Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[50F] Incredibly Excited

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Official Settings & Companions
View previous topic :: View next topic  
Author Message
zamboni
Novice


Joined: 11 Aug 2011
Posts: 68

PostPosted: Mon Aug 27, 2012 7:42 pm    Post subject: [50F] Incredibly Excited Reply with quote

I picked up the book for 50 Fathoms at Gencon and I am preparing to run the plot point for my kids. I have read most of the Captain's Log and I couldn't be more excited to run this. Seems that the plot point is perfect for the busy GM. I can't wait to see what kind of trouble we get into.

It seems so thorough and well written. I am really impressed!
Back to top
View user's profile Send private message
Vonether
Veteran


Joined: 14 May 2003
Posts: 532
Location: Fort Lauderdale

PostPosted: Wed Aug 29, 2012 12:10 am    Post subject: Reply with quote

Probably the best bit of advice:
At the end of each session, always ask the group where they plan to sail to next. That way, you only have to read up on that particular port and related Savage Tales. Sometimes you might have to sketch out a map.

If you are feeling brave, read up on the whole island and see how you can sprinkle leads for each adventure.

I'd also read the overarching Plot Points and see if there are NPCs you can create/introduce early and have the PCs build a relationship with.

Otherwise, yep, 50F is tailor made for the GM with a busy schedule and great imagination.
Back to top
View user's profile Send private message
samuraicrab
Seasoned


Joined: 22 Jun 2012
Posts: 164
Location: Pawtucket,RI

PostPosted: Wed Aug 29, 2012 12:27 am    Post subject: Reply with quote

Here is more advice. FORGET ABOUT CAROUSING AND CABIN FEVOR! Making kids go out drinking is a bad idea. Just let them skip over it entirely.
Back to top
View user's profile Send private message MSN Messenger
GranFalloon
Veteran


Joined: 21 Mar 2007
Posts: 668

PostPosted: Wed Aug 29, 2012 2:23 am    Post subject: Reply with quote

samuraicrab wrote:
Making kids go out drinking is a bad idea.


Ooh... Whoops.
Back to top
View user's profile Send private message Visit poster's website
TheLoremaster
Heroic


Joined: 27 Jun 2003
Posts: 1995
Location: Buffalo, NY

PostPosted: Wed Aug 29, 2012 6:32 am    Post subject: Reply with quote

GranFalloon wrote:
samuraicrab wrote:
Making kids go out drinking is a bad idea.

Ooh... Whoops.

Why? How else are you gonna get the little buggers to fall asleep? Wink ;D

But, seriously, folks: if your group is anything like mine, you'll probably have one hot-shot ship pilot with a high Boating Skill and all the Boating Edges. I don't think the Cabin Fever rules came up even once. They never went more than 3-4 days without making port somewhere, much less than the 30 days it takes to trigger Cabin Fever.

I wouldn't worry about it.
_________________
"Your GM is metagaming ... and wrong!"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Tavis
Heroic


Joined: 27 Aug 2007
Posts: 1012
Location: Macclesfield UK

PostPosted: Wed Aug 29, 2012 9:13 am    Post subject: Reply with quote

TheLoremaster wrote:
GranFalloon wrote:
samuraicrab wrote:
Making kids go out drinking is a bad idea.

Ooh... Whoops.

Why? How else are you gonna get the little buggers to fall asleep? Wink ;D

But, seriously, folks: if your group is anything like mine, you'll probably have one hot-shot ship pilot with a high Boating Skill and all the Boating Edges. I don't think the Cabin Fever rules came up even once. They never went more than 3-4 days without making port somewhere, much less than the 30 days it takes to trigger Cabin Fever.

I wouldn't worry about it.


Making port only counts if they carouse - if they just make port, then sail on without carousing the days towards Cabin Fever keep on counting up ...
_________________
Currently Playing:

SWD: 50 Fathoms (GM)
Back to top
View user's profile Send private message
SavageGamerGirl
Heroic


Joined: 24 Oct 2010
Posts: 1456

PostPosted: Wed Aug 29, 2012 10:19 am    Post subject: Reply with quote

And there are benefits to carousing that go beyond relieving cabin fever. If you spend a week carousing, you get a +1 to Streetwise checks while you're in that port (to a maximum of +2). When it comes time to sell unusual cargo, or ask around for information, that bonus could come in handy.
_________________
'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM!
Back to top
View user's profile Send private message
Vonether
Veteran


Joined: 14 May 2003
Posts: 532
Location: Fort Lauderdale

PostPosted: Wed Aug 29, 2012 10:40 am    Post subject: Reply with quote

GranFalloon wrote:
samuraicrab wrote:
Making kids go out drinking is a bad idea.


Ooh... Whoops.


