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Straight setting book or Plot Point?
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Would you like to see some books that were pure setting, no campaign involved
Yes
6%
 6%  [ 15 ]
Yes
6%
 6%  [ 15 ]
Yes
6%
 6%  [ 15 ]
Yes
6%
 6%  [ 15 ]
No
17%
 17%  [ 39 ]
No
17%
 17%  [ 39 ]
No
17%
 17%  [ 39 ]
No
17%
 17%  [ 39 ]
I'd like to see something else entirely
0%
 0%  [ 2 ]
I'd like to see something else entirely
0%
 0%  [ 2 ]
I'd like to see something else entirely
0%
 0%  [ 2 ]
I'd like to see something else entirely
0%
 0%  [ 2 ]
Total Votes : 224

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CosmicCowboy
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PostPosted: Wed Nov 24, 2004 10:27 am    Post subject: Straight setting book or Plot Point? Reply with quote

I've found that I no longer have the time to play through a 12+ session campaign. Am I alone in that I'd really like to see some setting-only books published?

I remember the original announced plan with Savage Worlds was to have 3 book types:Scripted Campaign, Plot Point, and Setting. I remember one of the Tuesday updates mentioning that Plot Point was the favored way now.
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Mr. Freak
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PostPosted: Wed Nov 24, 2004 10:33 am    Post subject: Reply with quote

I love the plot points, gives me a starting point, a ton of examples, and the ability to work my own thread into any campaign.

The only thing I would really like to see is more detail. More maps, more describtion of key locations, and more setting rules.
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bighara
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PostPosted: Wed Nov 24, 2004 10:36 am    Post subject: Reply with quote

I think a setting with several Savage Tales and more detail would be a cool "extended campaign" product.
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Redeucer
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PostPosted: Wed Nov 24, 2004 10:42 am    Post subject: Reply with quote

I like setting books, but I like plot point better. I can always throw out the plot points if I don't like them and just use the setting. But the plot points at least give me seeds that I can use in a campaign.
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Mr.Joel
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PostPosted: Wed Nov 24, 2004 10:46 am    Post subject: Reply with quote

Our crew reacts poorly to storylines. We prefer situations, to which we can respond with total tactical freedom. Harder to GM for, but that's us, so I voted for pure setting. As bighara once said about me, I'd take out a dragon by cornering the market on whiskey and using the money to assemble a dwarven army. To which I replied, "Cooool..."

-- Joel
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bighara
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PostPosted: Wed Nov 24, 2004 11:12 am    Post subject: Reply with quote

Mr.Joel wrote:
Our crew reacts poorly to storylines. We prefer situations, to which we can respond with total tactical freedom. Harder to GM for, but that's us, so I voted for pure setting. As bighara once said about me, I'd take out a dragon by cornering the market on whiskey and using the money to assemble a dwarven army. To which I replied, "Cooool..."

-- Joel

It's true! He's quite mad, you know. Rolling Eyes Wink
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lordthrog
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PostPosted: Wed Nov 24, 2004 11:21 am    Post subject: Reply with quote

I'd like to see a more fully fleshed out world setting. Give me a few plot hooks and I can start working my way through it. Although, I'd like to see Savage Tales in the future that extend the life of the current settings.
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jblittlefield
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PostPosted: Wed Nov 24, 2004 11:23 am    Post subject: Reply with quote

I prefer setting books actually. I own all the plot point books, but have yet to play any of them as campaigns. I simply remove everything that isn't setting and then start from there.

The plot point concept is a good one, but I want something more than a "beefy adventure module". A setting book followed by a series of associated adventures (Savage Tales) would be a welcome addition IMHO.

Savage Tales are another story. I have absolutely no use for most of the Savage Tales, even though I own them all. I usually end up gouging the crunchy bits and ignoring the rest.

