What happens if a Doomsayer casts EMP and someone (or something) enters the AOE with a kind of electronics that is harder to fry than the initial target of the spell?
Example: The Purple Robe known as Mike the Mutie (only to his friends, mind you) casts EMP to fry the radio of the Red Hat in the doorway. He pays his 4 PP and casts the spell, silencing the radio. Unfortunately, the patrol's automaton is right around the corner. It hears the shooting and comes anyway. Two rounds later it steps into the same doorway.
Posted: Tue Jul 10, 2012 8:16 am Post subject: Re: [HoE:R] EMP Question
Kilgore wrote:
What happens if a Doomsayer casts EMP and someone (or something) enters the AOE with a kind of electronics that is harder to fry than the initial target of the spell?
Example: The Purple Robe known as Mike the Mutie (only to his friends, mind you) casts EMP to fry the radio of the Red Hat in the doorway. He pays his 4 PP and casts the spell, silencing the radio. Unfortunately, the patrol's automaton is right around the corner. It hears the shooting and comes anyway. Two rounds later it steps into the same doorway.
What happens?
Nothing happens to the automaton; the EMP field simply isn't powerful enough. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum