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Son of 101 Worlds!
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101 Worlds. Less Filling or Tastes Great?
Less Filling!
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Tastes Great!
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Total Votes : 128

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terrywhisenant
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Joined: 24 Aug 2006
Posts: 105

PostPosted: Fri Aug 25, 2006 2:51 am    Post subject: Savage Psycho Reply with quote

Savage Psycho

Setting: Any at all

The players are all personalities of the single character that they all share.

The girl scout, serial killer, clown, hobo, psychic, boxer all take turns being in charge of their shared body. Each individual can have widely varying stats and skills that determine how they act when THEY are in charge.

Anytime ANYTHING that the gamemaster determines is 'stressful' occurs, every personality can roll a d20 (which can ace) to determine which personality takes over.

This 'setting' is muchos fun at conventions!

Terry
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MadTinkerer
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Joined: 26 May 2003
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PostPosted: Wed Oct 04, 2006 10:02 pm    Post subject: Reply with quote

Low Life: Generation 0

Genre: Post-Apocalyptic, A Bit Less Wacky Than Low Life (but still a little bit)

Background: Shortly after "Back in the Day" but before the worst of "The Flush", the Hoomanrace was still hanging in there.

In fact, this is so long ago that Hoomans still called Oith "Earth"! A few of the oldest surviving Hoomans can remember what their parents told them Earth was like before It All Done Got Blowed Up. Many young folk don't beleive them.

In any case, life is harsh. Hooman tribes still control most of the Coast* and claim to control the whole world. Croaches and Werms showed up a few decades ago and some Hooman settlements accept them and some don't. Animen (Tizn'ts) are generally accepted, especially those who claim to simply be Muties who look like animals.

Oofos showed up recently, warning the Hoomans and other assorted savages that their less nice cousins are trying to take over the Earth with their Magic Flying Machines. Since everyone knows that large metal objects can't fly except in fairy stories, most Oofos were treated like crazy muties who had been out in the sun too long. Then Junkopolis (the only nearby settlement that could be called a "city" with a straight face) was taken over by the Probers. Probers are a lot like Oofos but really, REALLY mean. It's no wonder the Oofos left those nutjobs.

The Probers haven't bothered with the smaller settlements at all, but have enslaved nearly everyone who lived in Junkopolis. The Elders of the Settlements won't stand for this kind of treatment, so they've formed a temporary (for now) coalition currently named the United Settlements (U.S.). An Elder has been going around recruiting Young Uns to scout out the Junkopolis situation, and guess who's a part of the latest team?

*Which Coast? East, West, South or North? I dunno. A pity all the Joggraffy books were burned to keep the original survivors warm. Ask the GM where he thinks your Hero thinks they are. In any case, the "Known World" is only a few hundred miles tall and wide.

Playable Races: Animen(Tizn'ts), Croaches, Oofos, Werms and Hoomans. Boduls haven't evolved/devolved from Hoomans yet, Cremefillians and Piles haven't been brought to life by the massive cataclysms at the end of The Flush, and Horcs and Smelfs haven't been dumped on Earth yet.

Animen use the same racial stats as Tizn'ts, but instead of being odd collections of animal parts, they resemble humanoid animals. Some Animen claim to be Muties who are just very mutated, while others claim to be "evolved" or "uplifted" animals, while others don't have any idea. In any case, all Animen look like they are combinations of Hoomans and one or two animals at the most.

Hoomans use the same racial stats as Boduls, but may only take one extra Background Edge by taking extra Hindrances. Many Hoomans are also Muties, though Mutie is a relative term these days (usually literally, and pun quite intended). As a result, there is hardly any "racial tension" in most Hooman settlements. In fact, most Hoomans are a laid-back bunch, and if non-Hooman weirdos want to help out with the chores, they're welcome to a slice of the pie. Most Hoomans, Mutie or not, look pretty Hoomanlike (as opposed to Boduls) and have just one or two "mutation" Background Edges at the most.

