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[Silver Gryphon] 100 Leagues - Rules and Playlog!

 
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Rohan
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PostPosted: Thu Jul 26, 2012 9:33 am    Post subject: [Silver Gryphon] 100 Leagues - Rules and Playlog! Reply with quote

A few years back I started a setting, before we were licensees. It was called 100 Leagues Beneath the Earth, and I put a fair amount of detail into thigns in a post, as you can find by clicking here.

I'll be updating this, refreshing a few things, and bringing everything in-line with the SWD/SWD:EX over the next few weeks and I'll be updating things as the fall campaign unfolds!

Stay tuned, Savages!
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Last edited by Rohan on Tue Aug 28, 2012 8:51 am; edited 1 time in total
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Rohan
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PostPosted: Sun Jul 29, 2012 6:53 pm    Post subject: Reply with quote

I've decided to break a cardinal rule of mine concerning setting design for Savage Worlds as I write 100 Leagues. I try hard to be new Edge/Hindrance light. I know there are a lot of you who love new Edges and Hindrances, and we put them in settings as we need to, but we feel that those in the core book are sufficient to handle almost every situation with a few trappings thrown on.

This time it's not the case. I'm looking at resource edges, new social edges, leadership edges, combat edges, background edges, fighting schools, even a few new weird edges. We're putting in a few new Hinderances as well, to fill in a few things that we need to amp up or alter for the setting.

I'll get a few posted over the next few days...and possibly one of the new races that are found in the inner world...
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Tal
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PostPosted: Sun Jul 29, 2012 7:55 pm    Post subject: Reply with quote

Will this be a published setting? I've always loved "Lost World" type settings and really the only thing that Savage Worlds setting that even comes close to my knowledge is the Sticks & Stones minature game.
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Rohan
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PostPosted: Sun Jul 29, 2012 8:01 pm    Post subject: Reply with quote

That's the plan!

It's gonna be HUGE.
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Rohan
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PostPosted: Mon Jul 30, 2012 4:32 pm    Post subject: Reply with quote

Try this one on for size....the encounter table for the Mallekatis, the jungle that spans most of the main continent of Krakakor:

Encounters Deep Mallekatis

The Deep Mallekatis is not a place for the inexperienced to be traveling. This wickedly dark jungle has plunging ravines, raging rivers, and many places that have such heavy canopy that the light of the noon sun will not penetrate to the jungle floor. The creatures in this part of the jungle are the stuff of nightmares, as are the plants and the terrain itself. All of the creatures (and even some of the plants) are intimately aware of where they fall on the food chain, and they all consider humans and their ilk to be on the bottom of it.

Encounter Conditions
Draw four times for an encounter. The first draw is for the possibility of an encounter, whether one happens or not and what time of day it happens. The second draw is for lighting and weather conditions. The third draw is for the terrain of the encounter. The last draw is for the object of the encounter. If the encounter is drawn for a time when the PCs are camped, then terrain is probably going to be controlled by the PCs choice, but may not always be.

Time of the Encounter
There are four times of day that encounters happen, generally speaking: Morning, Noon, Evening, and Night. The draw to determine encounter time also determines if an encounter is to take place. Draw from the Encounter Deck and follow the guidelines below.

2 9: No encounter through the day
10 A: Encounter

Spade: Morning
Heart: Noon
Diamond: Evening
Club: Midnight
Joker: Draw again twice

Lighting and Weather
Lighting and Weather conditions use a combination of suit and value to determine the conditions of the encounter. Due to the tricks of the mind that the Mallekatis can play, it is bathed in a perpetual twilight, but there are some patches that are darker and some that are lighter, even in the dead of night. The GM may have a specific encounter set up in mind which will superceed the need for this card draw If a joker is drawn, ignore any special effects and simply draw again.

