| View previous topic :: View next topic |
| Author |
Message |
Volt875 Novice

Joined: 17 Feb 2010 Posts: 72
|
Posted: Wed Nov 28, 2012 2:47 pm Post subject: Question about Incapacitaion |
|
|
Perhaps this is just a hold over from my D&D days but when your character is incapacitated by damage does he/she go unconscious or is it DM's call? _________________ "...If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. But sad or merry, I must leave it now. Farewell!"- Thorin Oakenshield; The Hobbit by J.R.R. Tolkien |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1375 Location: Munich
|
Posted: Wed Nov 28, 2012 3:11 pm Post subject: |
|
|
In SWEX it was explicitly stated that a success on the Incapacitation roll meant "the hero is unconscious", while a raise allowed you to remain conscious and keep on fighting.
SWD doesn't specify as far as I can tell, although it's unlikely to matter in most cases, as the incapacitated character can't even perform free actions. Personally I might be tempted to let the player remain conscious on a raise if it mattered for the story (eg they're hoping to catch a glimpse of the villain's face before he flees). |
|
| Back to top |
|
 |
newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
|
Posted: Wed Nov 28, 2012 10:12 pm Post subject: |
|
|
Pretty sure that SWD says Incapacitation always means at least unconsciousness. Could be wrong. It's been a while since I read it. _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
|
| Back to top |
|
 |
ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4453
|
Posted: Thu Nov 29, 2012 9:46 am Post subject: |
|
|
I usually leave them conscious if I want them to see their horrible fate as they lie helpless on the deck.
Otherwise, I give the player something to roll for (allies, monsters, something) to keep the player fully engaged until it's time for aftermath. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
|
| Back to top |
|
 |
Clint Site Admin

Joined: 13 May 2003 Posts: 16157
|
Posted: Thu Nov 29, 2012 9:51 am Post subject: |
|
|
It's up to the GM based on the situation. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
|
| Back to top |
|
 |
|