Croaches, Oofos and Werms are generally unchanged. Oofo Heroes don't have any direct connection to the Probers in Junkopolis unless I come up with an Edge for it.

That's it for now. I might come up with a bit more and actually run it or I might not. I was inspired in part by d20 Apocalypse, which has some very nice system-generic tables for trading and survival in a post-apocalyptic setting. That's also where the "Generation 0" name came from. The rest is pure Low Life with the craziness turned down just a few notches.
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CJ
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Joined: 14 Aug 2003
Posts: 174

PostPosted: Mon Oct 09, 2006 11:43 pm    Post subject: Reply with quote

Glam Reaper: The Rocking Dead

Genre: Goofy 80's style supernatural schlock-fest

Background: Welcome to America through a mirror darkly. For the past few decades a war has been raged against personal spirit and self-expression. The FBI raided woodstock. Some of the greatest musicians of all time have either been thrown in jail or even executed for crimes against decency and corruption of the young. They thought they could bury rock and roll. But the teenagers of America remember the dead, and they won't stay buried...

Maybe a metal-head should of never been made Grim Reaper, but oh what a thrill it has been to see the very grateful dead heroes of America's rebellious youth return to rawk the earth!

I'd imagine you'd need Arcane Background: Rock and Roll Necromancer, and perhaps some racial packages for different types of undead.
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Nuadha
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Joined: 27 Feb 2004
Posts: 208
Location: Ann Arbor, MI

PostPosted: Tue Oct 10, 2006 12:56 am    Post subject: Reply with quote

MadTinkerer wrote:
Invasion Attack

A very happy welcome to Invasion Attack instluction manual. The year is 1987. You are hot shot pilot of Secret International Protection agency. SIP detecting alien armada in space! President Raygun sending you letter.

Quote:
From: President Raygun
Office of White House
Washingdon CD

Dear SIP Pilot,
Alien invaders threatening peace of Earth! You and your freinds must pilot SIP Ships to repel the threat and restore peace! There is an invasion and attack it is necessary. The time is for Invasion Attack!

Fry with honor.

Sincerely,
President Raygun

P.S. Secret Cheat Code is up, up, down, down, left, right, A, B, start at menu screen.


Utilisingu Savage Worrds rules, the GM puts alien invaders on table. Players move ships and roll dice to destroy alien invaders. Many good exciting action battles! Rasers everywhere! When invaders are destroyed, battle is over.

But rolepraying is needed too! Ships need to refuel between battles. Landing in various places on Earth, Earth colonies, and alien planets, Heroes must need to talk to people and investigate occulences. Peaceful end to conflict may be possible if Heroes save life of alien embassadors and promote peace with wolds as well as raser cannons.

Players are rolepraying excellent Engrish phrases like: "Invaders are to be coming in five minutes! Launch every ship!", "Hostage ship is big one on left! Shoot it not!", "Embassador, perhaps humans and aliens learning to get along with peace. War is not needed. Please invasion be calling off."

Brilliant and extremely clean new Savage Worrds book coming in 1987. Purchase it also for Tanuki Entertainment System. Fry with honor!


Congrat! You make first post I must be reading out loud. Fry with honor!
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MadTinkerer
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Joined: 26 May 2003
Posts: 2657
Location: New Jersey

PostPosted: Tue Oct 10, 2006 11:01 am    Post subject: Reply with quote

Nuadha wrote:
Congrat! You make first post I must be reading out loud. Fry with honor!


There is honorable Comments thread few pages back. http://www.peginc.com/forum/viewtopic.php?t=5087 Wishing I was running Invasion Attack and will I maybe? Perhaps. More lego ships are desired. And writing notes on actual plot.

In any case, Fry With Honor! #1icon_bow
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CJ
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Joined: 14 Aug 2003
Posts: 174

PostPosted: Fri Oct 13, 2006 3:15 pm    Post subject: Reply with quote

Glam Reaper: UK Tour

If you thought the American rock ban was tough, you haven't been to merry old London town in a while.

