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Thresh Street Runners - A Dishonored Based SW Campaign

 
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stormwell
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PostPosted: Mon Feb 03, 2014 4:44 pm    Post subject: Thresh Street Runners - A Dishonored Based SW Campaign Reply with quote

So I've recently started a SW campaign based upon the video game Dishonored where the characters are basically detectives belonging to the Thresh Street Runners, in effect Dunwall's version of the real life Bow Street Runners.

Only done a character creation session and a run through of the rules with a couple of players who were able to make it. Most of the Dishonored stuff I'm using I've either converted or used from the Pirates of the Spanish Main book. To add a bit of flavour we're using the Dishonored Tarot Deck for the Action Deck, plus we've decided to use the Joker's Wild setting rule to make things interesting.

Though we've only done a short combat, the players enjoyed it and are looking forwards to the proper start of the campaign.
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GruffaloCrumble
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PostPosted: Wed Feb 05, 2014 5:05 pm    Post subject: Reply with quote

I am looking forward to this. I love Savage Worlds and I love Dishonored.
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stormwell
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PostPosted: Thu Feb 06, 2014 7:14 am    Post subject: Reply with quote

Awesome, I'll get a post-session report up after each session though we run on a fortnightly basis.
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PostPosted: Mon Feb 17, 2014 4:31 pm    Post subject: Reply with quote

Session One, Omens Part 1

Had our first session, those present were;

Joshua H. Headlam (played by Nick)
Lucian Gilmore (Adam)
Agnew Uptil (Tori)

Session started with a brief introduction and description of each character, then a briefing by Magistrate Mattius Cathmore (the leader of the Tresh Street Runners) before heading out on the streets to patrol and deter would be pick pockets. They mingled at a local street market, by the Rudshore Gate, basically having a presence to ward off footpads and street urchins with itchy fingers. They'd been patrolling for a short while when they noticed a disturbance, heading other they discovered a couple of the city guards dealing with a woman who was shouting out. "He will be killed after the Feast but before the Dance!"

The players took charge of the woman, noting that she was blindfolded and wearing fine robes. After getting back to the office they discovered she wore a medallion with the symbol of the Abbey of the Everyman on it, citing that she was one of the clergy. Agnew knew a Father Sondheim and with Magistrate Cathmore's blessing they went to visit him. Father Sondheim helped shed some light by explaining that the woman was probably referring to the Feast of Painted Kettles and the Dance of Investiture, a process by which a new High Overseer is selected (basically Dishonored's version of the pope). He also stated that the woman was probably an Oracle, but didn't know who she actually was and would make enquires.

The players headed back to the office where they were informed by the desk sergeant that the Oracle had screamed a few ramblings in their absence and had been given a tot of whiskey to calm her down. The Oracle's ramblings however were written down;

"Two of the cloth, one vain and the other devout. Both set sight on the high altar, one destined to go before the Harvest whilst the other by the Rain's end."

"Out of the darkness of the rising sun it shall come and hundreds shalt weep unto death!"

"Blinded by trust the Queen shall fall, brought low by a keeper of secrets. Checkmate."

"Many maidens shall become one with the water as he searches for Him."

"The house of fallen timber he shalt go, but other forces lurk."

"Like brothers they shalt go unto a bastion of sorrow."

"A clothier shalt meet his end by those whom meant to protect him."

"An iron road will see trice men fall."

"Idle hands shalt wrought a flood of despair to wash away the city's heart!"

"The northern road they ride with pistol and blood soaked coin left in their wake."

"He watches from the shadows, taunting you he shalt. In the time out of time he shalt strike! Slash! Slash! Slash!"

"She'll be a sly one, hawking her cobbled bits of bones like a merchant hawking his wares. Fools she'll seek to make of the lot of you! In circles she shalt lead, all the way to the Far Continent you shalt go!"


The players figured out some of the correct meanings, drew connections to the present case with others whilst the rest they could only give their best guess at. Regardless from Magistrate Cathmore they found out there was two candidates to be the new High Overseer; Jonan Hurlough and Thaddeus Campbell. From here they were able to figure out that these were whom the Oracle was referring to and realized that now was the Month of Harvest. So a visit was paid to the Office of the High Overseer where they talked to both Hurlough and Campbell, the former proved to be quite devout whilst Campbell turned out to have risen through the ranks by using blackmail and was acting like he'd been chosen to be the new High Overseer (he was rehearsing his speech). The players also learnt that a band of assassins led by a man named Daud, who were suspect to use black magic, were the most likely suspects to kill any new High Overseer. Though they also suspect that Campbell might be involved, but dropped this theory due to the fact that he was a blackmailer and therefore wouldn't want to get his hands dirty. Regardless they got access to the Abbey's archives and dug up all that the Overseers had on Daud.

Through informants and contacts they managed to arrange a meeting with Daud, though they were a bit wary about it. Turned out to be an "oh crap..." moment when they found out that Daud's assassins were pretty good AND that the rumours of black magic were true. But they found out that whilst that was a job out to kill whoever became the new High Overseer, Daud didn't take it as he wished to avoid confronting the Abbey. Though they managed to eke out a name of one of Daud's contacts who told him about the job, a man named Jonas who was known to frequent the Hounds Pit Pub in the Old Port District. After Daud and his fellow assassins vanished in front of the players' eyes, the players returned back to the office and reported some of their findings. The desk sergeant informed them that Father Sondheim had come up with a name for the Oracle, an Evelyn Grimes who'd gone missing from the Annex of the Office of the High Overseer. The players weren't keen on returning there, but Magistrate Cathmore suggested having the Overseers come and collect Evelyn themselves, something the players agreed to and then turned in for a paranoia filled night.

Next morning at the office they found the desk sergeant arguing with a couple of Overseers over some paperwork, but they managed to calm things down before going to fetch Evelyn. However they discovered that somebody had broken in and strangled Evelyn in her sleep, Magistrate Cathmore fobbed the Overseers of with some story that Evelyn had left during the night as the players investigated. Turned out the nightwatchman had filled out the log book in one go and snoozed for most of the night, there was the footprint of a boot in the muck in the alley outside and the killer had caught their arm on the broken glass.

Session ended with the players setting about trying to find Evelyn's killer and then finding Jonas to get some more info.
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PostPosted: Mon Mar 03, 2014 5:13 pm    Post subject: Reply with quote

Session Two, Omens Part 2

Had our second session, Tori was ill but our fourth player was able to make it this week and so those present were;

Joshua H. Headlam (played by Nick)
Lucian Gilmore (Adam)
Chud Hathbone (Tay)

Session started off where we left off last time, chiefly following the blood trial of Evelyn's killer through the alleys of Rudshore until it literally ran dry. They returned back to the office where th Overseers had left and the Runners' surgeon was doing a post-mortem on the late Evelyn Grimes, another clue was found in the form of skin under Evelyn's fingernails that showed that she clawed at her killer as her life was squeezed out of her. Coupled with the injury the killer substained from cutting themselves upon the glass they broke in order to gain entry the players had some clues to help indentify the suspect.

Though with nothing else to go on they headed to the Hound Pits Pub in order to find Jonas, whom they found enjoying a meal and tankard of ale. Few questions later the players learnt that there was a contract on the next High Overseer that offered 25,000 coins, there was a rough-ish looking man who'd offered the contract and that nobody had really taken the contract once they learnt it concerned the Abbey. Jonas also told them he'd seen the man in question earlier, chiefly that the man had a rag tied round his arm and had a scarf pulled up over his face. The man also frequented the Hound Pits for the hound fight and would probably be there later that day for that night's fight.

So the players left the Hound Pits and went in search of a second hand clothes shop, a few thugs tried to provoke a fight but were ignored by the players (as strange as that sounds!). But they found a shop and Lucian brought some ragged clothes to wear before returning to the Hound Pits. Joshua and Chud headed to the Rudshore Waterfront and hired a boat to drop them close to a ruined tower close to the Hound Pits Pub where they holed themselves up. Lucian spent some time in the pub before spotting Jonas speaking to a rather shady man wearing a hooded cloak and a rag round their arm, Jonas in turn spotted Lucian and after the shady man had left told Lucian that the man was who they were after (Lucian had also overhead the two talking about scratches on the man's face). Jonas also told Lucian that he would stick close to the shady man during the hound fight to help indentify him to the others. Lucian agreed to this and went to tell the others of the plan, Chud remained at the tower whilst Joshua relocated to a balcony on the warehouse that harboured the hound fight and Lucian went into the warehouse.

The hound fight got underway and Jonas told Lucian that he'll help by 'accidentally' ripping the rag from off the shady man's arm, which he proceeded to do as the crowd cheered during the fight. The shady man got angry and after a few heated words with Jonas left at a brisk pace, the players opted to follow after the man. They followed the man through the streets until they arrived at a small tenant building which the man entered and went to a flat on the second floor, the players checked all the possible exits to make sure they had them all covered and went up to the second floor. Joshua knocked on the man's door and pulled out his flintlock pistol as the door was answered, did an Intimidation roll and Aced it like four times. Chud also got in on the act with his own Intimidation roll and effectively reduced the man to a quivering wreck before slapping him in irons as the other two combed the flat for clues and found a note about the contract on the next High Overseer.

After returning to the office, they handed over their evidence and asked the man a few questions. Turns out he'd been picked up by a couple of thugs and blindfolded a few times, then taken to some unknown location where he was given the contract to hand out and also told to kill the Orcale. Since he was blindfolded the whole time he didn't know who the people were aside from the place smelling 'better than average', he also let slip that they'd threatened to harm his sister and reveal info about crimes he'd committed that would earn him a lenghty stay in Coldridge Prison. But there was little else he could offer and so he was thrown into the cells before the players reported their findings to Magistrate Cathmore. The Magistrate congratulated the Runners for bringing in the man, saying that at least he could be tried for the Orcale's murder but the seemingly later conspiracy would have to remain an open case until they had further leads to go on. Before rewarding the players with 10 coins each the Magistrate also told them that Ronan Hurlough had stepped down from the running to be the next High Overseer and thus let the now uncontested Thaddues Campbell be sworn in as the new head of the Abbey of the Everyman.

