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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Thu Aug 02, 2012 12:47 pm Post subject: Encumbrance in SWD |
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This came up in a HOE thread:
| PlatinumWarlock wrote: | I'm just going to leave this here:
| Quote: | In general, you shouldn’t worry about Encumbrance.
Characters will usually carry no more than their characters
think they actually need. But occasionally it may become
dramatically important—such as during a chase or when
attempting to lug a heavy treasure away from a roaring dragon!
When that occurs, use the guidelines below. |
(SWD--p. 49)
It's not "dramatically important" to track the player carrying a heavy rifle as they trudge along through the wasteland.
It's not even "dramatically important" to track that same rifleman in a typical combat situation against a few gang-bangers.
It would be "dramatically important" to remember that heavy rifle when everyone's trying to run away from a massive swarm of undead or when trying to run and jump onto a runaway SUV.
So...really...what's the point? Apply the penalty when it's a big deal, forget about it the other 95% of the time. Again, mountains out of molehills. |
Does anyone do it this way? Ignore encumbrance until "dramatically important"
It seems to me, and correct me if I'm wrong, but this is how it would play out, particularly in a lootin' and scavanging type game.
GM: "OK guys, the <powerful unkillable thing> is heading for you
Players: Screw that, we are out of here!
GM: this is dramatically important, and there are some obstacles to get past, so figure out your encumbrance
Now the players spend 10 minutes adding up stuff, and asking the GM thinks like "what's this gold statue weigh? What about that chest of magic potions? I'm dropping my backpack, but can i have some of that stuff in my belt pouch? I would have put it there.
Shoot, my character can't even move! |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1377 Location: Munich
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Posted: Thu Aug 02, 2012 2:25 pm Post subject: |
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I generally ignore encumbrance unless it becomes excessive.
Player: I'll take a longsword.
Me: Ok.
Player: And a shield. And a bow.
Me: Ok.
Player: And that chest full of gold. And those 12 battleaxes. And the huge statue. And...
Me: Figure out your encumbrance.
However I don't bother calculating it exactly, I just track "significant items". So the weapons would each weigh 1 item, the chest and statue would probably each weigh 2-3 items, and the character's Load Limit would be half their Strength. |
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Takeda Heroic
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Joined: 28 Apr 2009 Posts: 1328
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Posted: Thu Aug 02, 2012 2:33 pm Post subject: |
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| Zadmar wrote: | I generally ignore encumbrance unless it becomes excessive.
Player: I'll take a longsword.
Me: Ok.
Player: And a shield. And a bow.
Me: Ok.
Player: And that chest full of gold. And those 12 battleaxes. And the huge statue. And...
Me: Figure out your encumbrance.
However I don't bother calculating it exactly, I just track "significant items". So the weapons would each weigh 1 item, the chest and statue would probably each weigh 2-3 items, and the character's Load Limit would be half their Strength. |
I'm close to this. Character build via your encumbrance limit is important but I'm not going to nickel and dime people to death. If it's close it's fine, if you're way over you into the next bracket ... it only really matters in a long hike or in combat. _________________ Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes |
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chillburn Seasoned

Joined: 15 Sep 2010 Posts: 150
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Posted: Thu Aug 02, 2012 3:59 pm Post subject: |
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| One place where you really need to track encumbrance is when people start strapping on armor. Pretty much the only drawback to any armor is the weight, so you really need to start tracking it when you getting things like mages wearing full plate or doomsayers wearing full combat body suits. |
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Takeda Heroic
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Joined: 28 Apr 2009 Posts: 1328
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Posted: Thu Aug 02, 2012 4:05 pm Post subject: |
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| chillburn wrote: | | One place where you really need to track encumbrance is when people start strapping on armor. Pretty much the only drawback to any armor is the weight, so you really need to start tracking it when you getting things like mages wearing full plate or doomsayers wearing full combat body suits. |
Abso'tutely!  _________________ Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1377 Location: Munich
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Posted: Thu Aug 02, 2012 4:10 pm Post subject: |
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| I give armour a Parry penalty to offset its armour bonus, rather than using encumbrance. The idea was inspired by Clint's P&P rules, and it works pretty well. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Thu Aug 02, 2012 4:12 pm Post subject: |
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| Takeda wrote: |
I'm close to this. Character build via your encumbrance limit is important but I'm not going to nickel and dime people to death. If it's close it's fine, if you're way over you into the next bracket ... it only really matters in a long hike or in combat. |
I read that as basically saying you have a buffer of about 1/2 an increment
so if you have d6 st and an increment of 30, you are OK up to 45 or so, but after 45, it's a -1. then -2 at 75
the "big thing" idea is similar to the way SW does wounds instead of HP. small hits don't matter; small objects don't matter
I wonder if you could do the same thing? assign an encumbrance number to each item. If that number is greater than your ST die size, the first is free (like being shaken), after that it's an encumbrance penalty?
