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[Game Story] Keep on the Borderlands
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Clint
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PostPosted: Fri Jul 27, 2012 11:56 am    Post subject: Reply with quote

Drue wrote:
After twelve points of hindrances, it's probably too late for this, but try to resist changing the rules...


Well, he didn't actually say he got Hindrance points for all those Hindrances, just that he took them, which the rules do allow just maxing points at 4.
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King Nate
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PostPosted: Fri Jul 27, 2012 12:16 pm    Post subject: Reply with quote

I did follow the rules. The character only received points for one major and two minor hindrances. The book says you can choose more hindrances but won’t receive additional points.

The tank player did neglected every other stat, even against my suggestions not to build his character in that way. There was actually a pretty long discussion about his character with some other players trying to convince him to not focus completely on a total tank. He obviously didn’t listen.
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Lustvig
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PostPosted: Fri Jul 27, 2012 1:57 pm    Post subject: Somethings amiss Reply with quote

Yeah, I would say something seems a little off. I would take a hard look at the fighter. One charm person (puppet) or color spray (stun) and he is probably down and out.

No cleric? I know it ain't D&D, but it is. I would not allow the wizard to have healing just to keep in game tropes.
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King Nate
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PostPosted: Fri Jul 27, 2012 3:12 pm    Post subject: Reply with quote

The fighter player refused to budge on his character build…with that said, I had mentioned in the OP that he is also the player who only wants to play D&D. I get a slight feeling that he may be attempting a sabotage of sorts so that we see Savage Worlds as a poor game system and move back to D&D. If this is the case, I am prepared to point out his character flaws, but before I go down that route, I plan on having his character build succeed. Caves of Chaos doesn’t have a spellcasting monsters in the lower levels of the caves, so I wouldn’t have to worry about anyone using puppet or color spray on him for a time being. Being taunted and tricked are possible and very likely based on his build, so I plan on avoiding those tactics on his character for the first few advances. His character wants to be untouchable so I’ll let his character shine, in the meantime I’ll point out slight flaws in his character over the next couple sessions. Then when everyone is having fun, I’ll slap him around with a few taunts and tricks as they face tougher monsters. Hopefully he’ll be having fun at that point and start trying to fill in the holes of his character. – That’s my plan at least.
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ValhallaGH
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PostPosted: Fri Jul 27, 2012 3:41 pm    Post subject: Reply with quote

King Nate wrote:
Player 3: He wanted to play a tank-like character and focused his character build to such a character. ... His character, Ben Bastardshield a Human, has a Parry and Toughness of 11 each. His character is clueless but rich. He is currently the bodyguard for Player 2 which is how he knows that character.

Meh. I am not impressed. Nor is Jaynee Varsk (human Novice with d12 Fighting, d12 Strength, Parry 9 and Toughness 11). After her first advance she could be at Parry 10 (larger shield) and Toughness 12 (finally getting Vigor to d12) - though she didn't as I wanted Sweep.

Parry 11 sucked up too much of his build. d12 Fighting, Acrobat, and a large shield. It's the acrobat that really hurts him - that d8 Agility is required for a lot of good edges, but eats up a ton of attribute points that are not going to Strength or Vigor.
Plus, the hit rate difference between Parry 10 and Parry 11 is not worth worrying about for this level of the campaign. At that level, only blind luck (acing dice) or incredibly shrewd planning (tricks, gang up, and wild attack combined) will cause foes to hit.

Obviously the player is a failure as a min-maxer. He minimized half of his defenses without maximizing anything beyond Parry. Laughing


P.S. I like your plan.
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Zadmar
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PostPosted: Fri Jul 27, 2012 4:34 pm    Post subject: Reply with quote

King Nate wrote:
Ben Bastardshield a Human, has a Parry and Toughness of 11 each.

How did he manage that?

Fighting d12, rapier and large shield = Parry 11

Vigor d12, heavy armour = Toughness 11(8)

Like so? What are his other stats?
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King Nate
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PostPosted: Fri Jul 27, 2012 7:19 pm    Post subject: Reply with quote

Toughness – Vigor d10 which gives him 7 Toughness. Plus Rich Edge to supply the money for Plate Armor for +3 more. Total 10. Add Brawny Edge for an additional +1 for a Toughness totaling 11.

Parry – Fighting d12 which starts him with 8 Parry. Add Large Shield for 2, total 10. Using the Setting Rules from the SWD called Born a Hero allows heroes to ignore Rank qualifications for Edges during character creation and he selected the Block Edge for an additional +1 Parry, total 11.

