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Monster players

 
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JPCannon
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Joined: 09 Oct 2012
Posts: 71

PostPosted: Fri Nov 02, 2012 3:43 am    Post subject: Monster players Reply with quote

Is there any setting where we can play monsters not hunters? Like Salomon Kane or Rippers but to be in monsters site or like in normal World of Darknes? I don`t need world rules, but is there any oficial rules to play Vampire, Wirewolf or somethink like that?
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Jux
Seasoned


Joined: 17 Oct 2012
Posts: 326
Location: Estonia

PostPosted: Fri Nov 02, 2012 5:02 am    Post subject: Reply with quote

Haven't read it but I think horror companion has it.

I would like to see more horror settings in SW. Would be great to see something like World of Darkness in SW.
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VonDan
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Joined: 08 Jul 2008
Posts: 3892

PostPosted: Fri Nov 02, 2012 5:09 am    Post subject: Reply with quote

I thought I had posted an idea in a NE thread,

Reskin Necessary Evil

1950's style and modern tabloid aliens invade





and Universal style monsters have to rise up and save the day



http://superherouniverse.com/art/data/795/Dr_Frankenstein.jpg
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Zadmar
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Joined: 10 Nov 2010
Posts: 2314
Location: Munich

PostPosted: Fri Nov 02, 2012 7:45 am    Post subject: Reply with quote

The Horror Companion has monster races, but they're not balanced against each other, so I'd be wary about mixing them.

Other people have created monsters with Necessary Evil, although these are a lot more powerful than the core rules. The Super Powers Companion has the same power system, but includes rules for different power levels, which might work better for you.

77IM also created a set of Arcane Abilities which are well balanced for core rules character creation.

I also created the Supernaturalis cap-setting, which falls somewhere between Necessary Evil and the Arcane Abilities in terms of power.
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 6345

PostPosted: Fri Nov 02, 2012 7:54 am    Post subject: Re: Monster players Reply with quote

JPCannon wrote:
Is there any setting where we can play monsters not hunters?

All of them, I think. The main restriction is adventure design (Necessary Evil is the only published setting I know of that's written intending the PCs to be monsters) and stats.

If you don't want to build racial templates for dozens of monsters, and don't care about balance, then the Horror Companion has a dozen monsters-as-PCs racial blocks, including Vampires, Werewolves, Zombies, and Demons.
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Sitting Duck
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Joined: 15 May 2003
Posts: 5030
Location: Podunk Junction, State of Confusion

PostPosted: Fri Nov 02, 2012 8:24 am    Post subject: Reply with quote

VonDan wrote:
and Universal style monsters have to rise up and save the day


Is the Creature from the Black Lagoon their Aquaman? Very Happy
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SteelDraco
Novice


Joined: 09 May 2011
Posts: 99

PostPosted: Fri Nov 02, 2012 10:50 am    Post subject: Reply with quote

I've had several people play monsters in Deadlands.

- A Harrowed, which is clearly a monster race built right into the setting.
- A werewolf, kind of. He was a wolf that learned to turn into a human, and joined an Indian tribe as a sort of ambassador.
- A flesh golem based on the Frankenstein's monster from the Van Helsing movie from a few years ago
- Currently my game has an alchemical construct who woke up in a box when the group's mad scientist found her in his mentor's lab. She has no memories and no idea where she came from, but she does know there's at least one other out there that looks just like her.
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VonDan
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Joined: 08 Jul 2008
Posts: 3892

PostPosted: Fri Nov 02, 2012 1:13 pm    Post subject: Reply with quote

Sitting Duck wrote:
VonDan wrote:
and Universal style monsters have to rise up and save the day


Is the Creature from the Black Lagoon their Aquaman? Very Happy


Better than Aquaman he don't need a haircut and a shave
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