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HoE Classic: Witch - Are they any good

 
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Amdramnar
Novice


Joined: 28 Jul 2012
Posts: 34

PostPosted: Sat Aug 04, 2012 7:24 pm    Post subject: HoE Classic: Witch - Are they any good Reply with quote

One of my posse is considering a witch but keeps pointing out it is a 5-point arcane background because of the need of Arcane Background AND a 2-point belonging (How to Serve Your Man). Not to mention the limited spells compared to other powers.

Are we missing something or is the Witch pretty limited as an arcane background.
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King Snarf
Seasoned


Joined: 16 Jul 2003
Posts: 409
Location: Philly, PA

PostPosted: Sat Aug 04, 2012 7:52 pm    Post subject: Reply with quote

Well, remember, witches also don't have nearly as many complications as other ABs. Unlike Templars and Doomies, they aren't required to follow any kind of code, and, going by the rules as written, don't have any sort of backlash or mechanic for getting spanked when a spell fails. That offsets the cost a bit.

If you're looking for more witch info, check here and here.
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 6237

PostPosted: Sun Aug 05, 2012 5:26 pm    Post subject: Reply with quote

Witches are limited. Within those limits, they're actually pretty good.
Just don't mistake them for a Doomie. They're much more like Junkers that can't make explosives - thought and preparation are required to be successful.
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ScooterinAB
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Joined: 22 Nov 2005
Posts: 488

PostPosted: Mon Aug 06, 2012 12:09 pm    Post subject: Reply with quote

In reality, withes really weren't that hot. The cost alone (yes, it's a 3 point AB plus Belongin's) makes it undesirable. When you look at the scale and amount of powers, they're really not that impressive.

I've seen them used well as NPC's and side characters, but I've played with a few and they are really meh. You're far better off playing a huckster.

The only thing they really have going is a kind of cool background. I think PEG was intending to make more spell books for them, but they got cut later.
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