He currently has his character, but if I recall correctly his Smarts is d4, Strength d6, Spirit d4, Agility d8.
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ValhallaGH
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PostPosted: Fri Jul 27, 2012 8:06 pm    Post subject: Reply with quote

So, he cheated? 6 Attribute points (1 Strength, 2 Agility, 3 Vigor) and 3 edges as a 0xp Novice.

Or were there house rules you didn't mention?
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catalac
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PostPosted: Fri Jul 27, 2012 8:09 pm    Post subject: Reply with quote

your probably not figuring that quite right because have a d6 strength would put him one advance too far to be a 0xp novice.
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King Nate
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PostPosted: Fri Jul 27, 2012 8:16 pm    Post subject: Reply with quote

If there is a mistake in there, then he would not have been the one that cheated. I would have messed up. However, like I said I don't have his character sheet with me as he kept it himself so I may have recalled incorrectly. He very well could have an Agility of d6.
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catalac
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PostPosted: Fri Jul 27, 2012 8:24 pm    Post subject: Reply with quote

King Nate wrote:
If there is a mistake in there, then he would not have been the one that cheated. I would have messed up. However, like I said I don't have his character sheet with me as he kept it himself so I may have recalled incorrectly. He very well could have an Agility of d6.

err not quite. i mentioned him having a d6 strength as what put him over because that is the only stat he could skip and still have 11 parry and 11 toughness.
skipping agility means no block.
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Zadmar
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PostPosted: Fri Jul 27, 2012 8:24 pm    Post subject: Reply with quote

Regardless, he's going to be in for a world of hurt.

You could brutalise him at range with crossbowmen (AP 2 would ignore most of his armour, and his shield only gives him cover on two sides), but that's not even necessary in this case.

One enemy can use a Smarts trick, that'll lower Ben's Parry by 2 until his next turn, and Shake him on a raise. Another can push him prone (pure opposed Strength, no need to check for Parry), that's another -2 Parry. The others can rush in and attack with the Gang Up bonus, perhaps using Wild Attack as well.

For his ultimate nemesis, create a young kid with Fleet-Footed and Strong Willed, who uses Taunt from a safe distance Wink
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King Nate
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PostPosted: Fri Jul 27, 2012 8:40 pm    Post subject: Reply with quote

catalac wrote:
err not quite. i mentioned him having a d6 strength as what put him over because that is the only stat he could skip and still have 11 parry and 11 toughness.
skipping agility means no block.


Block doesn't have an Agility requirement. Fighting d8+ which he clearly has.

Zadmar wrote:
Regardless, he's going to be in for a world of hurt.

You could brutalise him at range with crossbowmen (AP 2 would ignore most of his armour, and his shield only gives him cover on two sides), but that's not even necessary in this case.

One enemy can use a Smarts trick, that'll lower Ben's Parry by 2 until his next turn, and Shake him on a raise. Another can push him prone (pure opposed Strength, no need to check for Parry), that's another -2 Parry. The others can rush in and attack with the Gang Up bonus, perhaps using Wild Attack as well.

For his ultimate nemesis, create a young kid with Fleet-Footed and Strong Willed, who uses Taunt from a safe distance Wink


I already know he's going to be in a world of hurt, which is why I posted my plan to ease him into the game. A few advances later and he's going to be feeling the hurt, trust me.

For a minute I was like, "Who's Ben?" lol, we've all been calling him Bastardface.
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catalac
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PostPosted: Fri Jul 27, 2012 8:48 pm    Post subject: Reply with quote

sorry my bad for some reason i must have thought block and dodge had the same requirements. a lot of things require agility d8 so... yeah not such a bad mistake but sorry.
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Tavis
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PostPosted: Sat Jul 28, 2012 5:31 am    Post subject: Reply with quote

Encumbrance is also going to be his enemy.

If he's wearing a Plate Corselet and Carrying a Large Shield, that's 45 encumbrance out of his (assuming he is Str d6) 48 before he starts suffering a -1 penalty to all Strength, Agility and related skill (Yes, that includes Fighting)

That means he can wield either a dagger (enc 1) or an axe (enc 2) and carry nothing else, or he's encumbered.

And that means that he's only Toughness 11 on his body.

Called shots might be tricky, with a parry of 11, but they only have to overcome Toughness 8...

Wearing Greaves, Vambraces and a Helmet add another 33 encumbrance for a total of 78 which is well into -1 penalty territory, though he's then got space to carry some weapons before he gets into -2 penalties (at 96 encumbrance)
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ValhallaGH
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PostPosted: Sat Jul 28, 2012 9:32 am    Post subject: Reply with quote

Tavis wrote:
Encumbrance is also going to be his enemy.

Yep.

