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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Fri Sep 28, 2012 10:35 pm Post subject: Posse Templates |
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| I need some help from the DL Community. I have run a very successful DL game at our convention in LA. I now want to try a mini-campaign with some friends at home. I am lacking for ideas of why the posse is a posse. What are some of the fun group template ideas you guys have used in bring your characters together? I am considering offering the group template to my players BEFORE the create their characters to avoid the classic tavern scene. Thoughts? |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Fri Sep 28, 2012 11:05 pm Post subject: Re: Posse Templates |
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| GMSam wrote: | | I need some help from the DL Community. I have run a very successful DL game at our convention in LA. I now want to try a mini-campaign with some friends at home. I am lacking for ideas of why the posse is a posse. What are some of the fun group template ideas you guys have used in bring your characters together? I am considering offering the group template to my players BEFORE the create their characters to avoid the classic tavern scene. Thoughts? |
Outlaws
Prospectors
Tombstone Reporters
Agents/Rangers
Former Army/Navy Buddies
Survivors of a Tragedy
Witnesses of a Major Events
Settlers
Lawmen
Bounty Hunters
Western A-Team
Business Partners trying to Move out West
Foreigners/Recent Immigrants
Monster Hunters
Gamblers
Con Men
Actual Cowboys You know, the ones driving cattle
Ranch Hands
Railroad Workers
Trouble Shooters
Diplomats _________________ Aperture Science:
We do what we must, because we can. |
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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Fri Sep 28, 2012 11:15 pm Post subject: |
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| Thanks Robert, those are awesome! Anyone else have some more ideas? I may offer them several options then build the story around the on they choose. |
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Crossroads Novice
Joined: 30 Jan 2010 Posts: 32
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Posted: Sat Sep 29, 2012 1:25 am Post subject: |
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| Traveling Medicine Show. |
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Noshrok Grimskull Legendary

Joined: 07 Nov 2004 Posts: 3820 Location: I'm out of my mind, but I'll be back later
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Posted: Sat Sep 29, 2012 2:59 am Post subject: |
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Buffalo Hunters
Indian War Party
Travelling Circus / Freak Show
Trail Guides
Troubleshooters / Enforcers for one of the big rail companies _________________ "If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven
"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who) |
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VonDan Legendary

Joined: 08 Jul 2008 Posts: 3249
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Sat Sep 29, 2012 10:57 am Post subject: Re: Posse Templates |
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| GMSam wrote: | | I need some help from the DL Community. I have run a very successful DL game at our convention in LA. I now want to try a mini-campaign with some friends at home. I am lacking for ideas of why the posse is a posse. What are some of the fun group template ideas you guys have used in bring your characters together? I am considering offering the group template to my players BEFORE the create their characters to avoid the classic tavern scene. Thoughts? |
How much do your potential players know about the Weird West? Provided they know enough (or at least enough about westerns) you may not NEED to provide them with options, just ask them to make the group first, and characters second. _________________ Aperture Science:
We do what we must, because we can. |
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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Sat Sep 29, 2012 12:56 pm Post subject: |
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| They know little to noothing of the weird west. I actually prefer a wierd-lite west feel initally. Id like to introduce the weird slowly. |
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otherdoc Seasoned

Joined: 29 Jun 2006 Posts: 256 Location: Charlotte, NC
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Posted: Sat Sep 29, 2012 2:07 pm Post subject: |
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When possible, I like to do something I borrowed from the FATE system.
After each player generates their characters' stats, I ask each to come up with an idea for a previous adventure or incident the character had. Sometimes I'll tie it to a place or organization - for example, in one of the Deadlands games I'm running now, I'm using the Flood, so I told them each PC's previous experience had to have happened in the Great Maze. Then, I'll ask each player to come up with a way that their PC would have been involved in one of the other characters' adventures - the two players then discuss it and figure out how their stories fit together. Ideally, by the end of that process, each character has background ties to at least two other posse members.
I like doing it this way because it gives the posse a reason to be together, it helps keep the players engaged and interested in the game by giving them each a personal buy-in with their characters, and it gives me as a Marshal hints about the kinds of things the players would like to see happening in the campaign. _________________ My Blog: Jim - Yes, THAT Jim
My Setting Creation Podcast: Crucible of Realms
My RPG Podcast: The Great Debate!
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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Sat Sep 29, 2012 2:58 pm Post subject: |
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| I totally agree! Like most here, I've been a GM/DM for years and this is the crux of a truly epic game. Players must be invested not only in their own characters but each others charactors in order to evoke an emotional response from the pplayers about what happens to their characters. I won't run another game without getting this ironed out ahead of time. Group template is king. |
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thudthwacker Novice

