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All SW Core Rules Questions
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Redeucer
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PostPosted: Tue Jul 05, 2005 12:33 pm    Post subject: Reply with quote

joker wrote:
I've got all the rules pretty much down pat and love the SW system. The only question I have is about wounds. I think I have read the Knockout Blow section on page 68 of the SWR a hundred times, but it still doesn't seem to gel with me. Could someone give me a full step by step explanation on how this works?

I know this question has probably been asked a billion times, but I could not find any other posts about it so I figured I would ask here. Sorry for the noob question Embarassed


Since Clint is gone, I'll try, joker.

1) First off, if the character gets hit hard enough to push them past 3 wounds they go to the knockout table. To make this determination, it doesn't matter if they had 1 would and took 3 or more, or 3 wounds and took 1 or more. If it exceeds 3 wounds, you go to the knockout table. Don't ignore the number of wounds because they become important in the next step.

2) Here is where the number of wounds is important. Look at the table on the lefthand half of page 70. If the character was at 3 wounds and took 1 more, you look at wounds-battered & bruised. If they had 2 or 3 wounds and took 2 more, wounds-incapacitated. If they had 1-3 wounds and took 3 more, apply the text under wounds-bleeding out. And if they had 0-3 wounds and took 4 or more in one shot, apply the wounds-mortal wound text.

Now each of these has their own little details (like battered & bruised's Spirit roll at the start of each round) that requires some bookkeeping.

Is that enough to clarify it?
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Piotr Korys
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PostPosted: Thu Jul 07, 2005 2:43 pm    Post subject: Armor Piercing Reply with quote

Ok, again with powers. Does Armor Piercing ignore magical Armor ?
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Redeucer
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PostPosted: Thu Jul 07, 2005 3:46 pm    Post subject: Reply with quote

Since Clint is still gone, I'll take a stab at this. But I'm a bit confused by the wording so...

When you say "Armor Piercing ignore magical Armor", do you mean:

a) Armor Piercing works against magical Armor like any other armor. (True...99% of the time or more. There may be a case here or there where trappings would say otherwise. That's the GM's call.)

b) Armor Piercing does not work against magical Armor. (False. Armor Piercing works just fine against magical Armor (see a).)

c) If I have stacked Armor, it ignores the magical Armor and only effects the normal Armor (False. Armor does not stack. You take the best armor and apply the Armor Piercing and damage normally.)

If there is another way to interpret your question and I missed it, I am sorry.
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Erskin
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PostPosted: Thu Jul 07, 2005 8:46 pm    Post subject: What is Panicked? Reply with quote

Maybe I'm missing it, but what exactly does Panicked, mean?

The page on Fear (p. 91 SW Rev) mentions it, and the table even mentions it with a Capital Letter as if it were a term like Shaken, but I can't seem to find it defined anywhere!

Am I just missing something obvious?
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cpk666
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PostPosted: Thu Jul 07, 2005 10:24 pm    Post subject: Re: What is Panicked? Reply with quote

frobnic8 wrote:
Maybe I'm missing it, but what exactly does Panicked, mean?

The page on Fear (p. 91 SW Rev) mentions it, and the table even mentions it with a Capital Letter as if it were a term like Shaken, but I can't seem to find it defined anywhere!

Am I just missing something obvious?


Nope. You just have to download the "Changes from the 1st print run to the 2nd" document at:

http://www.peginc.com/Games/Savage%20Worlds/Downloads/SW%20Rev/SWRevisedChangesF.pdf

Panicked was accidentally left out of the revision.

The Panicked character must move away from the source of fear at full pace plus running die, and then is Shaken.
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PostPosted: Tue Jul 12, 2005 12:17 pm    Post subject: Reply with quote

Galen_Rasputin wrote:
If an opponent was engaged in melee and someone snuck up on them would they get the +4 hold bonus or just the +1 gang up?


I'm a little confused by the "+4 hold bonus" terminology. Do you mean the +4 bonus for The Drop?

If so, then the answer is neither of those, but wait a bit for the explanation.

If the GM determines that the character is able to get The Drop on someone already in melee combat, then they would get the bonus from The Drop and the Gang Up bonus.

They aren't mutually exclusive, so the character would get both.
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Zinoph Hizoto
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PostPosted: Wed Jul 13, 2005 10:12 am    Post subject: Reply with quote

Hi gang, quick question. Do the penalties for Fatigue and Wounds stack? I.e. a character with three wounds and two points of Fatigue is at -5 for all his rolls?

Any feedback is good feedback.