Spade: Light (no penalties)
Heart: Dim lighting (-1 to all skill checks needing light)
Diamond: Twilight (-2 to all skill checks needing light)
Club: Pitch Black (-4 to all skill checks needing light)

2 Normal weather (no penalties)
3 Light Rain (-1 visibility greater than 100 feet)
4 Heavy Rain (-1 visibility greater than 50 feet, no visibility beyond 100 feet)
5 Downpour (-1 visibility, no visibility beyond 50 feet)
6 Patchy fog (+1 cover bonus in low-lying areas)
7 Light fog (-2 visibility greater than 100 feet)
8 Heavy fog (-2 visibility greater than 50 feet, no visibility greater than)
9 Dense fog (-2 visibility, no visibility greater than 50 feet)
10 Hot (1 Fatigue level for exerting activity such as fighting)
J Hot and Humid (2 fatigue for exerting activity, 1 for any activity beyond resting)
Q Oppressively hot and humid (exerting activity impossible, 2 fatigue for resting)
K Abnormally cool (no penalties, cold blooded opponents at 1 fatigue)
A Cold snap (no penalties, all jungle inhabitants at 1 fatigue, cold blooded inhabitants at 2 fatigue)

Terrain
The Mallekatis is huge and encompasses most of the continent of Krakor. There are large terrain features marked on the map, but the jungle is dense and filled with smaller features that have never been accurately mapped. Not only that, but seasoned explorers of the Mallekatis say that it seems like the jungle shifts and changes over time. When drawing for terrain, ignore suit, but if a Joker is drawn, draw again twice. Some terrain types imply multiple terrains: it is hard to have a waterfall that has no source or outlet, whether those are caves, rivers, or lakes.

2 Even ground
3 Rocky ground (character makes an Agility check or is penalized by 1)
4 Rough ground (character makes an Agility check or is penalized by 2)
5 Ravine
6 Stream
7 River
8 Waterfall
9 Pond
10 Swamp
J Quicksand/Dry Sand Pocket (Notice at -2 to see, Agility check to avoid)
Q Slippery ground moss, fresh rain, etc. (Agility check to keep footing)
K Secondary Canopy (Agility check every round, movement reduced by 3)
A Game Trail


Encounter Focus
The encounter has to have something to be encountered. Not all encounters are hostile, and not all encounters are creatures. The tables below are broken down into suits and card values. If a joker is drawn, draw twice and both encounters are found.

Spades
2 Giant Ants
3 Giant Millipedes
4 Giant Spiders
5 Giant Roaches
6 Giant Pit Viper
7 Giant Constrictors
8 Giant Mosquitos
9 Giant Frogs
10 Giant Dragonflies
J Short-Faced Bear
Q Giant Ground Sloth
K Mallekatis Boar
A Lamprey Wurm

Hearts
2 Pegaraptors
3 Mallekatis Raptors
4 Black Spores
5 Ankylosaur
6 Mocking Raven
7 Stegoceratops
8 Spine Lotus
9 Pterodon
10 Sauropod
J Saber-toothed Panther
Q Man Traps
K Imperator Rex
A Mallekatis Dragon

Diamonds
2 Raptorans
3 Friendly dinos
4 Raiders
5 Slavers
6 Orinokos
7 Cult of the Machine
8 Hunters
9 Lost Tribesmen
10 Sinoromani troops
J Mallekharnas
Q Fellow Travelers
K Enochians
A Gulagged Airship Pirates

Clubs
2 Ancient Temple
3 Uncharted Town
4 Downed Airship
5 Repeater Tower
6 Cave
7 Ruined Ancient Temple
8 Ancient City
9 Mine
10 Ruined Ancient City
J Uncharted Fortress
Q Docked Airship
K Destroyed Tower
A Ancient Monument
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Rohan
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PostPosted: Wed Aug 08, 2012 8:39 am    Post subject: Reply with quote

Monday we had one of my players (Ben Hoffrichter) work up a character for 100 Leagues. He's an Outlander (lives on the surface of the Earth), a GI who is in the jungles of Vietnam. The Machine brought him down, and he literally just keeps walking through the jungle, not realizing he traveled from the darkest part of Southeast Asia to the Fringe Mallekatis.

The first sign that something is wrong will probably be the small dinosaur looking at him inquisitively, licking its lips...

I'm pretty sure Mr. Dinosaur will have a brief introduction to Mr. M16 and the GI will be very confused.

More story details behind the character when the character is completely built!
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Rohan
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PostPosted: Tue Aug 14, 2012 1:57 pm    Post subject: Reply with quote

I have the coastal outlines done for the map of the Inner world, Krael, as the Natives call it. I have given it to our Community Manager for posting on facebook. As soon as she does that, I will link the image here.
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jerepp
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PostPosted: Tue Aug 14, 2012 8:00 pm    Post subject: Reply with quote

Rohan wrote:
Monday we had one of my players (Ben Hoffrichter) work up a character for 100 Leagues. He's an Outlander (lives on the surface of the Earth), a GI who is in the jungles of Vietnam. The Machine brought him down, and he literally just keeps walking through the jungle, not realizing he traveled from the darkest part of Southeast Asia to the Fringe Mallekatis.

