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[SPC] Animated Objects

 
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Trigger
Seasoned


Joined: 30 Nov 2007
Posts: 389
Location: Minnesota

PostPosted: Fri Aug 24, 2012 2:53 pm    Post subject: [SPC] Animated Objects Reply with quote

Is there a typo in the Toughness? Do you just add the size bonus to the 6 Toughness or double it first (x2) and add to Toughness? Stats from book below.

Sample Animated Object

Attributes: Agility d6, Smarts d4(A), Spirit d4, Strength *, Vigor d8
Skills: Fighting d6, Notice d4, Throwing d4

Pace: *; Parry: 5; Toughness: 6+ (Size x2)

Special Abilities:
Armor: Animated objects generally
have armor equal to their Size.
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Clint
Site Admin


Joined: 13 May 2003
Posts: 18053

PostPosted: Fri Aug 24, 2012 3:01 pm    Post subject: Re: [SPC] Animated Objects Reply with quote

Trigger wrote:
Is there a typo in the Toughness? Do you just add the size bonus to the 6 Toughness or double it first (x2) and add to Toughness? Stats from book below.

Sample Animated Object

Attributes: Agility d6, Smarts d4(A), Spirit d4, Strength *, Vigor d8
Skills: Fighting d6, Notice d4, Throwing d4

Pace: *; Parry: 5; Toughness: 6+ (Size x2)

Special Abilities:
Armor: Animated objects generally
have armor equal to their Size.


Size adds to Toughness and as noted under Armor, animated objects have Armor equal to their Size too which would also add to Toughness.

So their total Toughness would be twice their Size, of which half that amount comes from Armor.

So if a Size 6 object was animated, it would have a Toughness of 18 (6).
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