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Black Chip rules

 
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CBeilby
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Joined: 22 Jan 2004
Posts: 5

PostPosted: Sun Jan 23, 2005 1:41 pm    Post subject: Black Chip rules Reply with quote

For some reason, these rules no longer seem to be on the downloads page here. Does anyone know where I can find them currently?
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Dane
Seasoned


Joined: 13 May 2003
Posts: 156
Location: The Maze

PostPosted: Mon Jan 24, 2005 1:52 am    Post subject: Reply with quote

Here you go. If you want, PM me for a Word version of this!

Game on,

Dane #freak

The Black Chip
Just as fate smiles on those that persevere against the odds and accomplish their goals, fate also frowns upon those that cause trouble and fail their desires. When the posse royally screws up an adventure and ends up leaving things worse than when they started, they earn a “Black Chip”. Some examples of screwing things up include raising a fear level, a major public disgrace for the posse, letting tough opponents get away, getting involved in the wrong side of a dispute and gaining major notoriety for their magical or bizarre talents which would draw the attention of the Tombstone Epitaph or government agency.

When a posse member draws a Black Chip from the fate pot, fate frowns upon the group and bad things are soon to come. Remove the Black Chip from the game just as you would a used Legend Chip. The posse member who drew the Black Chip does not get to draw a replacement chip. During the session, something bad will happen to the posse and that something will most likely notice the player who drew the Black Chip first if possible. For example, if the posse earned the Black Chip because they angered, attacked and fled from the notorious bandit “Six-gun Sanchez”, then maybe he came looking for the posse for revenge. And Mr. Sanchez most likely walks into the local saloon just as the unfortunate individual who drew the Black Chip was coming down the stairs...alone. Sanchez will most likely take out his pent-up aggression on right then and there, or follow the individual back to the posse before he begins causing trouble (depending how deserving he is and what kind of mood the Marshal is in). Say the posse earned the Black Chip because their huckster gained a reputation as a practitioner of the black arts, then maybe a team of Pinkertons or a posse of bounty killers will be aiming to take him dead or alive. Only the players may draw Black Chips. The possibilities are endless, but any way you look at it, the Black Chip is an omen that something wicked this way comes...

As an alternative, if the Marshal draws the Black Chip from the fate pot, he may treat it as a Legend Chip for himself. During that session, something bad will happen just as if a posse member had drawn it. Under this system, if the Marshal draws a true Legend Chip he returns it to the fate pot and does not redraw; therefore only the posse may have Legend Chips and only the Marshal can keep and use Black Chips. There may only be one Black Chip in the fate pot at a time.

A good way to mark the chips is to spray paint some of your extra blue chips. Use gold paint for a Legend Chip and black spray paint for a Black Chip. A permanent marker will show on a gold painted chip to mark it so that you can remember how the posse earned it. The posse won’t have more than one Black Chip, so the Marshal can decide which is the most interesting to keep in the fate pot.
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Asmodai
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Joined: 20 Dec 2004
Posts: 302
Location: Gernsback Continuum

PostPosted: Mon Jan 24, 2005 10:21 am    Post subject: Reply with quote

Hey someone should put this under the Archives forum...
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Dane
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Joined: 13 May 2003
Posts: 156
Location: The Maze

PostPosted: Mon Jan 24, 2005 8:16 pm    Post subject: Reply with quote

I'll try and see what I can do!

Game on,

Dane
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Asmodai
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Joined: 20 Dec 2004
Posts: 302
Location: Gernsback Continuum

PostPosted: Tue Jan 25, 2005 7:40 pm    Post subject: Reply with quote

Dane wrote:
I'll try and see what I can do!

Game on,

Dane


While you are at it, could i bug you about the MIRV post in which Teller put some unused material from Children of the Atom? (Hoe rules forum)
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Dane
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Joined: 13 May 2003
Posts: 156
Location: The Maze

PostPosted: Wed Jan 26, 2005 12:49 am    Post subject: Reply with quote

Asmodai wrote:
Dane wrote:
I'll try and see what I can do!

Game on,

Dane


While you are at it, could i bug you about the MIRV post in which Teller put some unused material from Children of the Atom? (Hoe rules forum)


Hi!

If you can give the me the post # I can try to relay a request. No promises, but...

Game on,

Dane #freak
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Elijah Pact
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Joined: 11 Sep 2003
Posts: 793
Location: The ruins of San Diego.

PostPosted: Wed Jan 26, 2005 12:59 am    Post subject: Reply with quote

Its this one (it features Teller giving out an unofficial chapter of the City of Sin HoE book, dedicated to a very fun organization, and how to play them)

http://www.peginc.com/forum/viewtopic.php?t=4026
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Marguerite
Seasoned


Joined: 13 May 2003
Posts: 244
Location: San Francisco Bay Area

PostPosted: Wed Jan 26, 2005 1:56 pm    Post subject: Reply with quote

Dane wrote:
I'll try and see what I can do!
Game on,
Dane


Moved! Thanks for bringing it to my attention, Dane.

Quote:
While you are at it, could i bug you about the MIRV post in which Teller put some unused material from Children of the Atom? (Hoe rules forum)


This was already in the HOE archive folder. Thanks to all!

Marguerite

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