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What are the stats of the 9 Ring Broadsword?

 
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Luvsteak
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Joined: 22 Apr 2012
Posts: 4

PostPosted: Wed Jul 18, 2012 11:15 pm    Post subject: What are the stats of the 9 Ring Broadsword? Reply with quote

I have a player in my game wanting to use one of these swords and I'm not sure what stats to use. I was thinking to use the great sword stats with some kind of mechanic to weaken his opponent’s weapon.
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CitizenKeen
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Joined: 02 Jul 2012
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PostPosted: Thu Jul 19, 2012 11:50 am    Post subject: Reply with quote

I just discovered the Savage Armoury, so you could probably design it with that. You're going to probably have to do the legwork yourself.

Link.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Thu Jul 19, 2012 12:20 pm    Post subject: Reply with quote

It's a weighty, slashing long sword with some odd decorations along the spine of the blade. So: Strength + d8, -2 Stealth when wielded.

Any properties beyond "decorative long sword" are a product of ignorant mysticism. Which can be a heck of a lot of fun, but varies wildly between sources. Mr. Green

My advice is to discuss what you and your player want it to do, decide what you're comfortable with, and determine appropriate rules to reflect that. We can help with the determination, but we won't be useful for the discussion - and only of limited use for the decision.


Good luck!
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Luvsteak
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Joined: 22 Apr 2012
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PostPosted: Thu Jul 19, 2012 5:14 pm    Post subject: Reply with quote

Thanks for all the great input. I'll post what we end up agreeing on. Starting a Hell on Earth Reloaded game and my player wants to get everything perfect before we start this weekend.
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VonDan
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Joined: 08 Jul 2008
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PostPosted: Thu Jul 19, 2012 5:46 pm    Post subject: Reply with quote

Most of the time the Nine ring sword is based on the Chinese Dao, also called a Chinese Broad sword or Manchurian Broad Sword

Sometimes it is based on the Pu Dao or camp sword that has the broadsword blade on a two to three foot handle

A lot of them for sale now for the wall hanger market have a smaller style blade like Da Dao Weapon/tool over decorated on either a short or long handle

In all four cases 9 rings have been added though holes drilled in the spin of the blade.

In reality there is no practical use for the rings in combat. In training the more silent the rattle of the rings, the smother the student has become in the use of the sword. In martial arts demonstrations ribbons can be tied to the rings (good for a game of munchkin with the extra damage ribbon card).

For those who want the rings to serve the rumourd use in combat combine the damage from the sword size/style listed above

Heavy slashing Sword

Short Slashing Spear

Machette

and then the parry and sunder bonus from a European sword breaker dagger

Von "From my memory" Dan
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Bhikku
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PostPosted: Sat Jul 21, 2012 8:18 pm    Post subject: Reply with quote

I would use the stats for the other sword that is super-special only due to mystique: the katana. Because if your campaign includes the signature gimmicks of Chinese martial arts, there's no sense wasting the signature gimmicks of Japanese martial arts that are already provided, right?
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Vinzent
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PostPosted: Sun Jul 22, 2012 3:46 am    Post subject: Reply with quote

The rings do serve a purpose as do ribbons. They are there for distraction.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Sun Jul 22, 2012 11:47 am    Post subject: Reply with quote

Vinzent wrote:
The rings do serve a purpose as do ribbons. They are there for distraction.

Actually, they're decoration during kata and other martial performances. They might help serve as a distraction during combat, but most actual fighters are too cunning to be distracted by some tinkling rings or flowing ribbons. Such foes are more likely to catch those accessories on something and disarm the decorative weapon. Laughing
Real combat sucks, especially if your training doesn't involved shedding blood.
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Virgobrown72
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PostPosted: Sun Jul 22, 2012 2:38 pm    Post subject: Reply with quote

Quote:
I would use the stats for the other sword that is super-special only due to mystique: the katana. Because if your campaign includes the signature gimmicks of Chinese martial arts, there's no sense wasting the signature gimmicks of Japanese martial arts that are already provided, right?


I second this... Very Happy
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Zadmar
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PostPosted: Sun Jul 22, 2012 2:46 pm    Post subject: Reply with quote

I was taught that the rings were for intimidation, particularly in large battles, where entire units of soldiers jangled their weapons as they marched towards the enemy. But there are lots of theories, and for game purposes it doesn't really matter as long as the end result is balanced. Here's an article with some interesting ideas: http://www.ehow.com/info_8600697_rings-chinese-broadsword.html
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