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| Which is easier to Savage? |
| GURPS |
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7% |
[ 8 ] |
| GURPS |
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7% |
[ 8 ] |
| GURPS |
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7% |
[ 8 ] |
| GURPS |
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7% |
[ 8 ] |
| D20 |
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17% |
[ 20 ] |
| D20 |
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17% |
[ 20 ] |
| D20 |
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17% |
[ 20 ] |
| D20 |
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17% |
[ 20 ] |
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| Total Votes : 112 |
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Savage Jedi Seasoned

Joined: 29 Jul 2005 Posts: 253 Location: In front of a pint
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Posted: Thu Feb 16, 2006 9:59 pm Post subject: Which is easier to Savage, GURPS or D20? |
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I was thinking of picking up Prime Directive. It comes in two flavors GURPS and D20. Seeing how the only thing I'll ever run will be Savage Worlds I was wondering which engine do you guys think Savages more easily. _________________ I hope you become comfortable with the use of logic without being deceived into concluding that logic will inevitably lead you to the correct conclusion. - Neil Armstrong |
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Ben Jackson Seasoned

Joined: 31 Aug 2005 Posts: 410 Location: In Boise! Horror!
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Posted: Thu Feb 16, 2006 11:00 pm Post subject: |
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I voted d20, although I have never personally done any converting. The reason I voted for d20 is because there is a conversion guide right in SWR. I am interested in the results of this poll, though, because I definately want to start converting. (have to get a lot more experience under my belt, first ) _________________ I think this uniform needs something; something that says "I'm here to destroy you", but with a sense of fun.
"Ben Jackson - Savage Worlds Evangelist." - dap6000 |
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lamrok Seasoned
Joined: 26 Apr 2005 Posts: 110 Location: Hillsboro, OR
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Posted: Thu Feb 16, 2006 11:06 pm Post subject: |
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| I vote for GURPS because, in general, translating a Universal system to a Universal system is fairly easy. I've translated loads of GURPS stuff to Hero over the years with no problems at all. |
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fanchergw Heroic
Joined: 13 May 2003 Posts: 1473 Location: Seattle area
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Posted: Thu Feb 16, 2006 11:14 pm Post subject: |
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Actually, since there is a d6 version coming, you might want to wait for that. From what I know of the system, it is probably more similar to SW than either GURPS or d20.
Gordon |
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Big_Pete Novice
Joined: 07 Aug 2005 Posts: 29 Location: OZ
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Posted: Fri Feb 17, 2006 1:14 am Post subject: |
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I find that GURPS has more usable source material than D20, which I find to be Rules heavy.
Pete |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Fri Feb 17, 2006 5:34 am Post subject: |
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IMHO, neither -- you don't convert the numbers, just the feel when Savaging a setting, so rule sets are irrelevant. I can just as easily Savage Palladium as I can GURPS or D20 or D6 or whatever.  |
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Revolution 9 Veteran

Joined: 05 May 2005 Posts: 593 Location: Ohio
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Posted: Fri Feb 17, 2006 8:52 am Post subject: |
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JB said it first. Just go with whichever version has better background info and so forth. Don't worry too much about the numbers. _________________
Final Fantasy is neither final nor fantasy. |
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screenmonkey Veteran
Joined: 15 May 2003 Posts: 749
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Posted: Fri Feb 17, 2006 10:55 am Post subject: |
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| Since either will convert as well as the other (though i think GURPS will go better, it really depends on which of the two you're more familiar with), the question is which will be a better quality book. GURPS products are better than d20 products as a rule of thumb. Go with the GURPS version. |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Fri Feb 17, 2006 11:04 am Post subject: |
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While you don't convert the numbers literally, they do have importance when it comes to relative scale of creatures abilties, attributes, and skills. I'm surprised no one suggested converting from the system you're most familiar and comfortable with (i.e. Gurps or D20). That's what I would do with all other variables being equal.
Hope this helps.
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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Savage Jedi Seasoned

Joined: 29 Jul 2005 Posts: 253 Location: In front of a pint
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Posted: Fri Feb 17, 2006 11:33 am Post subject: |
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Thanks for all the help guys, especially jb for reminding me that rule sets aren't as important when converting to SW. I never had a choice between two systems for one setting and I guess it threw me off.
I'll probably go with GURPS version for the reasons Big Pete brought up, which I agree with.
PAT! _________________ I hope you become comfortable with the use of logic without being deceived into concluding that logic will inevitably lead you to the correct conclusion. - Neil Armstrong |
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Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
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Posted: Fri Feb 17, 2006 1:16 pm Post subject: Re: Which is easier to Savage, GURPS or D20? |
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| Savage Jedi wrote: | | I was thinking of picking up Prime Directive. It comes in two flavors GURPS and D20. Seeing how the only thing I'll ever run will be Savage Worlds I was wondering which engine do you guys think Savages more easily. |
Also comes in tasty Original System flavor as well
Wiggy _________________ Wiggy
Creative Director Triple Ace Games
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Sat Feb 18, 2006 7:38 am Post subject: |
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| razorwise wrote: | | While you don't convert the numbers literally, they do have importance when it comes to relative scale of creatures abilties, attributes, and skills. |
Not really -- I don't even look at game stats. I read descriptions, read background, review the various roles within the game/adventure and make my decisions based on these. I wasn't kidding when I said convert the feel, not the numbers.  |
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Sat Feb 18, 2006 10:37 am Post subject: |
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Bill, that may work fine for you and others with more experience in conversion; people newer to the process need some direction. Take for example an alien that is listed as really strong---is that a d8, d10, d12, or higher? It varies based upon the writer's skill and the reader's perception. But most people have the baseline experience to know, in a d20 game, that a Str of 14 is gonna rank lower than one of 18. If Shane and company didn't think it was necessary and thought it could all be instinctual, I doubt they'd waste the space to put the conversion chart in the book.
Just my two cents. I'm sure your process works fine for you, but a lot of people are more comfortable with guidelines until they get a feel for the process.
Personally, as I go through conversion processes of various products and systems, I don't attempt a literal translation, either. To do so, can take a lot of time and effort with little, if any noticeable, effect on gameplay, so I see your point. I'll just emphasize that everyone is new once and we should all remember that and look at it from their perspective.
Ultimately, the feel of the setting is the thing, sure, and however you get there is fine. Proof of success is everyone having a good time.
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Sat Feb 18, 2006 12:32 pm Post subject: |
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| razorwise wrote: | | Bill, that may work fine for you and others with more experience in conversion; people newer to the process need some direction. |
Oh, I agree -- I just meant that the importance of the numbers was relative.  |
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jeff Veteran

Joined: 13 May 2003 Posts: 719 Location: milwaukee, wi
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Posted: Thu Feb 23, 2006 10:11 pm Post subject: Re: Which is easier to Savage, GURPS or D20? |
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| Wiggy wrote: | | Savage Jedi wrote: | | I was thinking of picking up Prime Directive. It comes in two flavors GURPS and D20. Seeing how the only thing I'll ever run will be Savage Worlds I was wondering which engine do you guys think Savages more easily. |
Also comes in tasty Original System flavor as well
Wiggy |
That's what I've been working to convert. As soon as I can finish typing it up, I'll see about submitting it to Shark Bytes. _________________ The day mutant zombies rise in my town is the day I get to be a hero. |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Wed Mar 01, 2006 9:57 pm Post subject: |
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Prime Directive ... that Star Trek, right?
Well, in that case you do it in true Savage fashion. You reach out to the great SW fan base and find what's on the fan sites to give you a jump start.
www.savageheros.com is a great place to start.
http://www.savageheroes.com/conversions.htm |
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Mr. Freak Veteran

Joined: 04 Aug 2003 Posts: 599 Location: St. Louis, MO
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Posted: Wed Mar 01, 2006 10:07 pm Post subject: |
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| D20 by a long shot, now most of the low level Gurps stuff is easy to savage, but when you start trying to get the gritty realism that is in Trans Human space or some of the other math heavy Sci-Fi settings it does not work too well. |
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scourger Seasoned
Joined: 14 Aug 2005 Posts: 431
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Posted: Fri Mar 03, 2006 10:48 pm Post subject: Re: Which is easier to Savage, GURPS or D20? |
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| Savage Jedi wrote: | | I was thinking of picking up Prime Directive. It comes in two flavors GURPS and D20. Seeing how the only thing I'll ever run will be Savage Worlds I was wondering which engine do you guys think Savages more easily. |
I'd say d20 because I'm more familiar with it. But in this case I'll suggest GURPS because I've got GURPS Prime Directive and you're welcome to it. Send me a PM if interested. |
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Savage Jedi Seasoned

Joined: 29 Jul 2005 Posts: 253 Location: In front of a pint
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Posted: Fri Mar 03, 2006 11:35 pm Post subject: Re: Which is easier to Savage, GURPS or D20? |
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| scourger wrote: |
I'd say d20 because I'm more familiar with it. But in this case I'll suggest GURPS because I've got GURPS Prime Directive and you're welcome to it. Send me a PM if interested. |
I already picked it up, but thanx for the offer .
I decided to go with GURPS because it seemed like it spent less space on mechanics and more on fluff. _________________ I hope you become comfortable with the use of logic without being deceived into concluding that logic will inevitably lead you to the correct conclusion. - Neil Armstrong |
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Harshax Seasoned
Joined: 21 Jan 2004 Posts: 197
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Posted: Tue Mar 07, 2006 10:08 am Post subject: |
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| jblittlefield wrote: | IMHO, neither -- you don't convert the numbers, just the feel when Savaging a setting, so rule sets are irrelevant. I can just as easily Savage Palladium as I can GURPS or D20 or D6 or whatever.  |
Converting feel is exactly why I prefer GURPS worldbooks over D20 worldbooks. GURPS is all about feel, with a 100-Level College Paper attached. Take GURPS Space for instance, which I'm using as my World Builder source. GURPS Space presents discussions on how technology influences the world you want to build. Hard Science or Super Science? FTL Communication, or the Pony Express? GURPS Space in this instance provides enough hard science for you to grasp the feeling you're going for.
All the GURPS worldbooks, from what I've seen, focus on information and facts first, then on setting. |
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