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[DLR] What Rank should my posse be at for these adventures?

 
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WhiteFox
Novice


Joined: 07 May 2009
Posts: 19

PostPosted: Thu Jul 26, 2012 7:06 pm    Post subject: [DLR] What Rank should my posse be at for these adventures? Reply with quote

Hello!

I'm curious to know what rank my posse should be at before beginning the following adventures:

Guess who's coming to Donner
Don't drink the water
The Flood
The Lost Sons
Murder on the Hellstromme express
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ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4479

PostPosted: Thu Jul 26, 2012 8:09 pm    Post subject: Reply with quote

In order:
Any.
Any, but Seasoned or better given the advice on working it into the Flood.
Novice.
Novice.
Novice.
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WhiteFox
Novice


Joined: 07 May 2009
Posts: 19

PostPosted: Fri Jul 27, 2012 9:16 am    Post subject: Reply with quote

Also curious:

What rank should the posse be before entering these areas.

The Great Northwest
The Weird White North
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Tavis
Veteran


Joined: 27 Aug 2007
Posts: 983
Location: Macclesfield UK

PostPosted: Fri Jul 27, 2012 9:36 am    Post subject: Reply with quote

WhiteFox wrote:
Also curious:

What rank should the posse be before entering these areas.

The Great Northwest
The Weird White North


I'll go with 'Any' for those.

After all, what if they start there?

Surely not everyone in the Great Northwest or the Weird White North is higher than Novice rank just from growing up there?
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Cutter XXIII
Legendary


Joined: 27 Sep 2005
Posts: 2758
Location: I dwell in the Village of Rock, MD

PostPosted: Fri Jul 27, 2012 9:45 am    Post subject: Reply with quote

Yeah, the official answer is Any for pretty much all of them. Because Savage Worlds has no official system of "challenge ratings" (aside from the section on Balance and Combat Ratings in SW Deluxe), there's no official way to reliably calibrate adventure difficulty to character Rank.

Players need to realize that the Weird West is incredibly dangerous, and that sometimes their characters should vamoose to avoid fighting to the death.

That said, there are some gray areas. Weird White North, for example, has pretty potent Big Bads to contend with, and the mini-Plot Point probably isn't long enough to get a group to Heroic or Legendary. Same for South o' the Border.

The upcoming Return to Manitou Bluff (*cough, August, cough*) is specifically intended for Legendary heroes (something we've never done before, to my knowledge), due to over-the-top danger levels.

But those are the only outliers that immediately come to mind.
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Pinnacle Entertainment Group, Inc.
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ogbendog
Heroic


Joined: 29 Jul 2004
Posts: 1915

PostPosted: Fri Jul 27, 2012 11:15 am    Post subject: Reply with quote

I like the idea of adventures specifically for legendary characters
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K.G. Carlson
Novice


Joined: 01 Dec 2011
Posts: 79

PostPosted: Fri Jul 27, 2012 3:33 pm    Post subject: Reply with quote

ogbendog wrote:
I like the idea of adventures specifically for legendary characters


I agree. Very cool
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Slugsabi
Novice


Joined: 13 Aug 2011
Posts: 92

PostPosted: Fri Jul 27, 2012 7:07 pm    Post subject: Reply with quote

Cutter XXIII wrote:


The upcoming Return to Manitou Bluff (*cough, August, cough*) is specifically intended for Legendary heroes (something we've never done before, to my knowledge), due to over-the-top danger levels.


Would that be the suitable slot in adventure linking the Flood and Lost Sons previously alluded to?
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