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WhiteFox Novice

Joined: 07 May 2009 Posts: 19
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Posted: Thu Jul 26, 2012 7:06 pm Post subject: [DLR] What Rank should my posse be at for these adventures? |
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Hello!
I'm curious to know what rank my posse should be at before beginning the following adventures:
Guess who's coming to Donner
Don't drink the water
The Flood
The Lost Sons
Murder on the Hellstromme express |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4479
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Posted: Thu Jul 26, 2012 8:09 pm Post subject: |
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In order:
Any.
Any, but Seasoned or better given the advice on working it into the Flood.
Novice.
Novice.
Novice. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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WhiteFox Novice

Joined: 07 May 2009 Posts: 19
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Posted: Fri Jul 27, 2012 9:16 am Post subject: |
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Also curious:
What rank should the posse be before entering these areas.
The Great Northwest
The Weird White North |
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Tavis Veteran
Joined: 27 Aug 2007 Posts: 983 Location: Macclesfield UK
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Posted: Fri Jul 27, 2012 9:36 am Post subject: |
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| WhiteFox wrote: | Also curious:
What rank should the posse be before entering these areas.
The Great Northwest
The Weird White North |
I'll go with 'Any' for those.
After all, what if they start there?
Surely not everyone in the Great Northwest or the Weird White North is higher than Novice rank just from growing up there? _________________ Currently Playing:
SWD: 50 Fathoms (GM) |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2758 Location: I dwell in the Village of Rock, MD
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Posted: Fri Jul 27, 2012 9:45 am Post subject: |
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Yeah, the official answer is Any for pretty much all of them. Because Savage Worlds has no official system of "challenge ratings" (aside from the section on Balance and Combat Ratings in SW Deluxe), there's no official way to reliably calibrate adventure difficulty to character Rank.
Players need to realize that the Weird West is incredibly dangerous, and that sometimes their characters should vamoose to avoid fighting to the death.
That said, there are some gray areas. Weird White North, for example, has pretty potent Big Bads to contend with, and the mini-Plot Point probably isn't long enough to get a group to Heroic or Legendary. Same for South o' the Border.
The upcoming Return to Manitou Bluff (*cough, August, cough*) is specifically intended for Legendary heroes (something we've never done before, to my knowledge), due to over-the-top danger levels.
But those are the only outliers that immediately come to mind. _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1915
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Posted: Fri Jul 27, 2012 11:15 am Post subject: |
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| I like the idea of adventures specifically for legendary characters |
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K.G. Carlson Novice
Joined: 01 Dec 2011 Posts: 79
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Posted: Fri Jul 27, 2012 3:33 pm Post subject: |
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| ogbendog wrote: | | I like the idea of adventures specifically for legendary characters |
I agree. Very cool |
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Slugsabi Novice
Joined: 13 Aug 2011 Posts: 92
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Posted: Fri Jul 27, 2012 7:07 pm Post subject: |
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| Cutter XXIII wrote: |
The upcoming Return to Manitou Bluff (*cough, August, cough*) is specifically intended for Legendary heroes (something we've never done before, to my knowledge), due to over-the-top danger levels.
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Would that be the suitable slot in adventure linking the Flood and Lost Sons previously alluded to? |
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