Thanks.
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PostPosted: Wed Jul 13, 2005 10:20 am    Post subject: Reply with quote

Zinoph Hizoto wrote:
Hi gang, quick question. Do the penalties for Fatigue and Wounds stack? I.e. a character with three wounds and two points of Fatigue is at -5 for all his rolls?


Yep. Sucks to be cold, wet, hungry, and beaten within an inch of your life. Wink
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Mr.Joel
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PostPosted: Thu Jul 14, 2005 9:37 am    Post subject: Reply with quote

Inspired by the question about Necessary Evil combat drugs...

Do skill bonuses apply to untrained skills?

Edge example: Charisma increasing untrained Persuasion to a flat d4.

Manuever example: Aiming increasing untrained Shooting to a flat d4.

That's how we've always done it, but since we have a chance for an official answer... Wink

Thanks!

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Clint
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PostPosted: Thu Jul 14, 2005 10:08 am    Post subject: Reply with quote

Mr.Joel wrote:
Do skill bonuses apply to untrained skills?

Edge example: Charisma increasing untrained Persuasion to a flat d4.

Manuever example: Aiming increasing untrained Shooting to a flat d4.


Yes. That was simple. Very Happy
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Last edited by Clint on Wed Dec 07, 2005 1:34 pm; edited 1 time in total
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PostPosted: Fri Jul 15, 2005 12:18 pm    Post subject: Reply with quote

From another thread...

Clint wrote:
Armoury Games wrote:
The rules for initiative (pg 58-59 revised) tell us to deal everybody a single card. It doesn't say (that I have found at least) if this meant to be at the beginning of each round, but the explanation of the countdown and held actions seem to imply this. We are also told to shuffle the deck after any round the joker was dealt. I have been dealing cards at the beginning of each round and collecting them from players as they take their actions, throwing them back onto the deck and giving a quick shuffle before the next round is dealt. While this works fine for us, the wording in the rules leaves us a little unclear as to the exact procedure intended. Should we not shuffle after each roud, instead discarding used cards until a joker is dealt?


Yep. During combat, you only reshuffle the cards the round after a Joker is dealt. I generally use this method...

1. Deal the cards out face up to the players (and mine behind the screen; I like the suspense of the players not knowing when the bad guys go).

2. Count down actions. After each player completes their action, they turn in their card to the discard pile. If a player goes on Hold, they keep their card but turn it face down to show they are on Hold (and don't need to be dealt in on further actions if they stay on Hold).

3. On following rounds keep dealing from the Action Deck (leaving the discard pile alone) until a Joker comes up. At the end of a round the Joker shows up, reshuffle the discard pile into the Action Deck and start over.

As a side note, I like to have two Action Decks. One to use, and one preshuffled and ready to go as soon as a Joker comes up. When we switch out, the player with the lowest initiative on the next round shuffles up the last deck, so it is ready for next time. Keeps things moving along.

That's it. Hope this helps!

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screenmonkey
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PostPosted: Sat Jul 16, 2005 6:41 pm    Post subject: Reply with quote

SWR p16 Survival skill: "A successful roll finds sustenance for one person, a raise on the roll finds food and water for five adults."

SWR p94 Hunger: "A successful Survival roll each day provides enough food (and water) for one person per raise."

Which is it?
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PostPosted: Sun Jul 17, 2005 4:17 am    Post subject: Shaken and Wounds Reply with quote

Yes, this is a hoary old chestnut, but it simply doesn't go away. I'm looking for the absolutely, unquestionably, OFFICIAL answer to this issue of when being Shaken by an attack on an already shaken victim DOESN'T result in a wound.

We all know that if an uninjured opponent is Shaken in any way, and then suffers another Shaken result from a damaging attack (and not a Test of Wills, Fear, or other non-damaging attack), then they suffer a Wound, and are Shaken. Let's go from that point:

(1) Wounded and Shaken Opponent I
Our victim has been hit by two Shaken results, meaning he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(2) Wounded and Shaken Opponent II
Our victim took two Wounds, and soak only one of them with his Vigor roll, so he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(3) Wounded but not Shaken
Our victim took a wound and didn't soak it, but did manage to recover from being Shaken. Unfortunately, it's not his day, and he is Shaken again. So, he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

Each if these ends up with the victim having 1 Wound and being Shaken, but the starting conditions are all different. As I understand the rules, NONE of these would result in a second Wound for our victim, and that's how I play it. But I'm getting different opinions from my players, and they may be correct. It may be that (1) and (2) do not result in a second Wound, but that (3) does. Or that (1) doesn't, but (2) and (3) do...