During the Queen's Jubilee the Sex Pistols took a boat on the Thames to play "God Save the Queen" in protest of recent fascist policies by the government. Their ship was sunk with a torpedo and Johnny Rotten and the rest were blown to bits.

Ever since then the punk underground has been the main target of Thatcher regime, which continues on strong even now in the 2000's.

France would be even worst had it not been for them throwing out Jim Morrison from his Parisian crypt in 1991. His body made it's way around France's own rock underground until he was eventually ressurected. The Lizard King waged a successfull war and turned France into the only first world nation Free Rock zone. Many English rock refugees have fled to the Lizard's mainland kingdom, but others stay to fight for their native soil and the right to rock out.

In general the English punk rebellion has been forced into more of a state of open war than the rocking youth of America. They'v developed guirella tactics and their underground clubs are really underground, for fear of getting busted by the blackshirts of the Thatcher regime.

But while the war may be tougher in merry old England, the dead seem to be rising faster there. The Old World must have stronger mojo because there are more rock and roll undead among the English punk underground than among the entire and far more numerous rock and rollers of America.

The head of the English Punk Resistance is zombie Sid Vicious, who is one of the few on the island who gets regular correspondence with the Lizard King across the Channel.
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CJ
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PostPosted: Thu Oct 26, 2006 11:36 pm    Post subject: Reply with quote

Return of the Attack of the Toxic Radioactive Ooze

Genre: 80's and early 90's B-Movies and Saturday Morning cartoons, specifically the cartoons Attack of the Killer Tomatoes, Teenage Mutant Ninja Turtles, Creepy Crawlers, Toxic Crusaders, and a dash of Ghostbusters. Bassically the 80's take on 50's atomic monster flicks, with radioactive superheroes and whacky volunteer commando forces like a poorman's G-Force (the team that always went against Godzilla and failed miserably almost every single time)

Background:

The Northern California city of San Santa Berdino. Sunny, green, and glowing from the radioactive toxic waste dumped in the picturesque hillside overlooking the valley.

The time, as best as we can tell, is sometime circa the 1980's. The uncertaintity comes from the fact that a television or radio broadcast, newspaper, or phone call from the outside world hasn't reached San Berdino in nearly a decade.

It took about five times a woodland creature or underlooked person got mutated into a giant radioactive beast and rampaged across the nation before the Army finally decided to cut off San Santa Berdino for good and let it deal with the ooze it's own way. And so it has.

Ever since then the city has been soley protected from the radioactive menace by the most elite civilian volunteer taskforce this side of the Rocky Mountains: the San Santa Berdino Citizen's Action Brigade, colliquially referred to as the Action Pack!

-----------------------

This genre is just begging for monsters of the week, cute radioactive animal mascots, and off the wall characters like scuba experts who never take off their frog suits or sword wielding paratroopers who drag their parachutes behind them.
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CJ
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PostPosted: Fri Oct 27, 2006 12:20 pm    Post subject: Reply with quote

CLASS OF RADIOACTIVE HIGH

Genre: 80's rebel teenager movies mixed with B-movie atomic schlock. See Class of Nuke Em High.

Background

St.Geiger High is your typical New Jersey highschool a quarter of a mile from a nuclear power plant. Between the toxic waste leaking into the water supply, the irradiated weed grown at the power plant, and the Science Lab's new microwave laser there's enough radiation to give Godzilla cancer, and it's started to have an effect on the student body. Or should be say, bodies.

Those who aren't falling down from radiation burns or fallout poisoning are being mutated. The lucky ones are turning aggressive and evil, like the entire Honor Roll Society, but the less fortunate wind up as atomic Subhumanoids from direct exposure to the toxic waste or too much of that nuclear weed.