The first sign that something is wrong will probably be the small dinosaur looking at him inquisitively, licking its lips...

I'm pretty sure Mr. Dinosaur will have a brief introduction to Mr. M16 and the GI will be very confused.

More story details behind the character when the character is completely built!


As long as he doesn't immediately meet a hot chick in a black fur bikini that turns into a cat...

But if it does he better have a beard... all the best Mike Grell characters did.
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PostPosted: Tue Aug 14, 2012 11:22 pm    Post subject: Reply with quote

Two of the four remaining characters got made tonight.

Captain Sparkles, the Raptoran

Raptorans are nasty at the best of time, being little more than barely civilized, sentient dromaesaurs (think velociraptors from Jurassic Park, but smarter and able to use simple tools). Captain Sparkles was named by his "owner," who is really a traveling companion, a big game hunter and all-around-badass named Mjolnir Usagi, a man of Viking and Oriental descent. Captain Sparkles was named by her not-so-bright traveling companion and the two of them have made a down-right frightening team. Using her stealth and phenomenal speed, the Raptoran takes down prey fast and silently. She only listens to Mjolnir and those that he seems to be friendly toward. All others are simply food that she has not yet eaten.

Mjolnir Usagi, Human
Mjolnir is the son of a Viking Outlander and a Sinoromani woman from Clan Usagi. He traveled to Krael Ahnkar, the main continent of the Inner World in search of big game and a big challenge. Finding the plains of the Kharnaeprati as well as the imposing Mallekatis jungle to be to his liking. He found a Raptoran that had been taken prisoner and Mjolnir won it in a game of chance; instead of selling, killing, or binding the creature into slavery, he set it free, and through a series of life changing events and hunts, the two became very loyal traveling companions. Mjolnir's combat ability with his fists and blades is rivaled only by his Brush Thumper, a .700 Magnum sawed off safari rifle he calls "Judas."
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PostPosted: Sun Aug 19, 2012 12:26 am    Post subject: Reply with quote

Vinsint - Human
Vinsint is a merchant by trade and an assassin by craft. His ties to the Underworld (no pun intended) have left him wealthy and with multiple avenues to dispose of ill-gotten gains. He uses these contacts to function as a Fence as well as liquify assets of those that he knows and trusts.

Mjolnir is just one of those people. Having crossed paths in the past, the Viking and his Raptoran have bought and sold through Vinsint and this last transaction went pretty smoothly, especially when Mjolnir showed up with a pelt from a white stag, considered to be sacred by some, protected by the thin veil of the law, and illegal to possess in most of the civilized areas. Born of German and English heritage, he spends most of his time traveling through the Kharnaeprati, selling his wares while sticking to the plains to avoid the dangers of the coast or the lethality of the Mallekatis.
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Rohan
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PostPosted: Sun Aug 19, 2012 8:14 am    Post subject: Reply with quote

Vinsint was in a small down, just a dirt-water stop in nowhere in the Kharnaeprati. His welcome was stretching thin; his penny pinching nature had rubbed the good citizens of the walled town the wrong way. He'd need help crossing the mammoth plain to Spartansburg, and the town was short on friendly muscle.

Luckily Mjolnir and Captain Sparkles had come into town. Vinsint spotted them from leagues away; they're hard to miss, the man and the dinosaur. The big game hunter and his hunting partner, a Raptoran that was barely acceptable in civilization. Once they saw that Vinsint was in town, they made a line right for him, and that only meant one thing: money.

Mjolnir had been in a need for food and he had shot a white stag just a day before. The animals are considered sacred by many of the Natives of Krael Ahnkor, the largest continent of the Inner World, the continent they were on. He knew on seeing Vinsint that he could sell the pelt there and the incident would just disappear; no trace of the kill would ever be found.

After a short discussion, Vinsint convinced Mjolnir to travel with him to Spartansburg, acting as a guide and guard through the Kharnaeprati. They left almost immediately, spurred on by the bad looks Mjolnir was getting for Captain Sparkles and by the equally bad looks the townsfolk were giving Vinsint.

Three Days to Spartansburg
Drawing on the Encounter table for the Kharnaeprati, a similar one to the one posted above, the encounters pretty much wrote themselves.