What's the official position??
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PostPosted: Sun Jul 17, 2005 4:22 pm    Post subject: Reply with quote

screenmonkey wrote:
SWR p16 Survival skill: "A successful roll finds sustenance for one person, a raise on the roll finds food and water for five adults."

SWR p94 Hunger: "A successful Survival roll each day provides enough food (and water) for one person per raise."

Which is it?


I'd go with the version under the Survival skill. To me, that one is more internally consistent with the core rule system as like most other Trait rolls, there is a bonus for one raise as opposed to a per raise bonus.
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PostPosted: Sun Jul 17, 2005 4:31 pm    Post subject: Reply with quote

Leitchy wrote:
Yes, this is a hoary old chestnut, but it simply doesn't go away. I'm looking for the absolutely, unquestionably, OFFICIAL answer to this issue of when being Shaken by an attack on an already shaken victim DOESN'T result in a wound.

We all know that if an uninjured opponent is Shaken in any way, and then suffers another Shaken result from a damaging attack (and not a Test of Wills, Fear, or other non-damaging attack), then they suffer a Wound, and are Shaken. Let's go from that point:

(1) Wounded and Shaken Opponent I
Our victim has been hit by two Shaken results, meaning he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(2) Wounded and Shaken Opponent II
Our victim took two Wounds, and soak only one of them with his Vigor roll, so he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(3) Wounded but not Shaken
Our victim took a wound and didn't soak it, but did manage to recover from being Shaken. Unfortunately, it's not his day, and he is Shaken again. So, he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

Each if these ends up with the victim having 1 Wound and being Shaken, but the starting conditions are all different. As I understand the rules, NONE of these would result in a second Wound for our victim, and that's how I play it. But I'm getting different opinions from my players, and they may be correct. It may be that (1) and (2) do not result in a second Wound, but that (3) does. Or that (1) doesn't, but (2) and (3) do...

What's the official position??


All three scenarios cause a wound.

The character is Shaken and suffers another Shaken result from a damaging attack, they take a wound. That's it. Shaken is an on/off condition; other factors don't bear into it.

Leitchy wrote:
Yeah, I'm waiting for Clint to slowly surface, but I've been here a while, and I know for a fact that we've discussed this many times in the past, and for (1), the victim does NOT take a wound. At least, that's what I recall being the ruling from Shane in the past.


Sorry, Peter, but I don't think so. Sounds like you might be confused with someone else's comments (maybe one of the other Shanes).

Leitchy wrote:
Hmmm...actually, I think I just confirmed what Grendel was saying. In the period before the hero makes that first Spirit roll, they have "had the wind knocked out of them". They must, in fact, be worse off than Shaken, since they need to succeed with a Spirit check to actually become Shaken. I guess this means, at least until they succeed with that "beginning-of-the-round" Spirit roll, they must be Incapacitated.


Yep, that's right. In fact, I just mentioned this in another thread where someone asked if being Incapacitated affected your Parry. In essence, the character doesn't have one as they can be killed with a Finishing Move, and yeah, that applies to characters on Battered and Bruised who have not made their roll to become Shaken.

Hope this clears things up.
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PostPosted: Sun Jul 17, 2005 4:33 pm    Post subject: Reply with quote

Not to throw gas on the fire here, but wouldn't soaking the Wound in Option 2 also eliminate the Shaken result? I thought spending a banny did that regardless.
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PostPosted: Sun Jul 17, 2005 4:36 pm    Post subject: Reply with quote

SlasherEpoch wrote:
Not to throw gas on the fire here, but wouldn't soaking the Wound in Option 2 also eliminate the Shaken result? I thought spending a banny did that regardless.


Nope.

You spend a benny to eliminate a Shaken condition; however, if you are also eligible to soak a wound (and choose to attempt to do so) and fail to soak ALL wounds, then you are still Shaken.
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PostPosted: Sun Jul 17, 2005 4:43 pm    Post subject: Reply with quote

Clint wrote:
Leitchy wrote:
Yes, this is a hoary old chestnut, but it simply doesn't go away. I'm looking for the absolutely, unquestionably, OFFICIAL answer to this issue of when being Shaken by an attack on an already shaken victim DOESN'T result in a wound.

We all know that if an uninjured opponent is Shaken in any way, and then suffers another Shaken result from a damaging attack (and not a Test of Wills, Fear, or other non-damaging attack), then they suffer a Wound, and are Shaken. Let's go from that point:

(1) Wounded and Shaken Opponent I
Our victim has been hit by two Shaken results, meaning he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(2) Wounded and Shaken Opponent II
Our victim took two Wounds, and soak only one of them with his Vigor roll, so he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

(3) Wounded but not Shaken
Our victim took a wound and didn't soak it, but did manage to recover from being Shaken. Unfortunately, it's not his day, and he is Shaken again. So, he has 1 Wound and is Shaken. Another damaging attack results in him being Shaken again; does he take a second wound?

