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| Would you buy a near-future mech based game with no Arcane Backgrounds? Pure sci-fi only. No psionics, no weird science, no magic. With the option of custom building your own mech. |
| Yes, as is |
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16% |
[ 25 ] |
| Yes, as is |
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16% |
[ 25 ] |
| Yes, as is |
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16% |
[ 25 ] |
| Yes, as is |
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16% |
[ 25 ] |
| No |
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8% |
[ 13 ] |
| No |
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8% |
[ 13 ] |
| No |
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8% |
[ 13 ] |
| No |
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8% |
[ 13 ] |
| Only if you added in certain Arcane Backgrounds |
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0% |
[ 1 ] |
| Only if you added in certain Arcane Backgrounds |
|
0% |
[ 1 ] |
| Only if you added in certain Arcane Backgrounds |
|
0% |
[ 1 ] |
| Only if you added in certain Arcane Backgrounds |
|
0% |
[ 1 ] |
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| Total Votes : 156 |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 12:47 pm Post subject: Would you buy? |
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Since we're in the mind set of asking everyone for their gaming opinions, here's what I have to ask: _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
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Noshrok Grimskull Legendary

Joined: 07 Nov 2004 Posts: 3822 Location: I'm out of my mind, but I'll be back later
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Posted: Thu Apr 14, 2005 1:00 pm Post subject: |
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I bought BattleTech a few years ago... Does that count? _________________ "If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven
"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who) |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 1:09 pm Post subject: |
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| Noshrok Grimskull wrote: | | I bought BattleTech a few years ago... Does that count? |
Aboslutely not. There would be actuall RPing in this game  _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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count0 Seasoned

Joined: 01 Apr 2005 Posts: 316 Location: Columbus, OH
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Posted: Thu Apr 14, 2005 1:11 pm Post subject: |
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I'd like to see:
1. Plot Points ala 50 Fathoms
2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.
That would rock. |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 14, 2005 1:15 pm Post subject: |
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It would make no differance to me either way, so i haven't answered the poll. At the end of the day it's the setting as a whole, not just wether it's hard science fiction or science fantasy or space opera, if the games concept and story ignite my imagination then i would buy it. _________________ http://www.wildcards.fusiveweb.co.uk/
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 1:21 pm Post subject: |
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| count0 wrote: | I'd like to see:
1. Plot Points ala 50 Fathoms
2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.
That would rock. |
Your suggestion has been noted. I could never keep up with the different Clans either. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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Noshrok Grimskull Legendary

Joined: 07 Nov 2004 Posts: 3822 Location: I'm out of my mind, but I'll be back later
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Posted: Thu Apr 14, 2005 1:23 pm Post subject: |
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| Boulder wrote: | | Noshrok Grimskull wrote: | | I bought BattleTech a few years ago... Does that count? |
Aboslutely not. There would be actuall RPing in this game  |
So, would MechWarrior (the BattleTech RPG) count? I've got that one, too...
What I'm basically saying is: Yes, if I like the story behind the setting, then I'd buy it. _________________ "If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven
"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who) |
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count0 Seasoned

Joined: 01 Apr 2005 Posts: 316 Location: Columbus, OH
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Posted: Thu Apr 14, 2005 1:24 pm Post subject: |
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Maybe even just 2 sides
Or the old 2 sides uniting against a 3rd...
| Boulder wrote: | | count0 wrote: | I'd like to see:
1. Plot Points ala 50 Fathoms
2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.
That would rock. |
Your suggestion has been noted. I could never keep up with the different Clans either. |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 14, 2005 1:28 pm Post subject: |
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I voted "No" because I'm already working on such a project and will be making the mecha construction rules available as a free download...  |
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Mr. Freak Veteran

Joined: 04 Aug 2003 Posts: 599 Location: St. Louis, MO
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Posted: Thu Apr 14, 2005 1:37 pm Post subject: |
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| blah! |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 1:41 pm Post subject: |
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| jb wrote: | | I voted "No" because I'm already working on such a project and will be making the mecha construction rules available as a free download... |
Yeah but who cares what YOU'RE doing...
BTW this would more of a setting where the corporations are vying for control of the planet after WW3. Nonpost-apocolyptic mind you. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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iKitten Seasoned

