Joined: 05 Sep 2003 Posts: 578 Location: Saskatoon, SK
Posted: Fri Oct 19, 2012 4:19 am Post subject:
Vinzent wrote:
FYI, increasing the amount of Jokers in the deck also increases the chances that your villains will draw Jokers.
Not by nearly as much though, unless your game (or mine) is atypical. In a typical round, my group of 5-6 can pull 10-12 cards by the start of Veteran, easy, between Level-Headed and Quick. I Pull half that at best, and that's for a very WC heavy fight, usually only 2 or 3 - one or two groups of extras, 0 - 1 wild cards. _________________ Playing: GURPS Pulp
Running DnD 4e War of the Burning Sky
Running Rippers
Working on GURPS Deadlands
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