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[SPC] What's illusion for?

 
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Elias4444
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Joined: 23 Apr 2012
Posts: 42

PostPosted: Mon May 07, 2012 10:14 am    Post subject: [SPC] What's illusion for? Reply with quote

More questions from a new GM.

I'm trying to understand the point of the illusion superpower without the psychosomatic trauma modifier. The manual doesn't list any actual effects from the power, unless of course you take the Obscure Only mod which then gives those in the field of use a "darkness" penalty.

It seems like an awfully expensive power to take along with it's eating up of your action every round, to not doing anything significant.

Am I missing something?
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kronovan
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Joined: 01 Mar 2011
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PostPosted: Mon May 07, 2012 11:09 am    Post subject: Reply with quote

It's a good power for crowd control. If the PC creates a frightening illusion extra foes will have to make fear rolls. That means there's good odds that a group of extras are going to be shaken. Even with just spending 2 points on it, at level 2 you can use it to create an illusion 24 ft cubed, so literally a huge imaginary beast. So as the GM you should be often making those fear rolls for the extra adversaries at a minimum of -2 penalty. I've rewarded creative use of it by granting an even bigger penalty. If the PC with it is lucky enough to draw initiative 1st and succeed, the rest of the party could get the opportunity to take shots at shaken foes. Its one of those powers where the effect will be very much driven by the imagination of the player. A very effective and good power IMO. Wink
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fanchergw
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Joined: 13 May 2003
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Location: Seattle area

PostPosted: Mon May 07, 2012 3:05 pm    Post subject: Reply with quote

I agree with Kronovan. Illusion is a power that creative players can get a lot of use out of.

Gordon
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ogbendog
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Joined: 29 Jul 2004
Posts: 1905

PostPosted: Mon May 07, 2012 5:40 pm    Post subject: Reply with quote

Or to hide stuff.

1 - blow up / remove bridge
2 - make illusion bridge is there

or

1 - hide flying heros on ground
2 - make illusinos of heros flying to attack
3 - chuckle as foes waste attacks and actions on illusions
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Snate56
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Joined: 11 Jun 2006
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Location: Monroe, Washington

PostPosted: Tue May 08, 2012 6:00 am    Post subject: Reply with quote

And keep it close to home, as it were. If you're in the middle of a street battle and a dragon shows up, that may be a little far fetched. But if the target glances over his shoulder and sees a garbage truck bearing down on him, well he can't just assume that it's an illusion.



SteveN
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Garuda
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Joined: 10 Jun 2008
Posts: 135

PostPosted: Tue May 08, 2012 7:01 am    Post subject: Reply with quote

I had a player who used Illusion a lot. It's massively useful for creating diversions/misdirection and for basic camouflage too. In combat it can be used imaginatively to gain the benefits of tricks and such.
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The Dread Polack
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Joined: 02 Mar 2011
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Location: Minneapolis, MN

PostPosted: Tue May 08, 2012 9:02 am    Post subject: Reply with quote

Same here. I remember a battle where as GM I underestimated the usefulness of illusions. It wasn't supers, but I remember the player said he was going to create an illusory car to hide behind, which worked for a while. When the bad guys spotted him, he created the illusion of picking up the car and throwing it at the opponent. This *not* being a supers campaign, the guy reacted reasonably and truly thought he had been crushed by the car when it landed on him (I gave him a roll to "disbelieve" and he blew it). This gave the players a couple rounds to deal with other things and prepare to fight the bad guy while he slowly realized he wasn't dead.

It was both hilarious and very clever. It made a real difference in the fight.
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Yondalor
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Joined: 16 Aug 2010
Posts: 129

PostPosted: Tue May 08, 2012 6:41 pm    Post subject: Reply with quote

I suggest you see the Avengers movie for some ideas about how to use Illusion. There were some nice ideas there.
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kingofsouls
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Joined: 01 Jun 2011
Posts: 70

PostPosted: Sun May 13, 2012 7:12 pm    Post subject: Reply with quote

Yondalor wrote:
I suggest you see the Avengers movie for some ideas about how to use Illusion. There were some nice ideas there.


"Will you ever not fall for that?" comes to mind.

they say seeing is believing. If the Illusion is good enough, people will believe what they want to believe. So they will then act the way they think is appropriate.

Think out of the box on power use is the moral.
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xxlgeeklord
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Joined: 21 Nov 2011
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PostPosted: Mon May 14, 2012 12:22 pm    Post subject: Reply with quote

depending on whether your illusion is a physical transformation of light or a mental image imposed on others, you could creat a one-way mirror which deflects enemy lasers and blocks line of sight, while you are able to see and attack the opponent just fine.

Also, illusions can be used to hide pretty much anything, scare the bejeeses out of people and convince people of untruths. Creating multiple fake copies of yourself, making baubles of pure darkness, creating illusions of spiders and bugs all over somebody etc. are all practical uses of illusions.

So basically what the other guys said. Smile
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The Dread Polack
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Joined: 02 Mar 2011
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PostPosted: Mon May 14, 2012 12:40 pm    Post subject: Reply with quote

Us roleplayers are inherently very paranoid people, but life is full of situations where we don't think through what we're about to do. Even if you know that illusion magic or raealistic holograms are real, you don't have time to consider everything you see, so I think the best way to handle it in a game is to make a simple roll to see if you see through the illusion, and act accordingly.

The best illusions are the simplest- ones where the observer has no reason to question its validity. You can really mess with people that way. You just need to be creative. I'm actually not sure I'd want to play an illusionist-type characters, since I'm not so creative in that way, but I've been very amused by the characters I've GMed who have.
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Sailboat
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Joined: 06 Dec 2011
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PostPosted: Mon Jul 23, 2012 10:49 am    Post subject: Reply with quote

Snate56 wrote:
And keep it close to home, as it were. If you're in the middle of a street battle and a dragon shows up, that may be a little far fetched. But if the target glances over his shoulder and sees a garbage truck bearing down on him, well he can't just assume that it's an illusion.


The Dread Polack wrote:
The best illusions are the simplest- ones where the observer has no reason to question its validity.


So true. Years ago, in another system, we had a player who used illusions against the other players. He thought he was being very clever, secretly getting the GM to agree to let him be adversarial to the party, and having the GM describe everything so we wouldn't realize he'd turned traitor.

But the choices he made of what to portray with his illusions were all outlandishly overpowered things, as well as unlikely for the settings. So not only did they stand out like sore thumbs, but he faced the additional hurdle that, since we couldn't possibly deal with or survive what he was showing us, we refused to believe it was real simply as our best hope to survive.

For one concrete example, we were in a cave when he tried to kill us by having a gigantic, multi-headed, fire-breathing monster attack our weak, low-level characters. Never mind that the thing appeared at the entrance despite its non-subtle approach not being seen by our posted lookouts. Never mind that it hardly fit in the cave. We were already suspicious because of those factors, but more to the point, we had no way to survive a straight-up fight, and so chose to disbelieve on grounds of "If the GM is really doing this, we might as well die anyway."

Note that a simple cave-in would have been vastly more believable, both in the setting and as something the GM might reasonably have engineered.
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