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Reloaded TO Classic Conversion Rules?

 
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Amdramnar
Novice


Joined: 28 Jul 2012
Posts: 45

PostPosted: Tue Aug 28, 2012 2:42 pm    Post subject: Reloaded TO Classic Conversion Rules? Reply with quote

I always prefered the Classic rules over the Savage World rules not to mention I have EVERY book from classic Deadlands, Hell on Earth, and Lost Colony.

I find plenty of Classic to Reloaded conversion posts but so far none the other way. With the new Reloaded line and stuff comming out for that, I may be interested in converting characters, monsters, etc back to the classic versions.
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Clint
Site Admin


Joined: 13 May 2003
Posts: 18139

PostPosted: Tue Aug 28, 2012 4:30 pm    Post subject: Re: Reloaded TO Classic Conversion Rules? Reply with quote

Amdramnar wrote:
I always prefered the Classic rules over the Savage World rules not to mention I have EVERY book from classic Deadlands, Hell on Earth, and Lost Colony.

I find plenty of Classic to Reloaded conversion posts but so far none the other way. With the new Reloaded line and stuff comming out for that, I may be interested in converting characters, monsters, etc back to the classic versions.


If you have all the books, then it's simple; just use the stats for the creature listed in the Classic book for 97% of the stuff. Walkin' Dead are Walkin' Dead.

For anything else, those other 97% should give a pretty good idea how to convert over. The primary thing would be any special abilities, but there's likely something similar in Classic somewhere to work from.

If running an adventure, I might keep an eye out for opposition numbers that might be hard to handle in Classic and reduce them.
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Clint Black
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ScooterinAB
Seasoned


Joined: 22 Nov 2005
Posts: 488

PostPosted: Thu Sep 06, 2012 11:44 am    Post subject: Reply with quote

What I'm interested in doing is taking some of the unique material, like scrounging/money and the encounter tables and using them in Classic. I'm also interested in looking at Guts, since I agree with Reloaded about people being used to all of the crazy stuff and magic.

I've also been looking at a subset of Junker rules for making quick devices (with the full rules being for that labored creation). I was looking at this independantly of Reloaded, but I may look to it for inspiration.
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28/12/09 Scooter just bought a Deadlands book... In a Japanese Gaming store... And the clerk knew what it was. Awesome.
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