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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 9:10 am Post subject: Magically Void |
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Ok, board. I am working on a racial trait for a homebrewed setting [called Anno Arcani. More on that later]. Magic is relatively present in the setting, but some people and one entire race cannot access it. So the basic outline is:
Magically Void
This character cannot take any Arcane Background. In addition, if the character possesses a magical item, activation roles are made at a -2.
I am inclined to call this a major flaw. Thoughts? _________________ 俺是一個挺累的狐蝠。 |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2758 Location: I dwell in the Village of Rock, MD
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Posted: Mon Sep 17, 2012 9:17 am Post subject: |
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I'd be inclined to call it a Major Hindrance.
I'd also be inclined to give the character some "benefit" (kind of how in Deadlands, Grim Servant o' Death is a Major Hindrance but also grants +1 on all damage rolls).
I'd disallow magic item use too, but add that the character with this Hindrance has Arcane Resistance.
Can the character be affected by others' magic (healing, etc.)? Magically "void" makes it sound like the character doesn't exist as far as magic is concerned. _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1375 Location: Munich
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Posted: Mon Sep 17, 2012 9:29 am Post subject: |
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Hellfrost has a Major Hindrance called Magic Forbiddance. It prevents you from using or benefiting from magic items at all, and also blocks you from taking Arcane Background (Magic).
I'd probably treat your Hindrance as a Minor version, as it's just -2 to activate (and many magic items don't even require a roll to activate). |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 9:36 am Post subject: |
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| Cutter XXIII wrote: | | I'd be inclined to call it a Major Hindrance. :wink: |
Hindrance, flaw. Tomato /tə'medo/, tomato /tə'mɑdo/.
| Quote: | I'd also be inclined to give the character some "benefit" (kind of how in Deadlands, Grim Servant o' Death is a Major Hindrance but also grants +1 on all damage rolls).
I'd disallow magic item use too, but add that the character with this Hindrance has Arcane Resistance.
Can the character be affected by others' magic (healing, etc.)? Magically "void" makes it sound like the character doesn't exist as far as magic is concerned. |
Healing magic actually plays no role in the setting. There is no Miracles Arcane Background in the setting, and the idea of healing magic simply isn't there. Thankfully, the setting is equipped with all the marvels of modern medicine. The characters with said hindrance aren't unable to have spells cast on them, they just lack the ability to learn magic themselves and generally don't get along with magical items. But they are not intrinsically immune to magic.
The term "void" more means they lack the capacity to do it themselves. They have no connection to the Weave, or Manna or whatever a caster believes she is accessing when she casts. _________________ 俺是一個挺累的狐蝠。 |
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cpk666 Veteran
Joined: 21 Jul 2003 Posts: 764 Location: Atlanta West, GA
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Posted: Mon Sep 17, 2012 9:55 am Post subject: |
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| Kythkyn wrote: | | The term "void" more means they lack the capacity to do it themselves. They have no connection to the Weave, or Manna or whatever a caster believes she is accessing when she casts. |
So they only penalties they receive from this Hindrance are:
1. Unable to take Arcane Background
2. -2 to activate magic items
I'd call that a minor Hindrance. The restriction of not getting an AB isn't really a restriction, since only characters who weren't going to take an AB would take this Hindrance.
CK _________________ Since this is my post, please understand that the thoughts expressed in it are my opinion.
"Tact is just not saying true stuff. I'll pass."--Cordelia Chase |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 10:09 am Post subject: |
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Well, I wanted it to count as a Major Hindrance, but I honestly would rather not overcomplicate it. So it seems minor is the best way to go. _________________ 俺是一個挺累的狐蝠。 |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 11:26 am Post subject: |
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Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted! _________________ 俺是一個挺累的狐蝠。 |
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cpk666 Veteran
Joined: 21 Jul 2003 Posts: 764 Location: Atlanta West, GA
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Posted: Mon Sep 17, 2012 12:47 pm Post subject: |
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| Kythkyn wrote: | | Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted! |
You could always go -2 Minor / -4 Major.
CK _________________ Since this is my post, please understand that the thoughts expressed in it are my opinion.
"Tact is just not saying true stuff. I'll pass."--Cordelia Chase |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 1:08 pm Post subject: |
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| cpk666 wrote: | | Kythkyn wrote: | | Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted! |
You could always go -2 Minor / -4 Major.
CK |
I actually mostly intended it as a racial trait, not actually a hindrance. _________________ 俺是一個挺累的狐蝠。 |
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tigerguy786 Seasoned

Joined: 26 Nov 2011 Posts: 433
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Posted: Mon Sep 17, 2012 7:09 pm Post subject: |
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| Kythkyn wrote: | | I actually mostly intended it as a racial trait, not actually a hindrance. |
That changes things in my mind I think. A race that can never take an AB is very different than any ol character taking such a disadvantage. I think I might consider it a -2 Racial hindrance since, depending on the prevalence of magic, it's kind of a big deal. _________________ TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
| Clint wrote: | | Common sense always trumps anything pretending to be an "overarching" rule. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1375 Location: Munich
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Posted: Mon Sep 17, 2012 7:48 pm Post subject: |
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| tigerguy786 wrote: | | That changes things in my mind I think. A race that can never take an AB is very different than any ol character taking such a disadvantage. I think I might consider it a -2 Racial hindrance since, depending on the prevalence of magic, it's kind of a big deal. |
If you want an AB, you obviously won't pick that race, regardless of how the Hindrance is priced. If you don't want an AB, then it makes no difference to you whether you're allowed to take one or not, because you'll be investing your advances into other Edges anyway.
So really I'd tend to ignore that aspect of the Hindrance (for the purposes of pricing), and focus on the penalties. |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Sep 17, 2012 9:46 pm Post subject: |
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My initial thought was to make it a like Major for the same fact that it seems pretty important and like a very big deal, but in the end I do think that the actual crunch of the mechanic is really only worth -1 race creation point, as mechanically it pretty much is a minor hindrance. That and I already made the race, hehe. _________________ 俺是一個挺累的狐蝠。 |
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Cryonic Veteran
Joined: 21 Oct 2009 Posts: 813
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Wed Sep 19, 2012 9:23 am Post subject: |
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| Cryonic wrote: | | Kythkyn wrote: | | Cutter XXIII wrote: | | I'd be inclined to call it a Major Hindrance. :wink: |
Hindrance, flaw. Tomato /tə'medo/, tomato /tə'mɑdo/.
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One is the system mechanic name, the other is not. |
It was also a joke. But thank you for chiming in on that. _________________ 俺是一個挺累的狐蝠。 |
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