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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4560 Location: Podunk Junction, State of Confusion
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Posted: Wed Aug 15, 2012 7:24 am Post subject: Weird Science Hindrance |
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A while back, Clint suggested something like this as a trapping for the Weird Science Arcane Background. Thinking about it recently, I got the idea that maybe it would work better as a Hindrance.
Guinea Pig (major)
Must have Arcane Background (Weird Science)
You're just field testing these gadgets for someone else and don't fully grasp the principles behind how they work. You cannot take the Gadgeteer Edge and are -2 on Repair rolls when attempting to fix a Malfunction.
What do you think, sirs? _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink
Last edited by Sitting Duck on Thu Aug 16, 2012 7:35 am; edited 1 time in total |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 681
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Posted: Wed Aug 15, 2012 12:52 pm Post subject: |
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IMO it should be major at least on account of it preventing the use of an edge; only other hindrance that does that is Bad Luck and it's major. It's especially more severe when you consider that Gadgeteer is an edge a Weird Scientist PC can take from day 1, so that's potentially a lot of missed opportunities. Due to that, if I were to have it in my game, I'd allow it to alleviated over the course of a Weird Scientists career.
For a minor hindrance, just getting a -2 for repairing malfunctioned items almost sounds severe enough; I'd have to think about that some though. |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3652 Location: Monroe, Washington
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Posted: Wed Aug 15, 2012 3:12 pm Post subject: |
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How about periodically the current gadget gets taken away to be replaced by another?
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Clash957 Seasoned

Joined: 04 Jul 2010 Posts: 227 Location: Tacoma, WA
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Posted: Wed Aug 15, 2012 8:49 pm Post subject: |
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I like it. It allows a player to make a Rocketeer like character. He is an expert in using the crazy gizmos but doesn't much understand how it works. I have found it tough to emulate that guy that field tests crazy inventions or has these things invented for him. Instead, you get the cranky old inventor doing it himself. Fun but not always practical. Plus in some settings, it takes far more than one person and/or a LOT of time to invent these fantastic doohickeys. This Hindrance would solve it.
I also agree that it would be a Major Hindrance almost just of the loss of the Gadgeteer Edge. I would throw in the something about having contact the inventor(s) if the player wants to take any of the other Powers Edges (Power Points, New Power, etc.). _________________ Playing: Deadlands Noir, Planescape via D&D 4th ed
Running: Nothing at the moment |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1916
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Posted: Wed Aug 15, 2012 9:54 pm Post subject: |
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| I could see letting a tester take gadgeteer. He has to go to the inventor and ask, so it takes longer |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4560 Location: Podunk Junction, State of Confusion
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