Thus the first case 'Omens' was completed.
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PostPosted: Mon Mar 17, 2014 5:05 pm    Post subject: Reply with quote

Session Three, Scarlet Traces Part 1

We had our third session, though yet again the entire group wasn't present and so we had;

Joshua H. Headlam (Nick)
Lucian Gilmore (Adam)
Agnew Uptil (Tori)

A couple of days had passed since the events of Omens, the Runners were finally introduced to Durwin Bitterleaf who'd come to collect the late Evelyn Grimes to the city morgue before her burial. After a brief chat with Durwin, the Runners were instructed by Magistrate Cathmore to patrol along the Old Mosley Canal and the Rudshore waterfront whilst keeping an eye for petty crime.

Reaching the waterfront they saw that the mudlarks were already out as the tide receded, they also noticed an old man amongst the mudlarks who was trying to pull something free from the mud before he cried out in alarm and scrambled back. Turned out the old man (who introduced himself as Ned Penny) had uncovered bodies of some young girls, though with some oddities; appeared to be no older than their early twenties yet also prematurely aged, wore simple cloth dresses, had strange markings all over them, were shrivelled as if they had suffered from starvation and had been untouched by the Hagfishes that infested the Wrenhaven River.

Ned Penny pointed out that the bodies probably drifted on a current that he knew began outside the city and pointed out the rough location of the current on a map (which the players noticed were close to some old ruins). The Runners' surgeon pointed out that the cause of death was a single stab in the heart with a knife and that the state of the bodies was 'unusual', Magistrate Cathmore also dug up a Watch report about some missing girls that was a couple of months old. The report stated that the girls had gotten jobs as housemaids at the home of a Professor Errol Greymane only to suddenly vanish after they had started working there, the Watch report also stated that the house was found to be unoccupied.

Looking up a book on the old Witchcraft Acts the Runners found that the markings were known to be linked to the Outsider, something that was suppose to be reported to the Abbey of the Everyman. They went to the Office of the High Overseer and paid Ronan Hurlough a visit, he confirmed that the markings were indeed linked to the Outsider and that Professor Greymane had requested access to the Abbey's archives about a year but had been denied. Apparently Greymane's request was made through the Academy of Natural Philosophy and was supposedly for 'research' purposes. Though Hurlough had mention that the markings looked like ones typically used in rituals that attempted to summon the Outsider.

With the above information in had the Runners paid a visit to the Academy, Uptil's contact in the form of Professor Plankton-Burnes (or PB for short) allowed them entry. PB explained that Greymane had been studying an old stone tablet that bore strange markings and gradually he become obsessed with, increasingly delving into the occult and acquiring whalebone charms and runes. Eventually he was cast out from the Academy, his remaining possessions were interned in the Academy's vaults and to gain access the Runners would need to speak with Anton Sokolov who is the head of the Academy.

The session ended with the Runners preparing to head to Sokolov's apartment on Kaldwin Bridge.
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PostPosted: Mon Mar 31, 2014 3:41 pm    Post subject: Reply with quote

Session Four, Scarlet Traces Part 2

We had our fourth session, this time we managed to get the entire group to assemble;

Joshua H. Headlam (Nick)
Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

We picked up from where we left off and paid Anton Sokolov a visit at his penthouse on Kaldwin Bridge. He stated that Greymane was 'discouraged' from his line of research before he was expelled from the Academy, but ultimately after Greymane left he ceased being Sokolov's concern. Though Sokolov did also say that Greymane's work concerned the summoning of the Outsider, a ritual that was one of many different ways to achieve that goal.

The players then proceed to check out Greymane's estate (after attaining a search warrant) and found the place initially to be abandoned and empty. Investigating they discovered that a fake dust (a mixture of flour, soot and Fuller's Earth) had been spread around the house's ground floor to make it seem abandoned. They also discovered an Outsider shrine in the basement, some old journals, some notes and that an attempt had been made to sedate the belated girls before they were moved elsewhere and had gone awry. In addition they found some old cart tracks round the back of the building that led off into the nearby woods and a lazy guard dog that was taken as a pet by Chud.

Back at the office they went over Greymane's notes, noted he had steadily become increasingly more interested in the occult and the Outsider. His journals stated that he'd brought tomes from the black market as well as relics found in the river by the mudlarks. Greymane also said about moving to another location to continue his research, seemingly some old ruins the players noticed previously.
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PostPosted: Mon Mar 31, 2014 6:19 pm    Post subject: Reply with quote

If you need a side quest or a filler

Dr Jekyll's daughter Hydee has escaped from reform school again and is back with her gang the "East End Kids, allthough in this game you can call them them "Dexter's Midnight Runners"

Mary Riley the late Dr Jekyll's maid and the only one who knows her true nature is looking for a group to capture her and bring her back


Hydee is not as insane as her father's alter ego but she has the same super upper body strength and iron grip and climb d10

The gang is all low cast teenagers they are hid out in an old toy factory

Maggie has steel cat claws

Bloke has a cudgel shoved in a iron gear wheel to make a spiked great club

Banny is 4.5 feet tall but a "Bantam weight" boxing champ and sap gloves

Finn has throw d10 and a trench coat full of knives

Specs has Mad Science but it is all clock work and they call him a clocker, he is up in the loft with a a spring powered dart shooter that is the bolt power and the ammo is made from flattened and sharpened spoons (that were not worth fagan taking to a fence)

