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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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| Should Mythos creatures have stats? |
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| Total Votes : 88 |
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Noshrok Grimskull Legendary

Joined: 07 Nov 2004 Posts: 3822 Location: I'm out of my mind, but I'll be back later
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Posted: Fri Sep 02, 2005 2:48 am Post subject: Mythos 'Monster' stats |
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This topic crops up every now and then, so let's nail it down for good.
As it says above, should the creatures from H.P. Lovecraft's Cthulhu Mythos be put into stats? If so, what would those stats be?
I know Butch already put a few of these creatures into Shark Bytes 3, but what about those that are still missing? The Dhole, the Cthonian, the Gug, or even the Star Spawn (Cthulhu spawn), to name only a few...
(And don't try to come up with stats for one of the Old Ones. Those are DEFINITELY beyond stats!) _________________ "If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven
"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who)
Last edited by Noshrok Grimskull on Fri Sep 02, 2005 10:38 am; edited 1 time in total |
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lordthrog Heroic

Joined: 14 May 2003 Posts: 1669 Location: Stephens City, Va
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Posted: Fri Sep 02, 2005 10:21 am Post subject: |
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I voted yes, and here is why. I don't know much about Cthulhu Mythos RPG stuff, but as a general rule of thumb, if a monster is one that PCs are supposed to be able to encounter and "defeat" there should be stats to back that up. That is any setting, really. _________________ David Sumpter
"So, what weapon should I use? I'm very proficient with the Spork, but I also swing a mean sock of Legos." - Bucky Katt |
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palehorse Heroic
Joined: 21 Jun 2003 Posts: 1962 Location: Oklahoma City, OK
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Posted: Fri Sep 02, 2005 11:34 am Post subject: |
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| lordthrog wrote: | | I voted yes, and here is why. I don't know much about Cthulhu Mythos RPG stuff, but as a general rule of thumb, if a monster is one that PCs are supposed to be able to encounter and "defeat" there should be stats to back that up. That is any setting, really. |
That pretty much sums it up for me exactly.
I still have a lot ofMythos critters written up for Savage Beasts Vol 2 (the horror edition), but it's had to go waaay back on the backburner for now. _________________ Butch Curry
Zombie Nirvana Games |
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Count Zero Legendary

Joined: 13 May 2003 Posts: 2034 Location: Buffalo, NY
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Posted: Fri Sep 02, 2005 1:53 pm Post subject: |
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"If you stat it they will kill it"
If that's ok, then stat away!
 _________________ I'm not an adversarial GM. I am a facilitator of awesomeness. - Dr Rotwang |
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The Dead Ranger Seasoned
Joined: 27 May 2003 Posts: 313 Location: Los Gatos, CA
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Posted: Fri Sep 02, 2005 2:00 pm Post subject: |
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If the Mythos entity is something that the PCs are able to have a fighting chance against (Deep Ones, Byakhee, Nightgaunts, Ghouls, etc.) then they definitely should have stats, assuming you stat any of your opposition.
However, if it's something the PCs should run from no matter what or something that only shows up if they screw up or otherwise is guaranteed to kill them (any Great Old One, Outer God, mature Dhole, etc.) or can otherwise only be dealt with by banishing, you don't need much in the way of stats. |
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Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1507 Location: Thornton, CO
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Posted: Fri Sep 02, 2005 2:13 pm Post subject: |
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I voted yes.
I'm not one for campaigns where anything is impossible to defeat. I understand the need for archetypal characters (Cthulhu certainly fits that bill), but if the characters can stand before it (which I'd likely never allow with the Cthulhu), then they should be able to have a chance to fight and kill it (even if it is equal to the iconic snowball in Hell).
This is why I gave Stone stats (as ridiculous as they were) in Deadlands.
Bottom line: No GM should ever hold an archetypal character dearer to heart than his/her players. _________________ Ron Blessing
Check out:
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Redeucer Heroic

Joined: 26 May 2004 Posts: 1140 Location: Wherever the road leads me
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Posted: Fri Sep 02, 2005 3:37 pm Post subject: |
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It really depends on the level of "Mythos" creature. A Mi-go? Sure! A Hound of Tindalos? Yes. An Ancient Thing? Maybe. Probably. But it would be very tough. Gug. About the same. Any of the big names like Azathoth, C'thulhu, Nyarlathotep, Hastur, etc. should not have stats. There is no point in stats for something that is that powerful and overwhelming. They are a game effect and nothing more.
"Oh look, Honey! There's C'thulhu!"
Pop goes the sanity. Game over... _________________ a trai en pace,
Redeucer
Darth Squirellious, Dark Rodent of the Sith!
"Mediocrity has never been so EPIC!"
- SlasherEpoch |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16264
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Posted: Fri Sep 02, 2005 3:44 pm Post subject: |
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| ronism wrote: | | Bottom line: No GM should ever hold an archetypal character dearer to heart than his/her players. |
I don't think that's the issue at all. It's a matter of the setting and style of the game.
Call of Cthulhu isn't a horror rpg where you just happen to be fighting squidheads, fishmen, funky colors, fungi, etc. It's about something that has been said so many times, it's become a cliche that has lost a lot of its meaning.
Things - Man - Was - Not - Meant - To - Know.
Really read that, and then consider it. It's not just something that has been kept a secret from man; it is something that shatters reality as he knows it. I don't think Parry is a real big issue then.
The whole point of Call of Cthulhu isn't for the players to beat the monsters. It's about getting to play a character who is forced to face their own insignificance and doubt their own sanity (with a slight chance of "survival" through some kind of McGuffin usually). That's pretty much the heart of most H.P. Lovecraft stories.
Granted, that style of play isn't everyone's cup of tea, but it is true to the stories and the settings. And in that style of play, the characters' lack of stats isn't a testament to their importance but to the players' importance.
And my take is that if that isn't the style, then it isn't really Call of Cthulhu. It's something else with Cthulhu Mythos elements. Neither is better or worse, simply different.
But the question then isn't whether the monsters should be statted or not, but simply what kind of game do you and your players like? The answers come out the same.
My two cents. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Revolution 9 Veteran