Joined: 23 Nov 2004 Posts: 183 Location: Atlanta
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Posted: Thu Apr 14, 2005 2:14 pm Post subject: |
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I might, provided the setting peaks my intrest, but then I've been a fan of giant robots ever since I was a weee lad watching Saturday Anime. Of course, that was impressionable state in my life, and I also watched a bit more Sailor Moon than was probably healthy for a young boy of that age, but that's neither here nor there.
Never actually played in any system that let me have one. Closest I've done is mess around with power armors in a few. But I've heard the biggest flaw with most of the popularized Mech systems lies in the overabundance of micro-managment, and that's been a bit of an anaethma to me for quite some time. If you don't add in anything more complex than "Do I still have a right arm and does it still have ammo?" then everything's gravy. _________________ "I am a simple man, of simple pleasures. Many of them involve women. Preferably redheads."
"Also, I'm badly in need of players in Metro Atlanta. No really. This isn't a quote." |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 2:14 pm Post subject: |
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| charliebananas wrote: | | Mecha in world war 2 would be more interesting. IMHO |
That's not a bad idea there Charlie.
With the release of Ravaged Earth that may clash too much though, time line-wise.
| ikitten wrote: | | Never actually played in any system that let me have one. Closest I've done is mess around with power armors in a few. But I've heard the biggest flaw with most of the popularized Mech systems lies in the overabundance of micro-managment, and that's been a bit of an anaethma to me for quite some time. If you don't add in anything more complex than "Do I still have a right arm and does it still have ammo?" then everything's gravy. |
That's one thing I'm taking into consideration. I've played enough of the other Mech games that one thing I've learned is that once you make a system too complicated to manage to take the fun out of it. Don't get me wrong I like BattleTech but nit-picking about 'heat build-up' and 'keeping track with how much armor I have left' grates on my nerves after a while. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!!
Last edited by Boulder on Thu Apr 14, 2005 2:18 pm; edited 1 time in total |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 14, 2005 2:16 pm Post subject: |
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| Boulder wrote: | | charliebananas wrote: | | Mecha in world war 2 would be more interesting. IMHO |
That's not a bad idea there Charlie.
With the release of Ravaged Earth that may clash too much though, time line-wise. |
GearKrieg anyone?
http://www.dp9.com/Worlds/GK.htm
Besides, RE is designed to be a viable campaign world (bothe before and after its "start date" of 1936) so you might have a possible RE supplement on your hands ...  |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 2:20 pm Post subject: |
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| jb wrote: | | Besides, RE is designed to be a viable campaign world (bothe before and after its "start date" of 1936) so you might have a possible RE supplement on your hands ... |
Now that's an idea!  _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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Ragnar_Deerslayer Novice
Joined: 07 Apr 2005 Posts: 24 Location: NE Georgia
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Posted: Thu Apr 14, 2005 3:29 pm Post subject: |
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I'll second the "I'll buy it if it has a Plot Point campaign" line. I already have Mekton Zeta, but Operation Rimfire just doesn't excite me much (not enough actual mecha in the game, unsatisfactory ending). I just don't have the time to write up my own, though.
Ragnar _________________ Hey, the box is there for a reason. I like thinking inside of it. I feel safe in there. – Red vs. Blue, ep. 31 |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 14, 2005 5:15 pm Post subject: |
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| Noshrok Grimskull wrote: | So, would MechWarrior (the BattleTech RPG) count? I've got that one, too...
What I'm basically saying is: Yes, if I like the story behind the setting, then I'd buy it. |
That's definitely one thing I will work on. No matter how great the system is if the setting blows chunks the game isn't worth running as is. And vice-versa. I've laid down many a dollar for a game system that I liked the setting but to understand the system required a degree in quantum mechanics.
Trust me folks I'll take ALL all suggestions into consideration. Just give me feedback on what you want of a game. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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ragnarok Seasoned
Joined: 10 Nov 2003 Posts: 382 Location: Back in dead/old Germany
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Posted: Thu Apr 14, 2005 6:01 pm Post subject: |
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I would by this if I can get other exotic/colorful features, besides AB's
If you throw in some Aliens or Mutants and an intersting conflict, making it something else than "WorldWar X with Mechs instead of Tanks", I'd buy it. |
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Simon Seasoned

Joined: 12 Oct 2004 Posts: 316
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Posted: Thu Apr 14, 2005 7:00 pm Post subject: |
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The problems I've had with mecha games in the past is that they tend to narrow the focus of the game into just one aspect of a character: Their fighting capability.
This happens on a micro level: "My character is the best, because I'm the best mech pilot, and I've got the best mech" A character becomes defined by his or her mech, and other abilities become secondary.
and on a macro level: "Who are we fighting today?" Stories revolve around mech combat, and the players are tied to working for one faction, and having their actions directed by their own faction
I think the real challenge for a good mecha game would be for it to allow for all the scope of any other setting, i.e. characters with different roles and meaningful abilities, stories that can be directed by the players, and opportunities for complex play, while still involving cool mecha. |
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