ETC

A big open show of force might insite all the gangers of the east end against some one "picking on the kids"




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stormwell
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PostPosted: Mon Apr 28, 2014 4:25 pm    Post subject: Reply with quote

Session Five, Scarlet Traces Part 3

After a four week gap, mainly due to the Easter holidays, we had a fifth session with the following in attendance;

Joshua H. Headlam (Nick)
Lucian Gilmore (Adam)
Chud Hathbone (Tay, though a late arrival)

The morning after investigating Greymane's estate and finding a few things amidst, Joshua and Lucian assembled at the Tresh Street offices and found that Agnew was off 'sick' whilst Chud was elsewhere on business. After a brief discussion the pair decided to go and scout out the old ruins, see what was happening there and maybe getting some help if needed. So they loaded up on some extra equipment, hired a cart and set off.

They arrived at the old ruins some time later, found it to have been an old abbey centuries ago and that somebody had cleared a path in the inside of the ruins to some spiral stairs that lead downwards. Keeping the coast was clear first they ventured down and soon came across a note (though on a high Notice roll) that read;

'Watch your footing, River Krusts have infested the old tunnel where it's flooded. Their spit stings like hell and we're out of potion for it.'

Our duo proceed with extra caution, Lucian almost acing his Sneak rolls whilst Joshua barely passed his own rolls. They encountered a couple of River Krusts who failed their Notice rolls completely to allow Lucian to pass unnoticed whilst Joshua decided to shoot one with his pistol at point blank range when one of them opened up. Couple of rounds of combat later the River Krusts were dead, our duo hadn't taken any damage and had gained a pearl worth 300 coin. Pressing on they explored the rest of the tunnels until they came across a chamber where the bodies of the unfortunate girls were stored until the tunnels flooded. Past a sandbag barred door they came across a much larger chamber that housed an Outsider shrine, two rows of pillars and a ritual altar in the dead center as well as another three passages leading off. They took the rune that was on the shrine and proceed to explore the rest of the chamber.

Joshua then failed a Sneak roll.

A man appeared carrying a lantern and a weapon from a passage where the duo had seen some light, though the man failed to spot the two Runners and went to circle down the large chamer. Joshua then sneaked over to the door from where the man had been, discovered it to be a study and a scholar workign away at a desk whilst Lucian kept an eye on the other man. Joshua managed to sneak to beside the man, pointed his pistol at the man's face and barely passed his Intimidation roll. Though Joshua managed to convince the scholar to call the other man, called Gerald, which the scholar proceed to do whilst at the same time shouting out that there was an intruder. Gerald went to hurry to the study, shouting out a cry of alarm and rousing the other cultists before being shuffled off the mortal coil by a well aimed shot fired by the still hidden Lucian (he aced his attack and damage rolls).

Joshua attempted to knock out the scholar by bashing him over the head with the butt of his pistol, though it had very little effort if any. Meanwhile Chud arrived, charged straight across the large chamber and steamrolled down the passage from which the other cultists could be heard running down. The cultists fired off a couple of potshots that missed, Joshua tried to grapple the scholar but ended up failing and got pushed aside by the scholar who reached for a sword and took a wild swing at Joshua that missed. Lucian went to assist Joshua whilst the cultists again tried firing a couple of potshots at Chud, again failing to do anything. The steamroller that was Chud bellowed straight into the mod of cultists at full steam, managing to bash them all over like bowling pins before proceeding to tie each and everyone of them.

Back in the study Lucian fired a shot at the scholar who was engaged with Joshua, then aced his damage roll and inflicted three wounds (scholar was a Wild Card) and thus Incapacitated him. The scholar managed to just barely pass a Vigor roll and suffered a Battered result on the Injury Table. With the scholar down, the cultists tied up the Runners collected the scholar's research notes and congratulated themselves before bringing their prisoners back to the office.
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stormwell
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PostPosted: Mon May 12, 2014 5:25 pm    Post subject: Reply with quote

Session Six, The Carmine Affair Part 1

Up to our sixth session with a full house to boot;

Joshua H. Headlam (Nick)
Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

The day after bringing in Errol Greymane and his band of cultists, they party was reunited as Agnew joined them after 'being off sick'. It was noticed that Agnew was wearing a pair of gloves and he reluctantly stated that he had a 'visit' in the night.

A flashback scene later it revealed that Agnew had woken up in the night to discover some odd things such as water dripping upwards and a strange pale blue light shining through the cracks round his door. Investigating further he found a vast pale blue space with stuff floating around in it such as a whale or a familiar Dunwall landmark seemingly torn from where it normally sat and cast adrift in this strange. Exploring a little bit Agnew ran into the Outsider who explained that he had drawn Agnew into the Void, gave the ex-tick tock lad his mark and sent Agnew back to his own world with a new tattoo on the back of his hand.

Though Agnew managed to gloss over what happened and the Runners were interrupted by a new case walking in the door; Lord Carmine's most senior butler who'd come seeking the Runners' help after receiving a ransom note for Lord Carmine's heir who'd been abducted a couple of days earlier by river pirates. Scrutiny of the note revealed that it had an old faded crest of the Brigmore family, some investigation later it turned up that the Brigmore family had made their fortune on timber but had fallen on hard times some years earlier and been forced to abandon their manor. They also discovered that a new gang had arrived in town some weeks earlier looking for a place to use as a hideout, plus the Carmine servant who'd been with the boy when he was taken had stated that the men were rough looking and had their faces obscured whilst the leader sounded more well spoken than she would've expected.