Joined: 05 May 2005 Posts: 593 Location: Ohio
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Posted: Fri Sep 02, 2005 6:12 pm Post subject: |
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I voted "Depends." Dead Ranger and Redeucer summed it up perfectly. Creatures that players might fight through or are quite "common" (in that are an entire race and not a unique abomination) should have stats. A creature that must be banished by magic or by breaking some object that keeps them tied to the plane, or some other special method of destruction only needs certain stats, and even those are easy to make up.
Certainly, Cthulhu is not immortal; he's essentially an extremely powerful alien being, but not a god. However, his power is such that for gaming purposes he might as well be considered such. Besides, if players are really getting to the point where they can fight and possibly defeat Cthulhu, your game is messed up.
Clint also brings up a very important point. CoC is not a dungeon crawl. "Things man was not meant to know" implies that man only learned it by some fluke, the chances of which were almost nil to behin with. We might read the stories and think the realities Lovecraft presented are really not that shocking; in this day and age, learning that there is no God and that mankind is doomed to destruction, for many, would not come as much of a surprise. However, I would assume there are many more facets that we don't know. After all, we'd be insane if we did  _________________
Final Fantasy is neither final nor fantasy. |
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DaoLong Seasoned
Joined: 14 Jun 2005 Posts: 203
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Posted: Sat Sep 03, 2005 12:26 pm Post subject: |
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Its been said before, but it realy depends on your game and players.
It also kinda depends on what you mean by stats.
I personally like the whole "Lets roll on this chart and see what happens to the players" type of stats.
Sometimes its good to give Mythos creatures incomplete stats like shooting or fighting so you can roll to see how many players die each round they try and fight it (and because rolling dice is fun).
Anyway, thats my 2 pennies. _________________ The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
George Carlin |
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palehorse Heroic
Joined: 21 Jun 2003 Posts: 1962 Location: Oklahoma City, OK
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Posted: Sat Sep 03, 2005 9:06 pm Post subject: |
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I'd rather have them and have the option of not using them than not have them and decide I want them when it's too late to wing it. _________________ Butch Curry
Zombie Nirvana Games |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4599 Location: Podunk Junction, State of Confusion
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Posted: Sun Sep 04, 2005 8:19 am Post subject: |
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Here's a thought. Stat all the Mythos races but don't allow acing on damage rolls against them. Does that sound good or is it maybe a bit too cruel? _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
The Gamer's Codex Reviewer |
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Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1507 Location: Thornton, CO
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Posted: Sun Sep 04, 2005 10:10 am Post subject: |
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| Clint wrote: | | ronism wrote: | | Bottom line: No GM should ever hold an archetypal character dearer to heart than his/her players. |
I don't think that's the issue at all. It's a matter of the setting and style of the game.
Call of Cthulhu isn't a horror rpg where you just happen to be fighting squidheads, fishmen, funky colors, fungi, etc. It's about something that has been said so many times, it's become a cliche that has lost a lot of its meaning.
Things - Man - Was - Not - Meant - To - Know.
Really read that, and then consider it. It's not just something that has been kept a secret from man; it is something that shatters reality as he knows it. I don't think Parry is a real big issue then.
The whole point of Call of Cthulhu isn't for the players to beat the monsters. It's about getting to play a character who is forced to face their own insignificance and doubt their own sanity (with a slight chance of "survival" through some kind of McGuffin usually). That's pretty much the heart of most H.P. Lovecraft stories.
Granted, that style of play isn't everyone's cup of tea, but it is true to the stories and the settings. And in that style of play, the characters' lack of stats isn't a testament to their importance but to the players' importance.
And my take is that if that isn't the style, then it isn't really Call of Cthulhu. It's something else with Cthulhu Mythos elements. Neither is better or worse, simply different.
But the question then isn't whether the monsters should be statted or not, but simply what kind of game do you and your players like? The answers come out the same.
My two cents. |
Clint, this is the second time you've managed to completely change my perception of something.
You are wise even beyond your taste in Television shows.  _________________ Ron Blessing
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