i ALWAYS do this. this is one of the things that makes SW's misunderstood damage system the best out there. shaken does not HAVE to mean "shaken" and that's it.
when attacked by a swarm, i relate to the PC that he/she is overcome momentarily, covered in bugs/bats/rats, swatting them away in a frenzy and slapping at themselves all over, trying to knock them off.
bullets whiz by their head and force them to keep their head down, some shrapnel from a nearby wall/tree/machine, little bits, slicing into a limb/face and drawing a little blood.
a blow to the head rings their bell, tinnitus!
dodging a blow/shot causes them to stumble a bit, bruising a toe or twisting an ankle slightly.
the heat from a flame catches them off guard, they are momentarily staggered!
a close shave by a moving vehicle or nearby explosion dazzles them.
a blow knocks the wind out of them.
a ranged attack grazes them.
they stand frozen like a deer due to a light-based effect.
a blow causes vertigo or dizziness.
a poison or gas makes them nauseous, or gives them a coughing fit.
a blow gives them a charlie horse.
and so many more that are dependent on the scene and what caused the shaken effect. i try to vary it as much as possible.
i use tokens for shaken and wounds, so i describe the effect, then i hand them the shaken token as i describe it and they understand. i sometimes use the same effects for situations not involving shaken status, like coughing or dizziness, but they understand the difference because of the use of the shaken token.
every group i play with this is what i do. and it goes over very well.
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