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| Mecha are... |
| Big Robots. |
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| Big Robots. |
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| Big Robots. |
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| Big Robots. |
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| Just Different Vehicles. |
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| Just Different Vehicles. |
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| Just Different Vehicles. |
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| Totally Freakin' COOL!!!!! |
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| Totally Freakin' COOL!!!!! |
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| Totally Freakin' COOL!!!!! |
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| Totally Freakin' COOL!!!!! |
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| Total Votes : 92 |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 12:30 pm Post subject: |
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| Boulder wrote: | | jb wrote: | Howzabout....
Assume standard humanoid shape and baseline stats. Use flat 5 MCP/Size point to modify |
Actually I was thinking of using weapon weight as the MCP cost as far as weapons go. If we're to go that way, you'll need more than 5 MCP/size modifier since vehicular weapons are so heavy. That's the easiest way I can think of to deal with equipping weapons. Thought/suggestions/rude remarks? |
Hardpoints.
Size 0 gets one hardpoint; all others get a number of hardpoints equal to size. The more powerful the weapon, the more hardpoints it takes up. |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 21, 2005 12:33 pm Post subject: |
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| jb wrote: | | Size 0 gets one hardpoint; all others get a number of hardpoints equal to size. The more powerful the weapon, the more hardpoints it takes up |
Did you happen to mean you would get the number of hardpoints equal to the size +1? If not, then size 0 and size 1 would get the same amount of hardpoints. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 12:35 pm Post subject: |
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| Quote: | | Actually I was thinking of using weapon weight as the MCP cost as far as weapons go. If we're to go that way, you'll need more than 5 MCP/size modifier since vehicular weapons are so heavy. That's the easiest way I can think of to deal with equipping weapons. Thought/suggestions/rude remarks? |
If you give it a dmg rating dependant on the on the size of the mech its being attached to, it kinda all levels out, a plasma cannon on a predator class battle suite weighs next to nothing but does very little damage when compared to one attached to a Goliath class dreadnaught. _________________ http://www.wildcards.fusiveweb.co.uk/

Last edited by charliebananas on Thu Apr 21, 2005 12:36 pm; edited 1 time in total |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 12:36 pm Post subject: |
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| Boulder wrote: | | jb wrote: | | Size 0 gets one hardpoint; all others get a number of hardpoints equal to size. The more powerful the weapon, the more hardpoints it takes up |
Did you happen to mean you would get the number of hardpoints equal to the size +1? If not, then size 0 and size 1 would get the same amount of hardpoints. |
No.
Use four standard Sizes: 0, 5, 7, 10, and 12. There's really no need to have a Size+4 mecha versis a Size +5...is there? Remember FFF -- Save the super-detailed stuff for the section in which mechas are more than just simple vehicles. |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 12:37 pm Post subject: |
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| charliebananas wrote: | | Quote: | | Actually I was thinking of using weapon weight as the MCP cost as far as weapons go. If we're to go that way, you'll need more than 5 MCP/size modifier since vehicular weapons are so heavy. That's the easiest way I can think of to deal with equipping weapons. Thought/suggestions/rude remarks? |
If you give it a dmg rating dependant on the on the size of the mech its being attached to, it kinda all levels out, a plasma cannon on a predator class battle suite weighs next to nothing but does very little damage when compared to one attached to a Goliath class dreadnaught. |
Examples? |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 21, 2005 12:39 pm Post subject: |
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| jb wrote: | | Use four standard Sizes: 0, 5, 7, 10, and 12. There's really no need to have a Size+4 mecha versis a Size +5...is there? Remember FFF - |
Actually that's five standard sizes but who's counting? I see your point about the size differences. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 12:40 pm Post subject: |
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| Boulder wrote: | | jb wrote: | | Use four standard Sizes: 0, 5, 7, 10, and 12. There's really no need to have a Size+4 mecha versis a Size +5...is there? Remember FFF - |
Actually that's five standard sizes but who's counting? |
Obviously not me ...  |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 1:01 pm Post subject: |
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For example;
PLASMA CANNON: A blaster cannon that can be fitted to your mecha or be a held if your mecha has arms.
The weapons damage and range is dependant on your mecha's size class, as follows;
Size 0 (human-sized mecha) 3d6 heavy weapon 50/60/120
Size +5 (small mecha) 4d8 heavy weapon 60/120/240
Size +7 (medium mecha) 4d8+2 heavy weapon 120/240/480
Size +10 (large mecha) 5d8+2 heavy weapon 240/480/960
Size +12 (gargantuan mecha) 5d10+5 heavy weapon 480/960/1920
also you would be able to increase its abilities for extra points or reduce the cost by taking glitches like the gun over heats on a shooting roll of double 1, causing a total mech shutdown for 1d6 rounds (this time can be reduced by a repair roll each success and raise reduces the time by 1 round)
That kinda thing. _________________ http://www.wildcards.fusiveweb.co.uk/
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 1:09 pm Post subject: |
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| charliebananas wrote: | For example;
PLASMA CANNON: A blaster cannon that can be fitted to your mecha or be a held if your mecha has arms.
The weapons damage and range is dependant on your mecha's size class, as follows;
Size 0 (human-sized mecha) 3d6 heavy weapon 50/60/120
Size +5 (small mecha) 4d8 heavy weapon 60/120/240
Size +7 (medium mecha) 4d8+2 heavy weapon 120/240/480
Size +10 (large mecha) 5d8+2 heavy weapon 240/480/960
Size +12 (gargantuan mecha) 5d10+5 heavy weapon 480/960/1920
also you would be able to increase its abilities for extra points or reduce the cost by taking glitches like the gun over heats on a shooting roll of double 1, causing a total mech shutdown for 1d6 rounds (this time can be reduced by a repair roll each success and raise reduces the time by 1 round)
That kinda thing. |
This works for me.  |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 1:17 pm Post subject: |
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Cheers JB, i wasn't sure if i'd put it across very well, any hoo, the weapons or sub-systems weight is offset by it abilities, so there is no need to track energy points or weight limits. _________________ http://www.wildcards.fusiveweb.co.uk/
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 1:20 pm Post subject: |
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| charliebananas wrote: | | Cheers JB, i wasn't sure if i'd put it across very well, any hoo, the weapons or sub-systems weight is offset by it abilities, so there is no need to track energy points or weight limits. |
Now tell me how you limit the number of weapons a mecha can have...  |
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RooksGambit Veteran