Or maybe 2 of your ST is -1, or 1 that is 4 over your ST die size?
I will ponder |
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Takeda Heroic
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Joined: 28 Apr 2009 Posts: 1328
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Posted: Thu Aug 02, 2012 5:37 pm Post subject: |
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| ogbendog wrote: | | Takeda wrote: |
I'm close to this. Character build via your encumbrance limit is important but I'm not going to nickel and dime people to death. If it's close it's fine, if you're way over you into the next bracket ... it only really matters in a long hike or in combat. |
I read that as basically saying you have a buffer of about 1/2 an increment
so if you have d6 st and an increment of 30, you are OK up to 45 or so, but after 45, it's a -1. then -2 at 75
the "big thing" idea is similar to the way SW does wounds instead of HP. small hits don't matter; small objects don't matter
I wonder if you could do the same thing? assign an encumbrance number to each item. If that number is greater than your ST die size, the first is free (like being shaken), after that it's an encumbrance penalty?
Or maybe 2 of your ST is -1, or 1 that is 4 over your ST die size?
I will ponder |
Interesting idea. I'm more likely to turn a blind eye to 10%-15% over but yeah. _________________ Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes |
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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 927
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Posted: Thu Aug 02, 2012 7:15 pm Post subject: |
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| chillburn wrote: | | One place where you really need to track encumbrance is when people start strapping on armor. |
That's the only time I worry about it too. Aside from that, we just follow the goat rule: if what you're carrying weighs more than a goat, you're encumbered. The Brawny Edge lets you carry two goats worth. _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
The Elder Scrolls conversion and other fun creations. |
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Sushi Novice
Joined: 23 Jan 2011 Posts: 91
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Posted: Thu Aug 02, 2012 7:49 pm Post subject: |
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I'm pretty strict about tracking encumbrance for any equipment worn/used for combat, since the ability to carry heavy armor/weapons is a balancing factor of the game. I do, however, relax the penalty be a -1 pace instead of -1 to everything if you're only a few pounds over the limit.
Anything that's not an active combat item, it's going to basically be "when dramatically important," which is almost never. |
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farik Seasoned
Joined: 12 Mar 2008 Posts: 322
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Posted: Thu Aug 02, 2012 10:47 pm Post subject: |
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Our group is pretty good about imposing a "how are you gonna carry that?" question before encumbrance becomes an issue. But we've also gamed long enough as players we lean towards equipping ourselves more on the minimalist side and trusting whoever the GM is to make sure we have the necessary tools (or dramatic lack of) for a good game.
We still have the occasional inspector gadget type character who has something for every situation but that is usually the primary schtick of those characters. |
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MeetsInTaverns Novice
Joined: 17 Jul 2011 Posts: 81
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Posted: Fri Aug 03, 2012 9:22 am Post subject: |
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I'd like the encumbrance rules in SWD to just allow that "tiny bit extra" in terms of what you can carry, even if it's a higher penalty for going over your comfortable limit. This is because there's just "one more thing" that each character I create with RAW wants or needs to carry.
Last edited by MeetsInTaverns on Sat Aug 04, 2012 7:26 am; edited 1 time in total |
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Mylon Seasoned
Joined: 08 Jun 2010 Posts: 295
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Posted: Sat Aug 04, 2012 6:33 am Post subject: |
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One thing I can't quite wrap my head around is plate armor. Without the Brawny edge, even with a d12 str plate armor is a detriment. 60 lb load limit as opposed to 58 lbs for the full suit, including helmet. No room for a weapon.
I guess this is the downside to a linear load limit. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4455
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Posted: Sat Aug 04, 2012 9:43 am Post subject: |
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| Mylon wrote: | | One thing I can't quite wrap my head around is plate armor. |
It's a big, heavy armor that costs a lot of money. Which makes it ideal for situations where you are going to get hurt, but not for other situations.
You can always give half-weight armor as a "magic item".
It's a matter of expectations.
D&D assumes that plate armor makes you hard to hurt but crappy at agility related-things, except for fighting where it has no penalties.
Savage Worlds assumes that plate armor makes you hard to hurt, but the weight is limiting for all but the biggest and strongest. Which reflects the historical reality that warriors generally used chain and a great helm (33# total) instead of full articulated plate armor (sometimes with a plate corselet).