Joined: 28 Sep 2012 Posts: 28
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Posted: Sat Sep 29, 2012 6:00 pm Post subject: |
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The coolest idea I've seen for this was something an old friend of mine did: he started the campaign with all the characters as kids, and ran us through a two-session minor adventure. For the session after the intro, he jumped us forward 8 or so years to young adulthood.
I think that sort of thing could work beautifully in a Weird West setting: there's something nasty in the woods, nobody believes the kids that it's there, and they have to deal with it on their own. (Maybe something that preys specifically on children -- a Deadlands Pennywise -- so even adults who *know* there are evil things afoot won't ever see it.) |
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Drnathanpanke Novice
Joined: 31 May 2012 Posts: 10
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Posted: Sat Sep 29, 2012 6:40 pm Post subject: |
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We are starting a campaign as a traveling circus.
We have a:
A tattooed man blessed
A bearded lady huckster
An Asian Kung fu acrobat
A contortionist thief
A cockney strong man
A shootist (hex slinger)
And a mad scientist fire breather
The troupe keeps us together |
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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Sat Sep 29, 2012 8:07 pm Post subject: |
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| Travelling Circus and starting as kids! wow, great ideas. That circus troupe sound hilarious and awesome at the same time! |
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MrDNA Novice

Joined: 26 Sep 2007 Posts: 46 Location: Inside yo' Double Helix, fool
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Posted: Sun Sep 30, 2012 12:01 pm Post subject: |
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| Drnathanpanke wrote: | We are starting a campaign as a traveling circus.
We have a:
A tattooed man blessed
A bearded lady huckster
An Asian Kung fu acrobat
A contortionist thief
A cockney strong man
A shootist (hex slinger)
And a mad scientist fire breather
The troupe keeps us together |
PLEASE keep us updated on this. It sounds fantastic! _________________ Your friendly neighborhood altruistic pervert. |
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Nordicnomad Seasoned
Joined: 08 Jun 2012 Posts: 108
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Posted: Sun Sep 30, 2012 2:31 pm Post subject: |
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In our game we all started out as passengers on a train from Dodge City to Denver. All the boring people on the train died in an unfortunate incident involving the confederate army and a giant automaton. Very sad.
After bonding during the long walk to the nearest town, the surviving badasses discovered a plot of unspeakable evil. Once fully thwarted, the plan is to buy the currently abandoned Denver Seminary and reopen it as Denver Univeristy, an interdisciplinary college of evil fighting. With all the posse as Professors who go on the occasional "field trip". |
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GMSam Novice
Joined: 23 Dec 2011 Posts: 20
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Posted: Sun Sep 30, 2012 6:29 pm Post subject: |
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| That's awesome. With my luck they would have ended up hating each other during the walk. |
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Drnathanpanke Novice
Joined: 31 May 2012 Posts: 10
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Posted: Sun Sep 30, 2012 9:55 pm Post subject: |
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| MrDNA wrote: | | Drnathanpanke wrote: | We are starting a campaign as a traveling circus.
We have a:
A tattooed man blessed
A bearded lady huckster
An Asian Kung fu acrobat
A contortionist thief
A cockney strong man
A shootist (hex slinger)
And a mad scientist fire breather
The troupe keeps us together |
PLEASE keep us updated on this. It sounds fantastic! |
Will do. It starts next month. |
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