Meanwhile Chud was training the dog they'd taken from the Greymane estate, since named Catatonic or Cat for short, to be a sniffer dog to help them find the kidnapped boy. Ned Penny was paid a visit and told them that river pirates don't normally attack within the city limits and that the Brigmore manor lies upriver on the outskirts of Dunwall. The Runners retired for the night, except Chud who continued to train Cat the dog.

Following day whilst the others headed to Brigmore Manor, Agnew went to speak to Samuel who'd piloted the boat from which Young Master Carmine was taken from. Samuel stated that the men sounded like they may have been from Morley, their leader sounded a little bit like an officer whilst the others may had been soldiers, sailors or most probably marines from how they controlled their boat and acted. The others arrived at the Mutcherhaven District and soon found the old road to the Brigmore Manor, made their down to the flooded grounds of the manor and to the old gatehouse (though Joshua spotted a female figure out of the corner of his eye who then promptly vanished). Finding nothing of interest (and with Lucian getting a nice shower thanks to Cat) they proceeded up to the main house itself, checking for lookouts and finding a few River Krusts. They opted to go round the side of the building, found a window that they were able to pry open to gain access to a rubble filled room.

Chud however got stuck in the window, though managed to get free and then fell into the room with a loud crash alerting the kidnappers to the Runners' presence...

Thus we ended on a cliffhanger.
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PostPosted: Tue Jun 24, 2014 12:10 pm    Post subject: Reply with quote

Was meant to have posted this up a couple of weeks ago but didn't get a chance to do so, so belatedly here it is.

Session Seven, The Carmine Affair Part II

Once again a full house as the Runners explored the decaying halls of Brigmore Manor.

Joshua H. Headlam (Nick)
Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

Despite Chud's mishap alerting the guards, the Runners managed to find themselves good hiding spots as a single guard came to investigate and failed to notice anything out of place. After lingering for a moment the guard left and the Runners were able to explore the room they found themselves in, plus they were shortly joined by Agnew as he caught up with them. The room itself was one a large hall, but had been badly effected by water damage and was (like much of the estate) partially flooded, one end was completely blocked by rubble whilst a hole in the ceiling led to the upper floor and a pair of double doors led into the manor's entrance hall and thus the rest of the house.

Agnew and Joshua tossed a grappling hook and rope up into the hole in the ceiling before climbing up and exploring the upper level, Chud and Lucian went to check out the ground floor. The ground floor pair soon found a two-story room just off the entrance hall and one of the guards sat smoking on a couch, luckily the guard failed to spot them and they were able to knock him out in short order. Agnew and Lucian checked out the upper floor, Agnew finding a way up into the attic whilst Joshua came across the library and then a corridor that led to the upper walkway of the large room Chud and Lucian had found. It was here where Joshua spotted a couple of guards walking down the corridor on the other side of the walkway, though Lucian had went to check out the rest of the ground floor leaving only Chud who was spotted by the two guards.

Joshua fired his pistol at one of the guards and only managed to Shake him, though Chud charged up the stairs and steamrolled the guard's comrade. A few other guards soon appeared, drawn by the sound of combat and were dealt with fairly quickly. Agnew managed to get the drop on one of them and forced the poor bugger to surrender as the rest of the Runners moped up what little resistance was left. The guards' boss appeared using the kidnapped Master Carmine as a shield and bargaining chip, though his shot at Agnew completely and utterly failed. The Runners managed to talk the boss into letting the kidnapped boy go, which he did by almost throwing the lad at Agnew before escaping by diving through the nearest window. Joshua managed to shoot the boss in the leg as he tried to escape across the flooded estate, thus allowed the Runners to capture and bring him in.

On return to Tresh Street the Runners received reward money to the sum of 1,000gc and a note congratulating them on rescuing the boy.
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PostPosted: Wed Jun 25, 2014 9:49 am    Post subject: Reply with quote

Aaand heres the after action report of Monday's (23rd June) session!

Session Eight, The Brotherhood Part I

One of our players got waterlogged attempting to make it and so had to pull out, leaving the group a man down.

Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

It had been a day or so since the concluding part of the Carmine Affair and the Runners received a visit from Lord Carmine's butler who passed on his Lordship's thanks for rescuing his son and heir. But wait the Runners say, we already had a Thank You note from his Lordship. Butler responds that no note had been sent, that he came to convey his master's thanks and that he does not recognize the handwriting. The butler then leaves the now very confused Runners who attempt to find out who sent the note, though they only discover that the note was written by a woman who may or may not had been the young woman who delivered it.

But before they can dwell on the matter an explosion outside and shattering glass grabs their attention.

Rushing outside they find a scene of chaos, people screaming and alot of smoke round the Rudshore Gate. Where the explosion occurred they find a small crater and a couple of dead/dying men, both of who were carrying notes on them;

They've got Ewan and Paddy, we need to advance our plans before they're tortured.

Take the package to the Greaves Refinery and leave it by one of the pipes.

