Posted: Mon Jul 09, 2012 6:25 pm Post subject: Trappings add Power Points when?
In SWD, for the example trappings, some trappings (AP from Fire) cost an additional Power Point to cast while others (the necromantic trappings) don't. Is there a general rule on when a trapping should add additional cost to a spell? Or is it pretty much GM call?
Posted: Tue Jul 10, 2012 8:31 am Post subject: Re: Trappings add Power Points when?
shinryu wrote:
In SWD, for the example trappings, some trappings (AP from Fire) cost an additional Power Point to cast while others (the necromantic trappings) don't. Is there a general rule on when a trapping should add additional cost to a spell? Or is it pretty much GM call?
Any trappings effects are pretty much up to GM call, especially since they can be very setting specific.
The examples are intended to give, well, examples. The bonus AP effect for fire attacks has no downside to it at all, so it costs an additional PP. The bonus damage for Necromatic shards only applies to unarmored targets and comes with an innate penalty against armored ones, so there's already something of an inherent balance to its effects.
That's ultimately what the GM should be looking for, keeping any effects for trappings pretty well balanced against the base power. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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