Each if these ends up with the victim having 1 Wound and being Shaken, but the starting conditions are all different. As I understand the rules, NONE of these would result in a second Wound for our victim, and that's how I play it. But I'm getting different opinions from my players, and they may be correct. It may be that (1) and (2) do not result in a second Wound, but that (3) does. Or that (1) doesn't, but (2) and (3) do...

What's the official position??


All three scenarios cause a wound.

The character is Shaken and suffers another Shaken result from a damaging attack, they take a wound. That's it. Shaken is an on/off condition; other factors don't bear into it.


OK, I'm officially confused then .... Surprised

A character is attacked. The attack roll succeeds, but is not good enough to score a wound, so the character is Shaken. The character has no bennies, so is unable to spend one to immediately remove his Shaken condition; therefore, the Shaken condition "sticks". OK, so far, so good.

The same character is then attacked by another opponent. Once again, the attack succeeds, but is only good enough for a Shaken result. Now the character has suffered two Shaken results (both from damaging sources) and so he is now considered to have suffered a wound (i.e, Damaging Shaken + Damaging Shaken = Wound). He is also considered to still be Shaken because anytime you suffer a wound and are not already Shaken, you become so. Do I have this right so far?

OK, now let's assume that this poor sap is attacked one more time before the round ends. This time he gets hit for a wound. He now has 2 wounds and is Shaken....right?

If so, let's back up and assume that the attack was only good enough to get a Shaken result. Would this Shaken stack with the Shaken condition resulting from his wounds and combine to produce yet another wound?
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PostPosted: Sun Jul 17, 2005 5:40 pm    Post subject: Reply with quote

jblittlefield wrote:
OK, I'm officially confused then .... Surprised

A character is attacked. The attack roll succeeds, but is not good enough to score a wound, so the character is Shaken. The character has no bennies, so is unable to spend one to immediately remove his Shaken condition; therefore, the Shaken condition "sticks". OK, so far, so good.

The same character is then attacked by another opponent. Once again, the attack succeeds, but is only good enough for a Shaken result. Now the character has suffered two Shaken results (both from damaging sources) and so he is now considered to have suffered a wound (i.e, Damaging Shaken + Damaging Shaken = Wound). He is also considered to still be Shaken because anytime you suffer a wound and are not already Shaken, you become so. Do I have this right so far?


Pretty much.

First, the initial Shaken does not have to be damaging. It can come from a Trick, Test of Wills, failed Guts roll, whatever. Only the succeeding Shaken results have to be from a damaging source.

Second, you don't "add" the Shakens to get a Wound. The first Shaken remains, and any following ones count as a Wound. (but that's more six of one; half dozen of the other).

jblittlefield wrote:
OK, now let's assume that this poor sap is attacked one more time before the round ends. This time he gets hit for a wound. He now has 2 wounds and is Shaken....right?

If so, let's back up and assume that the attack was only good enough to get a Shaken result. Would this Shaken stack with the Shaken condition resulting from his wounds and combine to produce yet another wound?


Yes.

In fact, if you have a Wild Card attacked by 5 opponents and all hit for a Shaken result, the results are...

1 - Shaken
2 - Still Shaken and 1 wound
3 - Still Shaken and 2 wounds
4 - Still Shaken and 3 wounds
5 - Still Shaken, 3 wounds, and goes to Battered and Bruised on the KO Blow Table

Now, as a measure of general player tactics, the best option for the character (with an average Vigor) hit in such a manner is to spend a Benny when they are at the 1 Wound level. The odds are highest to make a single success, Soaking the wound and removing the Shaken condition at that time. In which case the result changes to...

1 - Shaken
2 - Still Shaken and 1 wound
[Spends Benny removing Wound and Shaken]
3 - Shaken
4 - Still Shaken and 1 wound
5 - Still Shaken and 2 wounds

In essence, it allows a character with just a single success on a Soak roll to halve the damage of the incoming attacks. And if the character spends a second Benny after damage #4, there is a good chance of coming out of the attacks only Shaken with no Wounds.
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PostPosted: Mon Jul 18, 2005 11:42 am    Post subject: Reply with quote

Beast Master edge gives the character an animal companion. Is this companion considered an Ally? Could it level up?
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