For Morley!


~

We have a couple of the Brotherhood in captivity.

We will find out their plans soon enough, but trail your target in the mean time.

-H.B.


Speaking to witnesses they find that the two men had a scuffle which resulted in one of the men dropping a package which caused the explosion when it hit the ground, they also gather up what evidence they can for it to be analysed. Chud takes Cat (the dog) and follow the sent that the bomb man had left on his way to the Gate, the others follow and they follow the trail to an inn in Dunwall's 'Morley Quarter' (locals are immigrants from the Isle of Morley) which is inhabited by some rough looking types. Deciding that their other leads were more worthwhile the Runners head back to Tresh Street and upon their arrival found that they had been summoned by Hiram Burrows, the Royal Spymaster himself.

They get taken to the Citadel, a large bleak concrete building that serves as the Spymaster's office and is equally bleak inside in addition to having brawny and brainy guards that would give Chud a run for his money. Burrows explained to them that the man with the bomb was part of a group known as the Alban Brotherhood, basically Morley rebels dedicated to seeing their isle freed from the Empire. He also demanded that any and all evidence was to be handed over to his people (which the Runners did) and that HIS people were taking over the case and that the Runners should worry about their part in the security detail for the Empress' visit to Kaldwin Bridge in a few days time. After all that they were free to leave and return to Tresh Street.

Upon arriving back Magistrate Cathmore took them to one side to say to them that Tresh Street was keeping some of the evidence and would continue to investigate the case because it happened on their patch, though suggested keeping a low profile as the Royal Spymaster's men were likely to be keeping a close eye on them. Cathmore also stated that he'd been informed by a contact in the City Watch that a Morley anarchist had escaped when the driver of the prison van taking him to Coldridge Prison suddenly had a heart-attack, thus allowing a street urchin to grab his keys and free the prisoner. This occurred in the Morley Quarter and smelled strongly of a setup, so Agnew offered to speak with his friend Professor Plankton-Barnes at the Academy of Natural Philosophy in addition to taking him the evidence collected from the bomb.

After a general agreement Agnew set out along the rooftops (avoiding the Spymaster's men keeping watch on Tresh Street), checked out both Kaldwin Bridge and where the Morley anarchist had been sprung from his prison van. In the process Agnew came across a familiar singing/humming sound that led him to a Whalebone Rune and an old occultist's attic study, in addition to the rune he found some books that explained how to use it and also some information on Whalebone Charms (basically the runes serve as Advances for Agnew's Arcane abilities). Rather than run the risk of bring all this stuff back to his digs, Agnew opted to leave it where it was and make a note of its location with the view of visiting it again later on. He headed onto the Academy and spoke with Prof Plankton-Barnes who agreed to have a look at the bomb evidence collected and said about a poison made from a flower known as Death's Kiss that could only be found in the Pandyssian Continent. In addition the Professor and Agnew had a little chat about the rebel's motives, though the Prof suggested that all may not be what it seemed.

As Agnew returned home another explosion echoed through Dunwall, this time from the Estate District which brought all of the Runners racing to its location which turned out to be the home of a Member of Parliament. They found the upper floor on fire and the Morley flag strung from one of the windows, as the City Watch attempted to impose some degree of order the Runners dashed inside to find what evidence they could. The source of the blast and the main part of the building that was on fire was the master bedroom where the MP had been until his untimely demise, it was under the poor man's bed where the bomb had been planted. With the room quickly becoming engulfed in flames the Runners collected what evidence and identifiable human remains they could before making a hasty leave as the fire brigade arrived to tackle the flames.

Thus we ended things there as the rebels appeared to have stepped up their game.
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PostPosted: Mon Jul 07, 2014 4:03 pm    Post subject: Cat(atonic) The Dog Gets A New Chew Toy Reply with quote

Session Nine, The Brotherhood Part II

Nick's gone back home for the summer since university has finished and so we'll down a player for the next month or so.

Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

After the destruction of the MP's house the Runners split, Agnew and Lucian headed back to Thresh Street with the evidence they'd collected and were asked by the desk sergeant (who was clearing out some old paperwork) whether to keep the notes containing all the ramblings of the belated Oracle Evelyn Grimes (from the very first session). Chud took Catatonic the Dog to track down the bomber, finding that the bomber had entered the house through the servants' entrance and according to the housemaids the man had stated he was a carpenter who'd been commissioned to do some work. Chud was then led by Catatonic to the Morley district and the very same pub the first bomber had been tracked to. Though some rough looking blokes barred Chud from investigating any further and so he also returned to Thresh Street to file his own report before everyone called it a night.

The following morning they arranged with Magistrate Cathmore to raid the pub with the aid of the City Watch, going early in the day before the anarchists could get away. They arrived in the courtyard behind the pub, Chud yanked open the doors to the beer cellar whilst Catatonic charged in and found a new chew toy in the form of some poor bugger's throat. Chud then proceeded to pulp couple of the other men in the cellar, after which the remainder promptly surrendered. Chud and Catatonic then explored the rest of the cellar, finding a workshop where the bombs had been made and also a passage that had been cut into the nearby sewer tunnel. Lucian and Agnew were called down after first making sure that the rest of the pub was secured, then helped question one of the anarchists (with Chud providing some 'encouragement' in the form of unscrewing the man's little finger). They found out that the attacks on the refinery and the MP were just distractions (though the latter was also partially revenge), the anarchists were hoping to use the Royal Spymaster's own paranoia against him and think the Empress was the next target. Actually turned out the anarchists were going to bomb the Citadel and free their comrades currently being held captive there.

