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Volt875 Novice

Joined: 17 Feb 2010 Posts: 82
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Posted: Thu Aug 30, 2012 7:05 pm Post subject: New to Savage Worlds |
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Greetings all, so I just recently switched over from D&D to Savage Worlds. My players seem to like it so far as do I ha ha (who doesn't like being able to cast in armor or not having to wear armor at all). But I was just curious as to the history of the game. Like, what were the older editions like or was/is there a story behind it's creation?
Also because it's cool.  |
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samuraicrab Seasoned
Joined: 22 Jun 2012 Posts: 164 Location: Pawtucket,RI
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Posted: Fri Aug 31, 2012 12:06 am Post subject: |
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Well the Clint and the Shane and the Wiggy all sat around and decided HP was a crappy book keeping. So they invented the Wounds system and Wahla, Savage Worlds was born.
Notes up on the spot so it may not be historically accurate. |
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farik Seasoned
Joined: 12 Mar 2008 Posts: 322
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Posted: Fri Aug 31, 2012 12:29 am Post subject: |
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The story on Wikipedia matches up with my recollection of how things came to be.
Savage Worlds was first released in 2003 and was derived from the earlier Great Rail Wars miniatures game, itself a simplified derivative of Hensley's Deadlands RPG. At Origins 2004, Savage Worlds was awarded the Gamer's Choice Award in the Roleplaying Game category.[1] The main rulebook was revised and released as a PDF format eBook in late 2004, with a print version following in early 2005. The same year, Great White Games began releasing rules expansions in the form of several PDF format genre toolkit books. Self-contained miniature skirmish games based upon the Savage Worlds engine were also released in print and PDF form.
Deadlands Reloaded, a version of the classic Pinnacle game using the Savage Worlds rules, was released in May 2006. In late 2005, Pinnacle entered into an agreement with WizKids to publish self-contained RPGs set in the worlds of Pirates, Rocketmen, and MageKnight using the Savage Worlds rules.[2] Of the three licenses, only The Pirates of the Spanish Main RPG saw release, and was published in April 2007. Pinnacle released another licensed game, The Savage World of Solomon Kane, in 2007.[3]
In October 2007, Pinnacle released the Savage Worlds Explorer's Edition, a digest size paperback edition of the rules. It featured the revisions to melee damage rules first introduced in Deadlands Reloaded, as well as new chase rules, and was released at Origins 2007. At that event, Deadlands Reloaded won the Origins Award in the category of Best Roleplaying Game Supplement. [4]
In August 2011, Pinnacle released Savage Worlds Deluxe, a hardcover and expanded version of the rules found in the Explorer's Edition. |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4562 Location: Podunk Junction, State of Confusion
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Posted: Fri Aug 31, 2012 7:06 am Post subject: |
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| samuraicrab wrote: | Well the Clint and the Shane and the Wiggy all sat around and decided HP was a crappy book keeping. So they invented the Wounds system and Wahla, Savage Worlds was born.
Notes up on the spot so it may not be historically accurate. |
For one thing, other RPGs have previously used a wound system of some sort. Plus I'm not entirely sure Wiggy was involved in the process that early. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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geijhan Seasoned
Joined: 23 Dec 2009 Posts: 181
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Fri Aug 31, 2012 9:22 am Post subject: |
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I just started my first real campaign with Savage Worlds as well. The two players I have that actually get into the grit of a system are both liking how things work in this system (though things like wounds and raises aren't anything new to us), and all four players are enjoying the story. So I'm happy with my purchase. _________________ 俺是一個挺累的狐蝠。 |
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wyldspirit Novice
Joined: 20 Feb 2010 Posts: 74 Location: Marcus Hook, PA
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Posted: Sun Sep 02, 2012 3:20 pm Post subject: |
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| Welcome to the fold. My gaming group has introduced several people whom have never gamed to gaming through savage worlds. I think its cool that a decade or two down the road those poeple will be posting on gaming sights about how savage worlds was their introduction to the hobby. |
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