So inbetween sex, drugs, and rock and roll you might also want to watch out for the mutant creepazoid and dodge the only mildly irradiated gang as they start to turn into atomic zombies.
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Patrick
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Location: Hesperia, California

PostPosted: Sat Oct 06, 2007 12:45 pm    Post subject: Reply with quote

Hollow War

Genre: Weird Science, Fantasy, Weird War Two

July 16th 1945: In an effort to develop a weapon to bring the War in the Pacific to an end, The U.S. tests the Atomic Bomb in a remote area of New Mexico. The detonation blasted a hole in the Earth’s crust reveling that the planet was a Dyson Sphere, hollow in construction with a mico-star (100 mile diameter) at its center.

Living within the Earth were several cultures, races, and nations who had achieved a level of technology equal to that of the surface dwellers. Chief among these Dyson cultures was the draconian Pompeii (human) Empire which had ruthlessly established hegemony over the other inner Earth peoples. The Pompeians, refugees from the Imperial Roman city destroyed by Mount Vesuvius in 79 AD, had adapted to their new world and in true Roman fashion played one inner world faction against another, attacked at the appropriate times, and quickly established their Empire. Over several generations, the surface world had become little more myth lost to the ages.

Unfortunately for the United States, with the bulk of her armed forces overseas, the hole blasted into the Earth’s crust was only a few hundred miles from the Supreme Pompeian Capital. Perceiving the Atomic test as an attack, the Emperor sent legions of Pompeians, Sssizzamura (Lizard-men), and Jzilk-Chak (Giant Ant-Men) through the Atomic Breach, invading the surface. The American Southwest was quickly overrun.

1950: With its forces scattered throughout the world, the US recalled its military from the Pacific, granting the Japanese a reprieve from their inevitable defeat. In Europe, America has been forced to maintain its garrison against the Soviet Union seeking to take advantage of America’s troubles. Also the U.S. refuses to use any more atomic weapons for fear of breaching the Earth’s crust again.

Japan is in the process of recovering and has actually made contact with the Pompeians with the hope of establishing an alliance. Around the globe the Pompeians have sent expeditions and raids to the surface, while holding the Southwest from the American counter attack.

Player Roles: PC’s can be soldiers fighting the Pompeian hordes, spies and scholars trying to learn more about this new enemy, or one the many subjugated inner races trying to throw-off the yoke of Pompeian domination.
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MadTinkerer
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PostPosted: Thu Oct 11, 2007 10:59 am    Post subject: Reply with quote

Law & Order: Paranormal Victims Unit

Genre: Law & Order crossed with Heroes and X Files.

When crimes are committed by those who aren't exactly human, the City of New York turns to the Paranormal Victim's Unit.

The PVU is a special police unit charged with investigating bizarre crimes and apprehending metahuman, semi-human, ex-human, post-human, and non-human perpetrators. Fortunately such crimes are relatively rare, and happen only about once a week.

Each adventure involves actual investigation: Was it a metahuman? Was it an alien, ghost, werewolf, or mad scientist? Who else was involved? Could it have been a Normal setting up a Paranormal to take the blame? What was the perp's motive? How exactly is the PVU going to capture/contain the perp? Et cetera.

Members of the PVU can be Normals or Paranormals as per normal Hero creation. All Arcane Backgrounds are allowed, most Powers are allowed (detect arcana is routinely used alongside normal forensic evaluation, but zombie is less legal than heroin). PVU officers are expected to act like police, not monster exterminators, even if the perp barely qualifies as "human". Even (intelligent) Space Lizards have Miranda Rights.

Man, I wish I had time to run this along with what I'm already running...
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feuer_faust
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Joined: 04 Sep 2007
Posts: 212
Location: ColoradoSprings, Colorado

PostPosted: Thu Oct 11, 2007 11:37 pm    Post subject: Reply with quote

OK, here goes... Razz


Quote:
Razor's Edge

Tokyo, 2089. The world at large is a lawless dystopian stereotype, with the major cities being some of the few bastions of relative normalcy and calm. Even then, gangs roam the streets, and the average man is at risk getting caught in the middle of the latest sport: illegal bike racing. Not only do the competetors fly through the highways and side-streets at break-neck speeds, but dirty tricks and even fighting is openly encouraged for a better show! The big stars make millions, the losers end up on the curb, or worse. Will your players indulge in the seedy underworld of tomorrow, or try to reform a corrupt industry in a world where nobody cares anymore...


Quote:
Rampaging Apocalypse

The end of days has come! Nuclear testing in the early 40's has wrought horrible mutations on nature's creatures, who have taken a liking to wreaking global havok! 30-storey gorillas battle 600-ton lizards over the ruins of New York, while military forces sramcble to stop the titanic squirrel-monster from devouring the Planter's factory. Are your players out to save the world, or take part in some wholesale mayhem?

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skathros
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Joined: 13 May 2003
Posts: 132

PostPosted: Wed Sep 24, 2008 6:08 am    Post subject: Reply with quote

Jousting Ostrich Knights

In a nutshell: Ostrich (or sometimes stork) flying noble knights help liberate the land from tyrannical evil knights.

Genre: Fantasy...with flying ostriches!

Inspiration: Joust the arcade game produced by Williams Electronics (1982).

Description: Players take the role of flying ostrich riding knights waging war upon the vast army of giant-buzzard mounted Evil Knights. Although vastly outnumbered, the ostrich-riders fight a valiant battle to hopefully rid the land of the tyrannical rule of the Evil Knights.

The Setting: The world doesn't possess a large amount of habitable earth-bound land-masses, the majority of the land mass being covered in deadly lava. Tiny islands can be found jutting out from the flowing oceans of lava, but the more numerous habitable areas are the floating islands which hang suspended above the deadly, burning lava oceans below.

Spawn Points: Travel to and from the various islands can be achieved through teleporting Spawn Points. This allows easy travel for those without a flying mount.

Combat: The most common form of combat waged between knights is the Arial Joust. Arial Jousting consists of knights (good or evil) taking to the skies upon their flying mounts wielding deadly lances.

Army of Evil Knights: The evil, buzzard-riding knights are divided into three orders. The red-armored Bounders are the common troops of the Evil Knights. The second order, the white-armored Hunters, are less numerous yet more powerful than the Bounders. The final order, the blue-armored Shadow Lords, are the elite of the Evil Knights. All Evil Knights ride ferocious giant buzzards.

Other Evil Denizens of the World: The Pterodactyls-these massive, vicious beasts enter an area in a blood-lust frenzy, wrecking havoc upon any sky-bound creatures in the area. The Trolls-the gargantuan trolls inhabit the lava oceans which make up the majority of the world. They often rise from the burning oceans to snare flying passerby.
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djuhah
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Joined: 29 Aug 2008
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Location: New York City

PostPosted: Thu Sep 25, 2008 4:21 pm    Post subject: Reply with quote

Smokey wrote:

Concept: A Space Rock Opera

In a Nutshell: Saving the universe with rock!

Genre: Sci-fi/Mystery/Action/Comedy

Inspirations: Black Heaven (I think that's what it was called), Star Wars, Bill and Ted, with maybe a hint of Spinal Tap

Description: In this world, the players are all members of insert ridiculous band name here, a struggling insert made-up rock sub-genre name here band attempting and failing to gain recognition in the local music scene. Then one night after screwing up a big gig, the bandmate are all abducted by aliens. The aliens tell them there from the Galatic Confederation of Planets (GCP), and ask them for a startling favor, "Help us save the galaxy." The GCP is currently losing a war with the Plague, a monster-like race apparently bent on the destruction of all sentient life. There only known weakness, music, more specifically, earth music. From there, the band goes on a planet-hopping adventure/music-tour, encountering action and mystery along with space roadies and alien groupies. What are the Plague? Why are they weak to music? Why did the GCP choose this band over thousands of other bands on Earth? The band will learn this and more in their adventures.