That said, I think PEG is doing things right. The plot point books and Savage Tales seem to be what the majority of Savages want, and like I mentioned above, those of us that don't particularly care for them can still get some use out of them.
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Bill
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PostPosted: Wed Nov 24, 2004 11:47 am    Post subject: Reply with quote

I fall in with the Plot Point Setting. The setting tends to stand on it's own with the plot points there for the GM to use or ignore. I like the idea of some savage tails mixed in with the setting. More time describing places in the setting? Probably but be careful you don't end up just fluffing out the location. A few concrete bits of information over flowery prose without substance is my preference.

For those who do settings, if you have key towns, cities, kingdoms some concrete information, (a map of each with sections labled and a ledgable scale, key people with a few personality traits and stats for thier key abilities would be examples of concrete information). Now a visual description of what a person or creature is like when you first see it is also helpful bit of color!
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Sadric
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PostPosted: Wed Nov 24, 2004 11:47 am    Post subject: Reply with quote

Galen_Rasputin wrote:
I love the plot points, gives me a starting point, a ton of examples, and the ability to work my own thread into any campaign.

The only thing I would really like to see is more detail. More maps, more describtion of key locations, and more setting rules.


Yes, more Details and more of "little cool things" in the plot points. Maps, Descriptions, ideas and such things.
I dont need a plot point that says "send your players after a burried pirate treasure. make the normal encounter rolls. There is a nasty trap at the treasure." I would prefer a plot point that tells me how do avoid the boredom of simple daily ecnounter rolls and a cool place where the treasure is burried, and maybe a uniqe creature that lives there.

But I think that plot point books are cool idea.
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lordthrog
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PostPosted: Wed Nov 24, 2004 11:54 am    Post subject: Reply with quote

I am of the opinion that a little fluff now and then is not a bad thing. It keeps the books from reading more like a text book, and helps set the area in my mind. Can it be over done? Absolutely, just look at all the d20 books NOT selling.
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jblittlefield
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PostPosted: Wed Nov 24, 2004 12:28 pm    Post subject: Reply with quote

OK, who wants to see "something else entirely" and what is it that you want to see.
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razorwise
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PostPosted: Wed Nov 24, 2004 12:33 pm    Post subject: Reply with quote

Hiya!

I was actually going to create this poll, but someone else beat me to it. Good job!

I am in the school of the Plot Point books for multiple reasons. Think of all the setting books you have but don't really use. However, the "setting" motif is something that can be improved upon as JB mentioned and is yet another thing I've been contemplating for awhile.

Just so you guys don't think I'm staring off into space half the time, I usually think about this kind of random stuff when I'm up doing my pre-dawn cardio. Razz

Regards,

Sean
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jblittlefield
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PostPosted: Wed Nov 24, 2004 12:38 pm    Post subject: Reply with quote

razorwise wrote:
However, the "setting" motif is something that can be improved upon as JB mentioned and is yet another thing I've been contemplating for awhile.


Ditto, I've been contemplating a complete savaging of my homebrew fantasy world (22+ years of gameplay behind it) as a licensed product (144 pages, PDF only for $15) with a line of licensed Savage Tales and Gazetteers to keep it going. Wink

My line of thinking was that the core book would be a plot-point book. The Gazetteers (80 pages, PDF only for $7.50) would detail things a bit more and include a few Savage Tales as well as additional plot points. The Savage Tales would be, well, Savage Tales (PDF only, 16-32 pages) and probably offered as freebies.
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razorwise
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PostPosted: Wed Nov 24, 2004 12:40 pm    Post subject: Reply with quote

JB,

If you check your email, you'll see that we crossed paths on this one. Wink

Regards,

Sean
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jblittlefield
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PostPosted: Wed Nov 24, 2004 12:42 pm    Post subject: Reply with quote

razorwise wrote:
JB,

If you check your email, you'll see that we crossed paths on this one. Wink

Regards,

Sean


Right back at ya, bro. Wink
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Clint
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PostPosted: Wed Nov 24, 2004 1:07 pm    Post subject: Reply with quote

Well, as I said on the mailing list, I like the plot point format for settings.