So some alternatives:
  • A "Trade House" where people go to meet to sell cargo and make deals.
  • If you make them work for the EIBC, then have them go to a tea house instead.
  • Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.
  • Make the warf district sound like one of those big truck stops. Sailors buy bric-brac, eat pancakes and play chess all day.
[/list]
Back to top
View user's profile Send private message
TheLoremaster
Heroic


Joined: 27 Jun 2003
Posts: 1995
Location: Buffalo, NY

PostPosted: Wed Aug 29, 2012 10:45 am    Post subject: Reply with quote

Tavis wrote:
Making port only counts if they carouse - if they just make port, then sail on without carousing the days towards Cabin Fever keep on counting up ...

I suppose you could read it that way; I think I might have interpreted that passage differently. In any case, I think it's safe enough to ignore that rule.

Another good question: how old are the kids we're talking about? I think 10+ should be savvy enough to understand what "carousing" is meant to emulate.
_________________
"Your GM is metagaming ... and wrong!"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Clint
Site Admin


Joined: 13 May 2003
Posts: 17332

PostPosted: Wed Aug 29, 2012 10:49 am    Post subject: Reply with quote

Or change it from Cabin Fever to Canned Fever.

They only have pickled and other preserved food to eat on ship, and if they don't stop to eat fresh food, fruits, and vegetables, they will get weaker and weaker.

Throw in that lesson on the importance of eating right. Wink
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
JackMann
Veteran


Joined: 29 Dec 2010
Posts: 697
Location: Tucson, AZ

PostPosted: Wed Aug 29, 2012 11:06 am    Post subject: Reply with quote

Or just say that they go out and see the sights. The important thing is that they get off the ship, stretch out, and let loose a bit. Might need to change the carousing rules a bit, but not too much.
Back to top
View user's profile Send private message
GranFalloon
Veteran


Joined: 21 Mar 2007
Posts: 668

PostPosted: Wed Aug 29, 2012 9:18 pm    Post subject: Reply with quote

Nah, they just blow 1d6 X 5 Pieces of Eight on bubblegum, candy and baseball cards.
Back to top
View user's profile Send private message Visit poster's website
MagusRogue
Seasoned


Joined: 04 Jan 2004
Posts: 380

PostPosted: Thu Aug 30, 2012 6:12 am    Post subject: Reply with quote

... Kids still buy baseball cards these days? #1eek13 My experiences with kids have been Pokemon and MtG cards...
_________________
Adam Loyd
Freelancer and Proofreader (check me out in the Noir books!)
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaand this rant is over.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Sitting Duck
Legendary


Joined: 15 May 2003
Posts: 4897
Location: Podunk Junction, State of Confusion

PostPosted: Thu Aug 30, 2012 7:42 am    Post subject: Reply with quote

Vonether wrote:
Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.


I don't know. IIRC coffee houses of that time period weren't exactly wholesome places.
_________________
The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
The Gamer's Codex Reviewer
Back to top
View user's profile Send private message Yahoo Messenger
zamboni
Novice


Joined: 11 Aug 2011
Posts: 68

PostPosted: Fri Aug 31, 2012 6:09 am    Post subject: Reply with quote

Thanks for the advice. My kids are 10, 12, & 14 so we will certainly take carousing a different direction. I like the coffee house idea and I think that they would see going to a tavern to get food and drinks more like getting a burger and come as opposed to getting sloshed on ale and getting some "action".
Back to top
View user's profile Send private message
Captain_Sabatini
Novice


Joined: 19 Jun 2010
Posts: 77
Location: Madison, WI

PostPosted: Fri Aug 31, 2012 2:34 pm    Post subject: Reply with quote

Sitting Duck wrote:
Vonether wrote:
Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.


I don't know. IIRC coffee houses of that time period weren't exactly wholesome places.


Yeah, activities like insurance transactions.
Back to top
View user's profile Send private message
velikch
Novice


Joined: 23 Jun 2011
Posts: 94

PostPosted: Fri Sep 21, 2012 5:56 pm    Post subject: Reply with quote

Vonether wrote:
GranFalloon wrote:
samuraicrab wrote:
Making kids go out drinking is a bad idea.


Ooh... Whoops.


So some alternatives:
  • A "Trade House" where people go to meet to sell cargo and make deals.
  • If you make them work for the EIBC, then have them go to a tea house instead.
  • Or send them to a Coffee Cafe and tell them it's like a Starbucks, though the mental image I have of a 50F Starbucks is amusing.
  • Make the warf district sound like one of those big truck stops. Sailors buy bric-brac, eat pancakes and play chess all day.
[/list]


Sorry, had to mention that half of this post can be summed up to scenes from Escape from Monkey Island for PC.

Starbuccaneers:


Pirates Playing (Insult) Chess:


My group is trying out 50 Fathoms for the first time (we're starting in about 2 months when we finish Rippers), but I think I may just offer my group a homebrew Monkey Island variant to follow the 50 Fathoms campaign I've already put together (they've already created 50 Fathoms characters, I've already written up much of the campaign, so I don't think anyone wants to ditch our 50 Fathoms game for something different).
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Official Settings & Companions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum