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Would you buy?
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Would you buy a near-future mech based game with no Arcane Backgrounds? Pure sci-fi only. No psionics, no weird science, no magic. With the option of custom building your own mech.
Yes, as is
16%
 16%  [ 25 ]
Yes, as is
16%
 16%  [ 25 ]
Yes, as is
16%
 16%  [ 25 ]
Yes, as is
16%
 16%  [ 25 ]
No
8%
 8%  [ 13 ]
No
8%
 8%  [ 13 ]
No
8%
 8%  [ 13 ]
No
8%
 8%  [ 13 ]
Only if you added in certain Arcane Backgrounds
0%
 0%  [ 1 ]
Only if you added in certain Arcane Backgrounds
0%
 0%  [ 1 ]
Only if you added in certain Arcane Backgrounds
0%
 0%  [ 1 ]
Only if you added in certain Arcane Backgrounds
0%
 0%  [ 1 ]
Total Votes : 156

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Boulder
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PostPosted: Thu Apr 14, 2005 12:47 pm    Post subject: Would you buy? Reply with quote

Since we're in the mind set of asking everyone for their gaming opinions, here's what I have to ask:
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Noshrok Grimskull
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PostPosted: Thu Apr 14, 2005 1:00 pm    Post subject: Reply with quote

I bought BattleTech a few years ago... Does that count?
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Boulder
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PostPosted: Thu Apr 14, 2005 1:09 pm    Post subject: Reply with quote

Noshrok Grimskull wrote:
I bought BattleTech a few years ago... Does that count?


Aboslutely not. There would be actuall RPing in this game Wink
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count0
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PostPosted: Thu Apr 14, 2005 1:11 pm    Post subject: Reply with quote

I'd like to see:

1. Plot Points ala 50 Fathoms

2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.

That would rock.
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charliebananas
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PostPosted: Thu Apr 14, 2005 1:15 pm    Post subject: Reply with quote

It would make no differance to me either way, so i haven't answered the poll. At the end of the day it's the setting as a whole, not just wether it's hard science fiction or science fantasy or space opera, if the games concept and story ignite my imagination then i would buy it.
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Boulder
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PostPosted: Thu Apr 14, 2005 1:21 pm    Post subject: Reply with quote

count0 wrote:
I'd like to see:

1. Plot Points ala 50 Fathoms

2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.

That would rock.


Your suggestion has been noted. I could never keep up with the different Clans either.
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Noshrok Grimskull
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PostPosted: Thu Apr 14, 2005 1:23 pm    Post subject: Reply with quote

Boulder wrote:
Noshrok Grimskull wrote:
I bought BattleTech a few years ago... Does that count?


Aboslutely not. There would be actuall RPing in this game Wink


So, would MechWarrior (the BattleTech RPG) count? I've got that one, too...

What I'm basically saying is: Yes, if I like the story behind the setting, then I'd buy it.
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count0
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PostPosted: Thu Apr 14, 2005 1:24 pm    Post subject: Reply with quote

Maybe even just 2 sides Wink

Or the old 2 sides uniting against a 3rd...

Boulder wrote:
count0 wrote:
I'd like to see:

1. Plot Points ala 50 Fathoms

2. A fairly simple setting, without 100 different factions, etc. Something easy to digest and remember.

That would rock.


Your suggestion has been noted. I could never keep up with the different Clans either.
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jblittlefield
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PostPosted: Thu Apr 14, 2005 1:28 pm    Post subject: Reply with quote

I voted "No" because I'm already working on such a project and will be making the mecha construction rules available as a free download... Wink
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Mr. Freak
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PostPosted: Thu Apr 14, 2005 1:37 pm    Post subject: Reply with quote

blah!
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Boulder
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PostPosted: Thu Apr 14, 2005 1:41 pm    Post subject: Reply with quote

jb wrote:
I voted "No" because I'm already working on such a project and will be making the mecha construction rules available as a free download...


Yeah but who cares what YOU'RE doing... Wink

BTW this would more of a setting where the corporations are vying for control of the planet after WW3. Nonpost-apocolyptic mind you.
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charliebananas
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PostPosted: Thu Apr 14, 2005 2:10 pm    Post subject: Reply with quote

Mecha in world war 2 would be more interesting. IMHO. Wink
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iKitten
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PostPosted: Thu Apr 14, 2005 2:14 pm    Post subject: Reply with quote

I might, provided the setting peaks my intrest, but then I've been a fan of giant robots ever since I was a weee lad watching Saturday Anime. Of course, that was impressionable state in my life, and I also watched a bit more Sailor Moon than was probably healthy for a young boy of that age, but that's neither here nor there.