Other systems have other expectations, that vary with the authors' experience with armor and the stylistic choices of the setting.
What are your expectations? _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Sushi Novice
Joined: 23 Jan 2011 Posts: 91
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Posted: Sat Aug 04, 2012 10:27 am Post subject: |
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The thing is, it's not just plate armor.
Take your average fantasy soldier. Lets say he has above-average strength (d and standard issue chain mail, long sword, medium shield, and helmet. That adds up to 49 pounds... but with d8 strength, load limit is 40.
In my mind, that kind of loadout on that character should NOT be incurring penalties... but it does. That's why I make the first 25% over the load limit only affect pace. |
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Redtwin Seasoned
Joined: 02 Aug 2005 Posts: 106 Location: Edmonton, Alberta, Canada
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Posted: Sat Aug 04, 2012 11:10 am Post subject: |
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Another option is to only track heavy or bulky objects. I don't care how many pennies a character tracks, and I'll limit their ammo by what seems reasonable rather than worrying about the math.
I'm also considering a ultra-simplified point based system for a TOD game. Each char gets Str/2 points worth of heavy/bulky gear. The idea is to make a fast and easy system that allows characters to change their loadout often while still applying heavy encumbrance penalties to people who overload themselves. I suspect it'll work well for TOD because the variety of heavy/bulky items is fairly low and nobody will be hauling around giant piles of stuff anyway, but I doubt it would work for a more conventional game. _________________ "Anybody else feel like fishing for Rattlers?"
Said while dragging a size 12 giant worm down the highway behind my Hummer at full speed to kill it via road rash. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1905
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Posted: Sat Aug 04, 2012 11:59 am Post subject: |
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| Of course, if you have plate and shield, you can pretty much Wild attack every round, and trust your armor to keep you safe |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1377 Location: Munich
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Posted: Sat Aug 04, 2012 1:22 pm Post subject: |
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Looking at it from a purely mechanical perspective...
A -1 penalty to your attack rolls is worth roughly +1˝ Toughness. So generally speaking it's not necessary to cover your limbs - your opponent will need to make a called shot at -2 to hit them, so even if you've got 3 points of armour on your body, your enemies are no better off aiming for your arms and legs.
Thus given the choice between the chain hauberk and the plate corselet, I would always go for the latter (unless I was so strapped for cash that I needed the extra $100). The hauberk is only better if your opponent is using a maul - but the maul is a poor choice of weapon, and if you can trick your opponent into using one just to deal with you then the armour has more than paid for itself.
A called shot to the head inflicts an additional +4 damage, so it's worth wearing a helmet, but statistically speaking a pot helm is sufficient to negate the advantage.
So a plate corselet and a pot helm, for a total weight of 29. Add on a longsword, and your total weight comes to 37. A rapier in your off hand brings you up to 40. I'd view this as optimal for a character with Strength d8 and no Brawny edge. Any other gear can be carried in a pack slung over one shoulder, and dropped at the start of the fight.
If you've got encumbrance to spare, the large shield is amazingly good (about as good as wearing plate, and of course the bonus stacks with worn armour). A medium shield is the next best choice, but the only time you should use a small shield is when you can't afford a rapier.
For your primary hand, the katana is the best weapon, but a lot of GMs don't allow it, which is why I suggested the longsword. If you've only got Strength d6, then I'd suggest going with leather armour, a flail, and a rapier for your off hand, giving you a total encumbrance of 26. You could wear a pot helm as well (bringing your encumbrance to 30) but it's not really necessary for most situations. |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Sun Aug 05, 2012 6:50 am Post subject: |
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Here's an alternate way to limit armor. IIRC the main issue with armor in the real world wasn't so much weight as is the fact that it's hot. So apply the Heat Fatigue rules to a character wearing armor instead of the Encumbrance rules, plus require a Fatigue check after a combat along with the standard checks. So that Strength doesn't get left out, assign a minimum Strength to each armor type and inflict a -1 to Fatigue checks for each step the character's Strength is below the minimum. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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Takeda Heroic
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Joined: 28 Apr 2009 Posts: 1328
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Posted: Sun Aug 05, 2012 1:38 pm Post subject: |
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| Sitting Duck wrote: | | Here's an alternate way to limit armor. IIRC the main issue with armor in the real world wasn't so much weight as is the fact that it's hot. So apply the Heat Fatigue rules to a character wearing armor instead of the Encumbrance rules, plus require a Fatigue check after a combat along with the standard checks. So that Strength doesn't get left out, assign a minimum Strength to each armor type and inflict a -1 to Fatigue checks for each step the character's Strength is below the minimum. |
GOLD STAR  _________________ Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes |
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