Chud then punched the man squarely in the face and knocked him out.

Agnew headed off to the Academy to fetch his Professor friend to examine the workshop/lab, also got informed by said Professor that the first bomb contained blackpowder mixed with whale oil to boost its explosive charge. Chud checked out the sewer at the pub, noting which way the anarchists had went. Lucian ran over to the Citadel, warned the guards of the threat and then climbed down the nearest manhole in hopes of heading off the remaining two anarchists by himself. He ended up fluffing his Notice and soon heard the sound of a pistol being cocked right behind his head....
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PostPosted: Tue Jul 22, 2014 12:34 pm    Post subject: Bohemian Rhapsody Reply with quote

Session Ten, The Brotherhood Part III

Now about halfway through the first 'season', expecting to end it in 4-5 months time. Not really a long session as we wrapped up stuff from the last session.

Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Chud Hathbone (Tay)

Agnew returned to the pub's cellar with Professor Plankton-Barnes in tow, the professor setting up shop and analysing the various chemicals and materials. After making sure that the captives were secured, Chud took the now dog tired Catatonic to the Citadel in hopes of catching up with Lucian.

Right where we left off last time, Lucian had a loaded pistol aimed at the back of his head. Luckily Lucian had changed into a disguise the previous session as part of an abortive plan to sneak into the pub, so I let him do a Spirit roll with a +2 to try and talk his way out of the awkward situation he found himself in. What happened next was a musical cover of Queen's Bohemian Rhapsody with supporting vocals from Chud who magically appeared and then disappeared when the musical performance ended.

The two thugs that had cornered Lucain were equally puzzled and went off to one side to confer as to what to do. Lucian then did a Stealth roll to let off a smoke bomb before beating a hasty retreat back up through the manhole to street level, warned the nearest guard about the two thugs in the now smoke filled sewers and then collapsed. Chud soon arrived with Catatonic, the latter upon seeing the collapsed Lucian took it as a sign to simply drop where he was and enter a deep slumber after the excessive amount of exercise he'd endured.

Back at the pub, the prof finished collecting samples whilst Agnew heard a familiar humming/singing sound and went to investigate. He discovered a whalebone rune for his troubles, which he took back to the attic he'd discovered earlier and then used both runes he had (runes basically allows him to 'buy' Arcane related Advances). The rest of the Runners head back to Thresh Street to fill out paperwork and get some much needed sleep.

Following day they receive an invitation to Dunwall Tower by none other than the Empress herself, she congratulates the Runners for all their good work and gifts them an Imperial Seal to aid them in their future investigations. Dunwall's City Watch was combing the sewers for the two Morleyan rebels still at large.
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PostPosted: Tue Sep 02, 2014 4:47 am    Post subject: Of Hats And Chamber Pots Reply with quote

Session Eleven, Death of a Draper Part I

Had bit an extended break due to summer and some belated/mis-communication, we've also gained a new player in the form of Gareth. Hopefully will get a full house again in the next month or so.

Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Irwin Gareth (Gareth)

A few days have passed since the events of the Brotherhood case, things for Thresh Street have been fairly quieted and involved either catching up on some paperwork or undertaking the herculean task of organising the archives. Agnew and Lucian get called into the Magistrate's office where the Magistrate has a task for them, namely taking his nephew (Irwin) under their wing and 'humbling' him.

The trio head out on patrol, pass by the local street market where Chud's reputation has deterred most pickpockets from trying their luck. They pass by the Old Mosley Canal and go on a 'scenic tour' of Rudshore, the older hands saying about past cases to the sprog. Passing by a tenant block they hear a window open and the cry of "watch out below!" before the contents of a chamber pot end up going splat on the rich brat turned Runner Irwin. On arrival back at Thresh Street they get told the Magistrate wants them, though it is suggested that Irwin scrubs up first.

Magistrate Cathmore effectively says that they've been summoned by the City Watch to Drapers Ward, a district of high-end retail shops that cater to the upper crust of Dunwall society. Upon arrival they only find City Watch officers in attendance and not a single lowly grunt anywhere, though admittedly the City Watch is a bit thin on the ground. The Runners get taken into a nearby tailors where there is the body of the shop's owner in the back with his throat slit and the back door had been forced by a crowbar. A Captain Wilson of the Watch explains that the man had been found by his apprentice who'd turned up for work that morning only to find his master now dead.

Looking round they find a lantern that'd been dropped, signs that whoever the murderer was that they came in over the back wall behind the shop. Agnew sketched the crime scene as Lucian went upstairs to check the ledgers, finding a number of payments for textiles and 'services rendered' to a Mortimer Hat. Lucian also finds a rapidly unlocked drawer containing some letters between the late tailor and 'H', referring to a group of men dubbed the RCG going around asking questions and a request for H's fellows to keep an eye on the RCG men. Speaking with the apprentice Harry the Runners find that the RCG men had been round a few times, asking about crime in the district (non-existent) and also about Mortimer Hat. The tailor didn't take too kindly to the men or their questions, though the men had visited some of the other shopkeepers in the district. Irwin popped into one of the other shops to see if he could find out anything else, got told about the RCG men again and that before they appeared that was a scuffle in the night and next morning a man was found in the nearby canal.