If he wants to be a real tank (dumb as a rock, but able to kill and survive everything) then I recommend the following build. Which I actually played, so I know it works.
Str d12, Vigor d10, Agi d4, Smts d4, Spr d4
Fighting d12, 6 points of other skills
Hindrances (Major, two Minor)
Brawny
Gear: Medium shield, Plate corselet, battle axe (45 lbs). Costing 750 makes it a cost issue - one you can either be lenient on or make him deal with (drop Strength to d10 and use the two hindrance points for +1 skill point and +500 money).
Toughness 11 (3) / 13 (5) versus ranged attacks, Parry 9 (1), and a ton of carrying capacity.

He'll miss out on the Born A Hero rule, but that's largely irrelevant for his concept.
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Takeda
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PostPosted: Sat Jul 28, 2012 12:11 pm    Post subject: Reply with quote

I say let him crash and burn. The baddies are going to hitting him with ranged attacks based on his armour. The odds are that many will hit with a raise and a 3d6 damage attack has a good chance to Ace. One good hit and that character will be perma-Shaken.

Ranged ambush (I.E. Drop) attacks from behind could ignore shield ... giving this character about as much hope as a cockroach at the county fair square-dance.

With encumbrance penalising an Agility trick he's bait for an Agility trick, Smarts trick and a Spirit trick. And being Shaken that way makes him very vulnerable to that ranged attack as Shaken while Shaken = Wound.
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Reef
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PostPosted: Sat Jul 28, 2012 1:06 pm    Post subject: Reply with quote

Yeah, I'm not sure giving him a pass in order to ease him in is the best way. It means that all the neat parts of SW, all the things that set it apart from D&D, are going to be off the table. Can't trick him, he'll go down. Can't used ranged attacks to make him think intelligently, he'll go down. What's likely to happen is either you don't use the tools of the game, and everyone will wonder why this is better than D&D. Or you do, and he'll complain that the game is stupid because he gets taken out by the first group of kobolds with half a brain.

From where I sit, it really does look like he's trying to torpedo the game before it starts. Especially if he is refusing any alterations. Lots of ways to keep his concept and yet still be viable. If he's refusing to budge mechanically, despite you pointing out all the pitfalls and offering a better way to accomplish his goals? Yeah, that looks like trouble brewing.
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King Nate
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PostPosted: Sat Jul 28, 2012 10:58 pm    Post subject: Reply with quote

After character creation I stopped hearing any complaints about characters dying. Instead the main complaint has been Encumbrance. Everyone has complained about it. Nobody wants to take a -1 penalty. They don’t seem to mind the penalty except for the penalty against Fighting/Shooting/Throwing. They don’t understand why the penalty doesn’t apply to Pace and would rather have it apply to Pace instead of their combat skills. Our popular 11/11 guy had even considered reducing his weight to avoid the penalty, but then decided he’d much rather have 11/11. Everyone has stripped their characters down to the essential items them believe they need and are either on the encumbrance line or right below it. They are complaining because they cannot collect treasure without it weighing them down. The character trained in healing would rather not carry healing supplies and take a -2 penalty to healing rolls than to carry the supplies that could weigh him down.

I suggested that they could still carry the items in a backpack and when combat occurs they can remove the backpack, reducing weight, and avoid penalties, but they have it in their minds that if they drop their backpack that in the middle of combat someone would come along and steal all their things.

So basically, Encumbrance is the enemy of everyone.

Before we sit down to play in a few weeks, I plan on getting with everyone and seeing if there are any changes they want to make with their characters and offer suggestions. 11/11 appears to need a lot of changes based on the feedback of this forum. I doubt he’ll budge, but I’ll give it another try.

I’m not giving him an easy pass at the cost of the “neat parts of SW.” I’m still going to be doing all the cool stuff from the game, however I already know how he’ll play his character. When combat occurs he’s going to charge right in and start swinging at anything and everything trying to be right in the middle of combat. I figure I’ll let him do that with the low level extras and use all the cool stuff from SW on other players or when Wild Card enemies are present. I’ll play the kobolds and goblins as creatures who, when you get in their face, crumble under the pressure and do not make the best tactical combat maneuvers. Once they find the Orcs or Hobgoblins he’ll most likely crash and burn, but hopefully everyone will be having fun with the game by that point only to learn that the monsters do get tougher and smarter with combat.
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jpk
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PostPosted: Sun Jul 29, 2012 12:06 am    Post subject: Reply with quote

Even if he's surrounded by little goblins, they'd probably go for the +4 Gang-Up bonus, and most likely Wild Attack (what've they got to lose, really?). So, that's +6 to hit with +2 damage without doing anything really fancy at all.

Just be ready to point at Sweep if he starts to complain about mobs of mini-monsters.
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