The way I see it, the Savage Tales and PP Savage Tales are the expansion and detail of the setting. They are just in a format that makes them potentially usable.

See, even if I choose not to use that Savage Tale or even the whole Plot Point story, I've still gotten the same information. I'd rather get that information in a format that is potentially usable as is or could be rebuilt from scratch if needed, as opposed to a format that requires building from scratch to put it in a usable format.

As far as extra details and "little cool things," I guess I may be in the minority. I like to make those little tweaks myself. For me, buying a setting is kind of like buying a Christmas tree. Everyone wants a really good looking tree, but the little details, like decorations, are something that varies from home to home.

Anyway, just my opinion. <shrug>
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CosmicCowboy
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PostPosted: Wed Nov 24, 2004 1:21 pm    Post subject: Reply with quote

Clint wrote:
See, even if I choose not to use that Savage Tale or even the whole Plot Point story, I've still gotten the same information. I'd rather get that information in a format that is potentially usable


I see where you're coming from. Mainly, I was just curious as to how much demand there would seem to be for pure setting.

See, my group would probably take a year to finish most of the plot point campaigns. This is because we have a tendency to jump from game to game, playing short story arcs rather than full campaigns. I bought 50 Fathoms, then got rid of it because I would never play the campaign out. Now I have Tour of Darkness, and that's probably heading the same way.

I would prefer to have books about the same sixe and cost, but with the plot points stripped out and more setting info. The way I look at it, I'm paying someone else to write a campaign for me, when I could do it myself.

Probably the only PEG book I'll buy now is Deadlands, because I enjoy the setting so much. Sure, it's gonna have the plot points, but I've got TONS of Deadlands books to pull all the plot material I need from.

YMMV, and all that.
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Redeucer
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PostPosted: Wed Nov 24, 2004 1:40 pm    Post subject: Reply with quote

Clint wrote:
Well, as I said on the mailing list, I like the plot point format for settings.

The way I see it, the Savage Tales and PP Savage Tales are the expansion and detail of the setting. They are just in a format that makes them potentially usable.

See, even if I choose not to use that Savage Tale or even the whole Plot Point story, I've still gotten the same information. I'd rather get that information in a format that is potentially usable as is or could be rebuilt from scratch if needed, as opposed to a format that requires building from scratch to put it in a usable format.

As far as extra details and "little cool things," I guess I may be in the minority. I like to make those little tweaks myself. For me, buying a setting is kind of like buying a Christmas tree. Everyone wants a really good looking tree, but the little details, like decorations, are something that varies from home to home.

Anyway, just my opinion. <shrug>


This is what I was trying to say in my post. I just did not say it nearly so eloquently. Wink

Yes, this is exactly how I am. I have RPG books all over the place. I have lent several out and can't even remember who I lent them to. The one thing they all had in common is they got perused, bu never used. That's what I like about plot point books. If I like the setting, but don't like the plot points, no big deal. I'll use the stuff in them and maybe the ideas, bits, etc. from the plot points, but go on my own from there. In fact, I nearly did that with NE until I read more and decided I would run it pretty much just the way it is.
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SavageChristian
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PostPosted: Wed Nov 24, 2004 2:09 pm    Post subject: Reply with quote

I really like the plot point books combined with the setting material.

First, they give me examples of the kinds of adventures to run if I don't run the scripted campaign.

Second, even if I am running my own game the scenarios can be dropped in at any place.

Third, they actually help develop the setting by giving a <em>possible</em> timeline.

Fourth, 12+ sessions is much fewer than the 200+ sessions my 3.0-3.5 campaign had.

Fifth, most other companies settings are delivered primarily for the new <em>crunchy</em> bits, but SW settings are there to be FFF.

I understand that there are those who don't like scripted campaigns (though I really like evernight) and have little use for them. They are essentially long modules, but the plot point system is an entirely different animal.

Just my 2 cents.

Christian
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