The first day they had an encounter. It was close to noon, it was the middle of a thunder storm, and they were the tallest things for a ways around except for the shadow of a cluster of trees they could see in the distance. Making for them, they found a Repeater Tower. It was in use and they shacked up there to stay out of the rain for a while. They listened in on the chatter going through the tower as it boosted signals, and it was mostly general radio chatter, but they picked up something about a couple of shady deals happening in the tiny town they just left and a description of Vinsint's wagon heading north, and something about an Imperator Rex coming out of the Mallekatis and an airship taking it out with a barrage of sharkpedos.

The storm finally broke and they continued on their way. Nothing happened that night, and they continued onward to Spartansburg. The next evening, they came across a ravine and a stand of trees as it began to rain again. Vinsint was worried about finding shelter, while Mjolnir and Captain Sparkles were being vigilant. THere was a Mallekatis Lion, a huge beast, sleeping up in the trees that they were parking the wagon under. It failed its notice check (rolled a 1). Mjolnir pointed the beast out to Vinsint and he pulled rolled over to the Barret he keeps as a couch gun and blasted the beast to hell before the Raptoran could close. She spent the rest of the night skulking and eating the lion as they camped.

The last day took them to Spartansburg, and as they closed to within five miles of town, they found 3 waterbuffalo that were wading in a creek. All of the rain from the past few days had washed out several bridges and the beasts were in the only spot shallow enough to ford the creek with Vinsint's wagon. The Raptoran was off like a shot, getting ready to attack one of the beasts. Mjolnir readied his axe, with the intent of killing one of the beasts in single combat. Vinsint was intent on blasting one of the creatures in order to protect his traveling companions or his horses.

The Raptoran finished closing and she leapt onto the back of one of the mighty beasts, her claws finding purchase as she stunned the creature. The alerted water buffalo turned and saw one of them in trouble and noticed the wagon and the large man closing in on them. One charged the wagon, while the other charged Mjolnir. Mjolnir readied his axe and ran closer to the beast. Vinsint put a shot into the hide of the beast charging him and even the mighty Barrett had no effect.

The Raptoran continued to bite and claw at the monster that it was riding, and it kept trying to buck her off, but to no avail; the saurian was holding on too tightly. Mjolnir was nearly trampled by the Water Buffalo that charged him, but he side-stepped at the last second and sunk his axe into the hump of the beast. Seeing that he did next to no damage, he was frustrated, and decided to give it one more shot. Vinsint's foe cleared its head after being shaken by the first shot and continued charging. Vinsint put a stop to that with another shot and the animal was nearly to his wagon.

Mjolnir put another axe swing to the mountain of armored muscle, but to no affect. He dropped his axe and got ready to draw his Brush Thumper, Judas. The Raptoran started to get angry as yet another attack didn't do enough to do more than faze the beast. Vinsint's hearty opponent remained shaken and he hit it again, doing enough damage to injure the creature, but not enough to wound it. The buffalo with Captain Sparkles on its back kept bucking wildly and just couldn't shake the dinosaur. Mjolnir didn't fare so well and the beast smashed its head into him, almost incapacitating him in a single blow; thankfully he seemed to shake off most of the wounds.

After getting knocked for a loop, Mjolnir quickly cleared his head and put Judas to the forehead of the beast that nearly crippled him and pulled the trigger. The shot crushed through the massive skull of the creature, and penetrated down through the beast's neck, sundering its heart at the same time. The Raptoran staggered her prey, but did not knock it down completely. Vinsint stunned his beast with another report from the Barrett, but didn't put it down.

The Viking whipped around and shot the water buffalo by the merchant's wagon with an extremely well placed shot, and the merchant responded in kind by turning his aim to the creature the Raptoran was fighting. The dinosaur was infuriated at the merchant for him stealing her kill, but instead of shredding the merchant, she chose to rip apart the hides of the creatures, ruining them for the trade they'd have been worth in Spartansburg.

With the encounter done, night began to fall, and the group headed for the lights of the only major city of the Kharnaeprati for some well deserved rest and a solid night's sleep in a real bed.
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Tavis
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PostPosted: Sun Aug 19, 2012 11:59 am    Post subject: Reply with quote

jerepp wrote:
As long as he doesn't immediately meet a hot chick in a black fur bikini that turns into a cat...


Why would her black fur bikini turn into a cat? Wink
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