Our first Weird Wars book for the Savage Worlds system takes us to the jungles of Vietnam. Your grunt has 365 days and a wake-up to learn what really lurks in the jungle. Surviving is tough enough, but if your GI is really on the ball, he just might get drafted into the super-secret Phoenix Program and discover far more than he ever wanted about the Plain of Jars and the secret cults of the high mountains.
Tour of Darkness features new Sanity rules and how to deal with mind-numbing horror, a ton of Edges & Hindrances, new horrors, and an awesome Adventure Generator and Plot Points to tell the most savage of tales! Written by the mysterious Teller!
Since the dawn of man, there has been war. And where there is war, there are dark things lurking in the shadows—feeding off the fear and terror of violence. But there are champions as well. Whether their secret societies are called the Twilight Legion or the Phoenix Command, the “Sons of Solomn” have fought against evil through the ages.
The original Weird War Two was written for the D20 System. The current version of Weird War Two was released in 2009 and uses our Savage Worlds system. Both games cover all the major theatres—from the Pacific to Africa to Europe and the frozen steppes of Russia—as well as battles on land, at sea, and in the air.