot of playtests. They handle everything from a foot chase to battles between fleets of star cruisers. And they work pretty well, too. Even Edges & Hindrances are like that.

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