The Runners decide to try and pay a visit to Mortimer Hat, though they were warned by Captain Wilson to keep things low key and that Mortimer Hat wasn't a man to be trifled with. So Agnew writes a letter that invited Mr Hat to Thresh Street, then popped into the shop and spoke with the shopkeeper. The shopkeeper mentioned about the RCG men but stated that they hadn't darkened Mr Hat's door, also mentioned about the man who'd ended up in the canal and referred to him as a ne'er-do-well. In the end the shopkeeper said he'll pass the letter onto Mr Hat and told the Runners to expect a reply in a day or so, though they did learn that RCG was the Responsible Citizens Group who were a sort of neighbourhood watch group.

With nothing else to do until they'd heard from Mr Hat, the Runners headed back to Thresh Street to make a report. Magistrate Cathmore stated that the Responsible Citizens Group were also the Royal Spymaster's informants, citing the few times they'd been in court as witnesses. The Magistrate suggested get the City Watch's log book for the Drapers Ward area, which they received through Captain Wilson and found it to contain only a few entries and one that had been scribbled out. The entries were for criminals who'd been arrested for minor crimes such as petty thief but had been soundly beatenBEFORE the City Watch had gotten to them. The scribbled out entry was about an attempted break-in at Mortimer's Hat shop and the body in the canal shortly afterwards.

An interesting picture of things in Drapers Ward started to form as we called it there for the night.
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PostPosted: Mon Sep 15, 2014 5:09 pm    Post subject: What Shall We Do With A Drunken Rat.... Reply with quote

Session Twelve, Death of a Draper Part II

This week featured the return of Nick after his summer break, but still no Tay for a few more weeks and Gareth had to pull out last minute due to a migraine.

Lucian Gilmore (Adam)
Agnew Uptil (Tori)
Joshua H. Headlam (Nick)

For Nick's benefit we had a recap of what he'd missed whilst he'd been away over the summer and brought him up to speed, especially with regards to the current case. They also reviewed their case notes and set out to try and uncover more information, Agnew heading to an old contact of his whilst Joshua went out to try and find out what the word on the street was regarding Mortimer Hat.

Agnew's contact was Mammy Switherton, an old dear with a fondness for fondants who ran the night house where Agnew grew up. Turned that Mr Hat didn't really have any business partners who frequented Switherton's house, even fewer patrons that spoke of him. Though he is very old, the workers at his mill didn't enjoy a decent working environment and the man himself didn't been seen in public for some time. This was all that Mammy Switherton could say, so Agnew headed back to the office.

Joshua had bit more luck walking the streets and working the grapevine in the muck and grime of Dunwall's criminal underbelly. Whilst he couldn't get much from his sources he did come to the attention of a couple of members of the Hatters gang who were curious as to why he was asking after the 'Greezer'. After some fast talking Joshua managed to convinve the two Hatters that he wanted to join their ranks and was quite skilful, so the Hatters tasked him with breaking into the whiskey distillery owned by the Bottle Street Gang and 'throw a spanner in the works' by stealing the main value. Joshua accepted the job, took a detour back to Thresh Street and explained to the others what had happened.

The trio of Runners hatched out a plan, scouted out the area round Bottle Street and found a disused warehouse that they could use to gain access to the skylight of the distillery. That night they went back, picked the lock of the warehouse and shortly afterwards discovered why it was disused; Rats! Hundreds of the damn buggers!

They didn't linger and made haste to through the warehouse and then onto the roof of the distillery, looking through the skylight they spotted a high level gantry that they could use as well as four thugs patrolling the ground floor. Lucian climbed down onto the gantry and stealthy made his way along, finding a toolbox that he raided before locating the main value. However one of the thugs noticed that something was moving around up on the gantry, so Agnew used Summon Ally in the form of a rat swarm to deal with the observant thug and cause a distraction. Lucian then opened the value wide open before screwing the sprocket for Joshua to give to the Hatters as proof of having done the deed. Another hasty trip back through the rat infested warehouse and the Runners went home for the night.

Next morning the broadsheets were all about a flood of whiskey in the Distillery District, a flood that had most certainly effected the local rat population. Though with no word from Mr Hat, the Runners elected to check the tax records at the Chamber of Commerce and use the Imperial Seals gifted to them by the Empress to full effect. They found that the late Mr Tisdale's records matched with the ledger he kept in his shop, including the 'services rendered' payments to Mr Hat. Mortimer Hat's own records noted payments from all of the merchants of Draper's Ward as 'community upkeep', also that he paid a little extra coin to the city's coffers in his taxes and he had an extra large staff of 'supervisors' at his mill.

It was evening time when they got back to Thresh Street and Joshua opted to head for his meeting in Draper's Ward, it was agreed that the other two would follow a while later and keep an eye on him in case things went wrong. However after Joshua had departed a carriage arrived at the Thresh Street office with summons for the Runners from Mortimer Hat...
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