This is the most brilliant thing I've ever heard. With your permission, I'd like to start writing something up, possibly for inclusion in a future edition of Shark Bytes...
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Lord Lance
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PostPosted: Sun Feb 22, 2009 9:22 am    Post subject: Reply with quote

LOL, great topic! ^______^

Mr. Green Mr. Green Mr. Green
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LittleAlex
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Joined: 10 Jun 2007
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PostPosted: Tue Feb 24, 2009 7:01 pm    Post subject: Reply with quote

Direct 2 Video Land

In a nutshell: The players biological creations who are play roles in the recreations of various bad crime/horror/fantasy movies of the early 1980’s to the present.

Genre: Any really, but mostly modern crime + horror + cheesy fantasy

Inspiration: Steven Segal movies, Ator the Fighting Eagle, Leprechaun 4, Big Trouble in Little China, Heroes Die by Matt Stover

Description:
Earth, 2555: After nearly 350 years of non-stop toil the need for work was made obsolete by technology which people of today would declare “magic”. Sadly, this didn’t bring about an era of peace and joy. Rather, the human race almost became extinct due to boredom. During this mad push to become a people of leisure, mankind forgot how to relax.

Then in the year 2549 a discovery was made that changed the course of human history. An archeologist uncovered what is thought to be a “Video Store”. Though the contents of the movies themselves are lost to the ravages of time, there was one room that contained thousands of movie posters. Of course, these posters are from the direct to video releases of the 1980’s and 1990’s.

In an effort to stave off the eventual death of the human race, a council was formed to recreate what must have been the greatest entertainment known. The players are the results of this effort. Biological entities (called Actors) grown for such purposes they are placed into environments created as best guesses from the depictions on the posters themselves. Actors are expected to recreate the excitement and adventure these movies must have provided, even if it kills them. The actors are not alone, however. An advanced AI called a director is used to keep the plot going and to keep the Actors in line.

Notes:
I have been working on a couple of additional systems to get the above up and running. I am hoping to have experience point rewards based on how successful the movie is. This would be influenced by the genre of the movie being recreated.
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philth
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Joined: 29 Dec 2007
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PostPosted: Wed Feb 25, 2009 12:06 am    Post subject: Reply with quote

The Earth Chronicles

Genre: High Fantasy with Sci-Fi Elements

Inspiration: Zecharia Sitchin

Description:
The heavens are falling. The gods have sent an expedition to Earth in order to obtain the one thing that will prevent that from coming to pass, gold!

The sentient beings of the planet were however very suspicious and reluctant to share there wealth. Many have chosen to defie the gods, and have hoarded, and hid there treasure in underground complexes. Laboriously the gods began to slowly ferret out the required mineral, but the going was slow and many of the gods fell, wounded while battling the Earth creatures. Desperate for an answer, some of there scientist offered a radical solution. They would create their servant race, Humans, and train them to do the hard work of obtaining the gold.

Meanwhile, tension grows between the gods whom find themselves trapped on the planet, unable to return home. War is in the air as the god Marduk challenges his Uncle Enlil for ultimate supremacy on Earth.

Notes:

I'd probably only let the players be humans, and that the gods would have trained and armed them in the typical fantasy tropes. Thinking the players could have been trained in Marduk's camp. Start slowly with a basic dungeon crawl, and eventually bring in the politics and have the players working against other gods and such.

I was originally thinking the true Earth Race's could be orcs or goblins, but dwarfs actually work really well. First, they are small ( I want part of the issue the gods had in getting there own gold to be that they are giants and cannot easily invade the enemy dungeons). Second they love gold (yes I'm stereotyping a fictional race). Third, I see hem as mistrusting ( I'm not a racist, really, I have some Dwarf friends Wink ). And finally, who builds a dungeon better than a dwarf.

Kill those bearded bastards and take there gold to god so that he might stop the heavens from falling. Mine is the one and true god, Hail Marduk!
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