Never actually played in any system that let me have one. Closest I've done is mess around with power armors in a few. But I've heard the biggest flaw with most of the popularized Mech systems lies in the overabundance of micro-managment, and that's been a bit of an anaethma to me for quite some time. If you don't add in anything more complex than "Do I still have a right arm and does it still have ammo?" then everything's gravy.
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Boulder
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PostPosted: Thu Apr 14, 2005 2:14 pm    Post subject: Reply with quote

charliebananas wrote:
Mecha in world war 2 would be more interesting. IMHO


That's not a bad idea there Charlie.

With the release of Ravaged Earth that may clash too much though, time line-wise.

ikitten wrote:
Never actually played in any system that let me have one. Closest I've done is mess around with power armors in a few. But I've heard the biggest flaw with most of the popularized Mech systems lies in the overabundance of micro-managment, and that's been a bit of an anaethma to me for quite some time. If you don't add in anything more complex than "Do I still have a right arm and does it still have ammo?" then everything's gravy.


That's one thing I'm taking into consideration. I've played enough of the other Mech games that one thing I've learned is that once you make a system too complicated to manage to take the fun out of it. Don't get me wrong I like BattleTech but nit-picking about 'heat build-up' and 'keeping track with how much armor I have left' grates on my nerves after a while.
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Last edited by Boulder on Thu Apr 14, 2005 2:18 pm; edited 1 time in total
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jblittlefield
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PostPosted: Thu Apr 14, 2005 2:16 pm    Post subject: Reply with quote

Boulder wrote:
charliebananas wrote:
Mecha in world war 2 would be more interesting. IMHO


That's not a bad idea there Charlie.

With the release of Ravaged Earth that may clash too much though, time line-wise.


GearKrieg anyone?

http://www.dp9.com/Worlds/GK.htm

Besides, RE is designed to be a viable campaign world (bothe before and after its "start date" of 1936) so you might have a possible RE supplement on your hands ... Wink
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Boulder
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PostPosted: Thu Apr 14, 2005 2:20 pm    Post subject: Reply with quote

jb wrote:
Besides, RE is designed to be a viable campaign world (bothe before and after its "start date" of 1936) so you might have a possible RE supplement on your hands ...


Now that's an idea! Laughing
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Ragnar_Deerslayer
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PostPosted: Thu Apr 14, 2005 3:29 pm    Post subject: Reply with quote

I'll second the "I'll buy it if it has a Plot Point campaign" line. I already have Mekton Zeta, but Operation Rimfire just doesn't excite me much (not enough actual mecha in the game, unsatisfactory ending). I just don't have the time to write up my own, though.

Ragnar
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Boulder
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PostPosted: Thu Apr 14, 2005 5:15 pm    Post subject: Reply with quote

Noshrok Grimskull wrote:
So, would MechWarrior (the BattleTech RPG) count? I've got that one, too...

What I'm basically saying is: Yes, if I like the story behind the setting, then I'd buy it.


That's definitely one thing I will work on. No matter how great the system is if the setting blows chunks the game isn't worth running as is. And vice-versa. I've laid down many a dollar for a game system that I liked the setting but to understand the system required a degree in quantum mechanics.

Trust me folks I'll take ALL all suggestions into consideration. Just give me feedback on what you want of a game.
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ragnarok
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PostPosted: Thu Apr 14, 2005 6:01 pm    Post subject: Reply with quote

I would by this if I can get other exotic/colorful features, besides AB's

If you throw in some Aliens or Mutants and an intersting conflict, making it something else than "WorldWar X with Mechs instead of Tanks", I'd buy it.
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Simon
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PostPosted: Thu Apr 14, 2005 7:00 pm    Post subject: Reply with quote

The problems I've had with mecha games in the past is that they tend to narrow the focus of the game into just one aspect of a character: Their fighting capability.

This happens on a micro level: "My character is the best, because I'm the best mech pilot, and I've got the best mech" A character becomes defined by his or her mech, and other abilities become secondary.

and on a macro level: "Who are we fighting today?" Stories revolve around mech combat, and the players are tied to working for one faction, and having their actions directed by their own faction

I think the real challenge for a good mecha game would be for it to allow for all the scope of any other setting, i.e. characters with different roles and meaningful abilities, stories that can be directed by the players, and opportunities for complex play, while still involving cool mecha.
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