Joined: 26 Jan 2005 Posts: 955
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Posted: Thu Apr 21, 2005 1:23 pm Post subject: |
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So, you're wanting to modify the damage from a weapon depending on what size frame it's mounted on?
I just want to see if I understand the logic behind it. Is the damage amplified by size because the Mech can put more energy into the weapon per shot (because it has a bigger power plant)?
Or is this simply because it's mounted on a larger frame? _________________ Go Play! |
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RooksGambit Veteran

Joined: 26 Jan 2005 Posts: 955
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Posted: Thu Apr 21, 2005 1:23 pm Post subject: |
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| jblittlefield wrote: | | charliebananas wrote: | | Cheers JB, i wasn't sure if i'd put it across very well, any hoo, the weapons or sub-systems weight is offset by it abilities, so there is no need to track energy points or weight limits. |
Now tell me how you limit the number of weapons a mecha can have...  |
Isn't this also limited by the number of Hard Points available for that particular Mech? _________________ Go Play! |
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Boulder Veteran

Joined: 22 Mar 2004 Posts: 769 Location: Chattanooga, Tennessee
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Posted: Thu Apr 21, 2005 1:25 pm Post subject: |
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| jb wrote: | | Now tell me how you limit the number of weapons a mecha can have |
You come up with a set number of hardpoints for each Mech per limb/part/etc. and go from there. You can load down a Mech with five or six machineguns or just a couple of Plasma Cannons as mentioned before, depending on the HP (hardpoint) rating of the Mech. _________________ Mark Swafford
Gaming Director, Connooga
Shaintar Community Liaison, Talisman Studios
Our Shop!!! |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 1:29 pm Post subject: |
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| Rook wrote: | So, you're wanting to modify the damage from a weapon depending on what size frame it's mounted on?
I just want to see if I understand the logic behind it. Is the damage amplified by size because the Mech can put more energy into the weapon per shot (because it has a bigger power plant)?
Or is this simply because it's mounted on a larger frame? |
both, but mainly it's simple. _________________ http://www.wildcards.fusiveweb.co.uk/
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 1:33 pm Post subject: |
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| jblittlefield wrote: | | charliebananas wrote: | | Cheers JB, i wasn't sure if i'd put it across very well, any hoo, the weapons or sub-systems weight is offset by it abilities, so there is no need to track energy points or weight limits. |
Now tell me how you limit the number of weapons a mecha can have...  |
The MCP's should be a controlling factor, but your idea of hard points for weapons works for me as well.  _________________ http://www.wildcards.fusiveweb.co.uk/
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cdude93 Seasoned

Joined: 11 Sep 2003 Posts: 184 Location: SF Bay Area, CA
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Posted: Thu Apr 21, 2005 1:40 pm Post subject: |
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Limited weapons? These must not be anime-style mecha.
James _________________ "The Lieutenant's insane!"
"Hey, we're fighting giant bugs on freakin' Pluto, man! We're all insane!"
-Cpl. Richard 'Doc' LaCroix |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Thu Apr 21, 2005 1:43 pm Post subject: |
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| cdude93 wrote: | Limited weapons? These must not be anime-style mecha.
James |
Again ... someone who thinks anime is a genre ...
Sure, some genres of the anime medium wouldn't worry about such things - but that's a setting-specific rule AFAIAC. Better to include the rules with a note that it can be ignored if the genre demands it. |
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RooksGambit Veteran

Joined: 26 Jan 2005 Posts: 955
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Posted: Thu Apr 21, 2005 1:45 pm Post subject: |
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| cdude93 wrote: | Limited weapons? These must not be anime-style mecha.
James |
Edit: Bah, Jeb there beat me to it.
These are just the basics for construction of mundane, vehicular Mecha cdude.
Super Robot Mega Weapons (TM), are setting specific. And the Super Robots that they'd be part of would be part of a different section of these creation rules. _________________ Go Play!
Last edited by RooksGambit on Thu Apr 21, 2005 1:47 pm; edited 1 time in total |
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charliebananas Veteran

Joined: 17 Jul 2004 Posts: 882 Location: U.K
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Posted: Thu Apr 21, 2005 1:46 pm Post subject: |
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| jblittlefield wrote: | | cdude93 wrote: | Limited weapons? These must not be anime-style mecha.
James |
Again ... someone who thinks anime is a genre ...
Sure, some genres of the anime medium wouldn't worry about such things - but that's a setting-specific rule AFAIAC. Better to include the rules with a note that it can be ignored if the genre demands it. |
Exactly, you know JB as soon as you write the rules up the Savages will be changing them!!  _________________ http://www.wildcards.fusiveweb.co.uk/
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