Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Growth/Shrink (and gun damage?)

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Core Rules Work
View previous topic :: View next topic  
Author Message
Starhawk
Novice


Joined: 09 Aug 2012
Posts: 65

PostPosted: Mon Aug 27, 2012 11:01 am    Post subject: Growth/Shrink (and gun damage?) Reply with quote

So let's say I'm playing Hell on Earth and we're getting torn apart by an automaton. My character is a junker with a device that uses the 'growth/shrink' power.

According to the rules, shrinking the automaton to rat size (size -2) steps down its Strength and Toughness a couple of notches, and there are no other game effects.

However, its incorporated minigun and grenade launcher are also shrunk down to dollhouse size... any thoughts on whether the damage should be reduced? The idea of getting lit up for 2d8 (ROF 5) from a Chucky-sized robot makes me weep.

Also, can I use Growth/Shrink on unattended, inanimate objects? The spell description seems to refer solely to targeting combatants. I'm curious to know if I can shrink a large item to sneak it past a checkpoint... use Growth on a cinder block to create an instant roadblock.... shrink (or grow) a door to pop it out of its hinges and pass through... etc etc.
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 18022

PostPosted: Mon Aug 27, 2012 12:01 pm    Post subject: Re: Growth/Shrink (and gun damage?) Reply with quote

Starhawk wrote:
So let's say I'm playing Hell on Earth and we're getting torn apart by an automaton. My character is a junker with a device that uses the 'growth/shrink' power.

According to the rules, shrinking the automaton to rat size (size -2) steps down its Strength and Toughness a couple of notches, and there are no other game effects.

However, its incorporated minigun and grenade launcher are also shrunk down to dollhouse size... any thoughts on whether the damage should be reduced? The idea of getting lit up for 2d8 (ROF 5) from a Chucky-sized robot makes me weep.


How Growth/Shrink affects "natural weapons/attacks" (including intrinsic weapons) is going to be up to the GM's call based on the specific creature and trappings of the power.

Starhawk wrote:
Also, can I use Growth/Shrink on unattended, inanimate objects? The spell description seems to refer solely to targeting combatants. I'm curious to know if I can shrink a large item to sneak it past a checkpoint... use Growth on a cinder block to create an instant roadblock.... shrink (or grow) a door to pop it out of its hinges and pass through... etc etc.


Again, up to the GM and the predetermined trappings for the power as to whether it affects inanimate objects. Obviously since objects don't have Size or Strength, the power isn't inherently designed for that, but it could be feasible given GM approval of a trapping that would allow it.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Core Rules Work All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum