Deadlands: Noir
Hard times make hard men. And women. And the world of Deadlands in the 1930s is one of the hardest. Heroes of this dark era must deal with the Great Depression, constant cold war between the North and South, the unrelenting industrialization of the modern world, corrupt governments, and more than a few terrors lurking in the darkness. Those who struggle against this evil are steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans. With enough moxie—and more than a little luck—they might just be enough to turn the tide.
Deadlands Noir is a roleplaying game that takes place in the Deadlands universe of the 1930s. The core book explores the featured campaign setting of New Orleans while the Companion covers Shan Fan, Chicago in the Roaring Twenties, Lost Angels in the glitzy Forties, and the City of Gloom in the Fifties. Deadlands Noir focuses on mystery, investigation, action, and horror in the grim and gritty cities of the 1900s.
The Deadlands Noir RPG uses the Savage Worlds core rules.
Deadlands: Noir Products
One Sheets™ and Supplements
Deadlands: The Weird West

The year is now 1879, but the history is not our own.
Pinnacle’s flagship product is Deadlands, a horrific journey into the “Weird West.” Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has spawned as much war and strife as it has “steampunk” devices.
Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, savage braves, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning”.
The current edition, Deadlands: Reloaded, uses our Savage Worlds system. Prior versions exist for Deadlands “Classic,” D20, and GURPS.
Deadlands: Classic Products
Deadlands: Reloaded Products
One Sheets™ and Supplements
Deadlands: Hell on Earth
Hell on Earth explores a possible future to Deadlands where the heroes lost! The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.
But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.
Hell on Earth was published in Classic and the D20 rules system. Hell on Earth for Savage Worlds has not yet been released.
Deadlands: Lost Colony
The final chapter in the Deadlands saga takes place on the distant planet of Banshee. Thirteen years before Hell on Earth, the “mad” Doctor Darius Hellstromme invented a “tunnel” through space and discovered a wonderous and inhabitable planet called “Banshee.” Colonists flocked to the resource-rich world and slowly came into conflict with the native “anouks.”
Then the apocalypse called “Hell on Earth” came. The colonists were trapped with the angry natives. Worse, the anouks awakened an ancient evil to drive these invaders from their homeworld. Cut off and alone, the Colonial Rangers must attempt to bring peace to Banshee—and deal with the most unexpected visitors of all—the Reckoners.
Lost Colony was published as a “dual stat” book, featuring statistics for both the “classic” system and D20.

